Jaime Ita Passos
|
316ecff003
|
[Software] A few floorsprite fixes
This fixes the texture of the floorsprite sometimes facing the wrong way, since plane rendering can change the view angle.
|
2021-03-29 23:04:13 -03:00 |
|
Jaime Passos
|
928ea1abc9
|
R_DrawSplatSprite -> R_DrawFloorSprite
|
2020-11-04 21:43:16 -03:00 |
|
Jaime Passos
|
018b826e1b
|
Rename R_DrawVisSplat to R_DrawSplatSprite, move into r_splats.c
|
2020-10-19 17:36:29 -03:00 |
|
Jaime Passos
|
b84a7ebd53
|
Remove FLOORSPLATS define
|
2020-10-19 17:33:16 -03:00 |
|
Jaime Passos
|
578600156d
|
Simplify the floor splat clipping code a bit
|
2020-10-14 21:20:37 -03:00 |
|
Jaime Passos
|
f93e050569
|
Implement sloped floor sprites
|
2020-10-13 22:42:07 -03:00 |
|
Jaime Passos
|
b4b4738c94
|
Changes to sprite rendering:
- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags
|
2020-10-12 00:13:22 -03:00 |
|
James R
|
2274129f57
|
Update copyright year to 2020
|
2020-02-19 14:08:45 -08:00 |
|
Steel Titanium
|
a5cdb0a4b3
|
Update copyright date on source files
|
2019-12-06 13:49:42 -05:00 |
|
mazmazz
|
c91b2b4456
|
Update source copyrights to 2018
|
2018-11-25 07:35:38 -05:00 |
|
Monster Iestyn
|
b34e8c5390
|
Remove FUNCMATH from functions with a void return value or args, or examine variables other than their args (which could be modified)
|
2018-11-08 16:26:55 +00:00 |
|
Alam Ed Arias
|
4d6a3e3398
|
FUNCMATH fun
|
2016-06-12 16:08:48 -04:00 |
|
Inuyasha
|
f07585191b
|
copyright dates/statements updated and such
(no actual SLOC changes)
|
2016-05-17 17:42:11 -07:00 |
|
Alam Ed Arias
|
b93cb1b65a
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
|