Latapostrophe
b7702f5ff5
Merge branch 'antifreeze' of https://gitlab.com/fickleheart/srb2kart-mods into awful-mix
2020-03-10 21:46:12 +01:00
Latapostrophe
207e68e55d
Merge branch 'gl-qol' into v1.2-frankeinstein
2020-03-10 20:34:20 +01:00
Monster Iestyn
f186def0bf
Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
...
(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
2020-03-09 13:54:56 +00:00
James R
18aa2972e5
Merge remote-tracking branch 'origin/master' into parties-only
2020-03-05 21:41:23 -08:00
fickleheart
cf11f1ef6e
SUPER EXPERIMENTAL FREEZE-B-GONE
2020-03-05 22:19:39 -06:00
Sally Cochenour
3633dc341a
Merge branch 'master' into targets
2020-03-01 15:42:49 -05:00
James R
4f40edaf01
Maybe localdisplayplayers is a bad idea
2020-02-23 23:21:20 -08:00
James R
f164320c88
Make the order of displayplayers irrelevant and split splitscreen into splitscreen and r_splitscreen
2020-02-23 23:20:20 -08:00
Jaime Passos
75ff8c1789
Don't get chosen as the tagger if you're a spectator
2020-02-23 19:28:16 -03:00
SteelT
fcb0c62bf7
Merge branch 'update-copyright-year' into 'master'
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Update copyright year
See merge request STJr/SRB2!801
2020-02-21 20:59:56 -05:00
James R
aa0d40212e
Merge branch 'ogl-colorbug' into 'master'
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Fix OpenGL "color bug"
See merge request STJr/SRB2!795
2020-02-20 19:32:34 -05:00
James R
2274129f57
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
Tatsuru
7f190f35f2
Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into Tatsuru/SRB2-dye
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# Conflicts:
# src/d_player.h
# src/dehacked.c
2020-02-19 17:46:18 -03:00
Tatsuru
1463d8ba20
Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into dye
2020-02-19 17:32:43 -03:00
James R
1bc6f2cd91
Merge branch 'startup-file-not-found' into 'master'
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Fix the issue !678 did, but just don't exit if the file was added twice
See merge request STJr/SRB2!753
2020-02-18 21:50:11 -05:00
Sally Cochenour
07d355e4d3
FIX COLOR BUG
2020-02-17 01:19:28 -03:00
James R
956ae6b823
Don't I_Error on startup files only if a file was added twice
2020-02-01 19:32:08 -08:00
Jaime Passos
447ee1a04c
Remove redundancy
2020-01-26 23:46:07 -03:00
Monster Iestyn
eca4bc63da
Merge branch 'master' into next
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# Conflicts:
# src/g_game.c
2020-01-26 19:23:05 +00:00
Louis-Antoine
bb157866b7
Ignore disconnected players in tag gametypes
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Disconnected players do not become IT at round start.
If all non-ITs are disconnected, the round ends.
If all ITs are disconnected, one of the non-ITs
becomes IT, or the round ends if in Hide & Seek.
2020-01-23 19:58:13 +01:00
Louis-Antoine
a997683d1c
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body
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# Conflicts:
# src/g_game.c
# src/p_setup.c
2020-01-22 03:57:22 +01:00
Louis-Antoine
7d615ed94b
Refactor player spawning code a little
2020-01-22 03:19:15 +01:00
James R
f906a7bcce
Actually actually match the old behavior and check existing levelflats in P_AddLevelFlatRuntime BRUH
2020-01-21 16:47:47 -08:00
James R
08ba4ece8e
Don't check "Too many flats in level" with P_AddLevelFlatRuntime
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Also moved the debug down in case anyone uses that.
2020-01-21 15:35:07 -08:00
James R
4e5644335a
Revert "Fix Ploadflat closing the game with "Too many flats in level" error message"
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This reverts commit 51c7074247 .
2020-01-21 15:35:07 -08:00
James R
ab86ef936a
Merge branch 'keywords-back-again' into 'next'
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Level header keywords
See merge request STJr/SRB2!656
2020-01-16 20:05:24 -05:00
Tatsuru
445269ce14
Expose colorization to mappers and SOC
2020-01-11 20:40:57 -03:00
MascaraSnake
331fe7201c
Merge branch 'udmf-vslopes' into 'next'
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Add textmap vertex slope support
See merge request STJr/SRB2!633
2020-01-11 10:02:51 -05:00
MascaraSnake
07ec05a44b
Fix incorrect cast
2020-01-10 23:32:31 +01:00
MascaraSnake
fac733331d
Some minor cleanup
2020-01-10 19:56:29 +01:00
MascaraSnake
9c70ee2690
Merge branch 'fakeplanes-colormap' into 'next'
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Don't create colormap data out of sidedef text for fake planes linedef
See merge request STJr/SRB2!648
2020-01-09 15:04:33 -05:00
James R
4f0acda87c
Call it KEYWORDS
2020-01-08 14:41:38 -08:00
James R
d3da473d4c
Revert "Oh right, the keywords..."
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This reverts commit 7431794b5c .
2020-01-08 14:26:47 -08:00
MascaraSnake
8ae2f1d4d3
Don't create colormap data out of sidedef text for fake planes linedef (the colormap data isn't even used anymore)
2020-01-08 09:28:37 +01:00
fickleheart
084a8db5a9
Merge remote-tracking branch 'upstream/next' into next-newcontrols
2020-01-07 23:43:43 -06:00
MascaraSnake
b9a8ebbdac
Merge branch 'move-map-copying' into 'next'
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Reorder map loading
See merge request STJr/SRB2!635
2020-01-06 04:24:39 -05:00
Alam Ed Arias
4408d2bb17
Copy and Paste error
2020-01-04 18:34:16 -05:00
Nev3r
82b73a9ea8
Add missing initialization on vertex heights for binary maps.
2020-01-04 23:01:01 +01:00
Nev3r
d8b24fcfba
Merge branch 'remove-vertex-z-mk2' into udmf-vslopes
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# Conflicts:
# src/lua_maplib.c
# src/p_setup.c
# src/r_defs.h
2020-01-04 22:59:42 +01:00
Nev3r
764a8ad43f
Remove vertex_t's z variable.
2020-01-04 18:29:02 +01:00
fickleheart
067b132eb1
Merge remote-tracking branch 'origin/next' into next-newcontrols
2020-01-04 09:57:09 -06:00
MascaraSnake
9a3e2c7911
Move P_ProcessLinedefsAfterSidedefs into P_LoadMapData, but move map data copying after everything else
2020-01-04 11:08:05 +01:00
Nev3r
4c7604a107
Add vertex slope spawning function.
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Rename P_ResetDynamicSlopes() to P_SpawnSlopes().
2020-01-04 10:39:45 +01:00
Nev3r
24e099298a
Add vertex height vars into the vertex struct, and their textmap parsing.
2020-01-04 10:24:42 +01:00
MascaraSnake
6bca318fa8
Compressing sidedefs can break both special effects and netgame syncing, so let's get rid of it
2020-01-03 21:50:27 +01:00
MascaraSnake
382edce32b
Merge branch 'textmap-parser' into 'next'
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Textmap parser
See merge request STJr/SRB2!604
2020-01-03 04:14:38 -05:00
MascaraSnake
79b1559925
P_LoadExtendedSubsectorsAndSegs: Print size_t with %s
2020-01-02 22:28:32 +01:00
MascaraSnake
33044e0a97
Fix two bugs in extended segs loading, and add some error checking while I'm at it
2020-01-02 09:51:07 +01:00
MascaraSnake
14207f3297
P_LoadExtendedSubsectorsAndSegs: Slightly simplify the seg vertex reading code
2020-01-02 00:32:29 +01:00
MascaraSnake
edb5cc7f97
P_LoadTextmap: Bail out if certain mandatory fields are not set
2020-01-01 23:52:30 +01:00