Jaime Passos
398b320aec
initial stuff
2019-09-08 18:27:35 -03:00
toaster
b745b4fe1b
With permission from Kart Krew (Sal and Sryder specifically - they don't know WHY vanilla's using it):
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* Port across the additional colour translation maps, including mobj-level support for "colorized" objects.
* Make Fangboss and both Metal Sonic objects greyscale if, on spawn, there is a player in the game who is not a spectator whose skin is that character.
* Allow bosses with MF_GRENADEBOUNCE to opt out of the MF2_FRET colour-flashing tomfoolery, and give this flag to Fang.
2019-06-18 17:55:57 +01:00
TehRealSalt
792b41c406
Merge branch 'v1' into master
2019-05-29 21:50:14 -04:00
Latapostrophe
1bcebaadfd
Lua fixes + new drawOnMinimap function
2019-05-26 15:05:10 +02:00
Latapostrophe
142c6aacac
Merge branch 'lua-battlefullscreen-expose' into v1-lua-stuff
2019-05-26 11:18:00 +02:00
TehRealSalt
da7e79ac83
Adjust file loading
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Many files converted to pk3, and we now have a distinct IWAD
2019-05-12 20:58:26 -04:00
TehRealSalt
089be795a2
Huge splitscreen refactor
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Did not get to finish all refactoring or even compile this, I'll continue later
2019-04-18 03:08:11 -04:00
Latapostrophe
9a12967020
Expose battlefullscreen and battlecomebacktimer huds to lua
2019-02-17 23:39:00 +01:00
wolfy852
db280e64a1
New visuals for ping and fps display alike [REDO]
2019-02-15 21:08:08 -06:00
toaster
56f67c9db5
You will never have Lua consoleplayer.
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(This is a quick, cheap hack to make splitscreen not almost impossible to support in major mods like Wipezones.)
2019-01-28 17:28:15 +00:00
Latapostrophe
62f1ac6ef6
Expose some more Kart functions, freeplay and rankings bumpers are now hud stuff you can toggle, + experimental playercmd hook
2019-01-13 14:40:48 +01:00
mazmazz
81352aece1
WIP 20190101 merge
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d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
TehRealSalt
4507ee18fd
Merge remote-tracking branch 'srb2public/next' into merge-next
2018-11-29 08:49:50 -05:00
Monster Iestyn
d824e05a6f
Merge branch 'master' into next
2018-11-25 20:39:17 +00:00
mazmazz
c91b2b4456
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
TehRealSalt
c2941d6ea5
Item roulette fun-times
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- Colorize items, Combi-Catcher style, while the roulette is still going. Nice Chaotix reference, and tells you when the game's just lagged.
- Items blink when you first get them! They blink white when you wait out the whole roulette, red when you mash, or rainbow for enhanced items! Blinking prevents items from being stolen too, so items can't be literally stolen before you even have a chance to see what it was.
- New item roulette sound for mashing
- Fix TC_ limits in Lua
2018-11-23 19:15:14 -05:00
Monster Iestyn
7989e9a482
Merge branch 'public_next'
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# Conflicts:
# src/d_netcmd.c
# src/d_netcmd.h
# src/dehacked.c
# src/g_game.h
# src/hardware/hw_draw.c
# src/hardware/hw_main.c
# src/lua_baselib.c
# src/lua_hook.h
# src/lua_hooklib.c
# src/lua_hudlib.c
# src/lua_libs.h
# src/lua_maplib.c
# src/lua_script.c
# src/m_misc.h
# src/p_mobj.c
# src/s_sound.c
# src/sdl12/mixer_sound.c
# src/w_wad.c
2018-11-10 15:41:57 +00:00
toaster
f5bec0d2e5
Merge branch 'master' into 'lua-hudlib'
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# Conflicts:
# src/lua_hudlib.c
2018-11-07 16:57:11 -05:00
TehRealSalt
c7b0df8172
Merge remote-tracking branch 'srb2public/next'
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(Huge change: NO_MIDI is now a define, simply because that makes it easier for me to resolve merge conflicts if I can see the original code and the new code. Also means that people who REALLY miss MIDI can compile & fix it themselves :P)
2018-11-07 16:15:14 -05:00
Latapostrophe
9fe01d90d8
Resolved merge conflict and renamed gamerankings to minirankings
2018-10-31 15:18:05 +01:00
Latapostrophe
c7b8836f90
I'm a genius and forgot to rename the stuff correctly
2018-10-30 23:10:56 +01:00
Latapostrophe
7c5ccd7019
Removed some useless stuff
2018-10-30 23:08:58 +01:00
Latapostrophe
24580087d0
got rid of the settop as well
2018-10-30 22:51:05 +01:00
Latapostrophe
5ef97a6ec8
remove gL check
2018-10-30 22:29:28 +01:00
Latapostrophe
6ca6c094db
Small hud library additions
2018-10-30 19:40:59 +01:00
Latapostrophe
295bf081a7
A few additions to the hud library
2018-10-30 18:24:03 +01:00
SeventhSentinel
55b29504ae
Fade-in intro
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Also made flashing not-local, again.
2018-06-26 10:14:59 -04:00
toasterbabe
c959806e23
* M_Random function access to v! (so v.RandomFixed(), etc...)
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* Remove deprecated P_Random() from Lua.
2018-03-20 15:00:27 +00:00
toasterbabe
07e47f6ccb
* Allow for V_ flag control for hudinfo SOC/Lua stuff through hudinfo[n].f (for flags).
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* Fix Old Special Stage offsets.
* Fix drowning number offsets.
* Remove useless "WS" macros.
2018-03-19 23:08:51 +00:00
toasterbabe
a1d12429e4
* Move the non-mapping drawFill out of the source code function and into the Lua interface.
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* Add a drawFill fallback for COLORMAP too.
* Correct a few index mishaps.
2018-02-12 18:23:57 +00:00
toasterbabe
b0888c44bd
* Total overhaul of V_DrawFadeScreen(color, strength!
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- controllable strengths between 0-31 for COLORMAP lump like before
- arbitrary colour indices in the palette via TRANSMAP lumps, with strengths 0-9
- exposed to Lua as v.fadeScreen(color, strength)!
* Remove last vestiges of V_STATICPATCH.
2018-02-12 17:47:31 +00:00
Alam Ed Arias
0a7dc63093
Use playersprite_t
2018-01-04 14:49:26 -05:00
Alam Ed Arias
7b86c598fc
Undo signed mess
2018-01-04 14:26:16 -05:00
Alam Ed Arias
af76943926
MSVC2015: fixup
2018-01-02 13:22:10 -05:00
TehRealSalt
349b27e0de
Change splitscreen into UINT8, fix HUD slightly more
2017-12-18 20:59:04 -05:00
TehRealSalt
0393e24fa6
A lot lol
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The importants:
- Fixed compiling
- Combined G_BuildTiccmd for all players, no more need for a function
for each
- You can actually start 3p/4p mode
2017-12-16 22:32:43 -05:00
yellowtd
519414b215
Merge branch 'master' into titlemap
2017-08-22 19:07:32 -04:00
Monster Iestyn
9703aa2864
Feed skin and sprite2 through P_GetSkinSprite2 to change sprite2 if necessary (if for instance the supplied sprite2 didn't actually exist)
2017-08-16 21:00:18 +01:00
Monster Iestyn
c9acc3cee4
Merge branch 'master' into lua-spritedefs
2017-08-16 20:13:26 +01:00
Monster Iestyn
4d740ff783
Change getSpritePatch and getSpritePatch to accept angles 1-8 instead of 0-7, and just decrement the numbers internally
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0 now just defaults to front angle (1, or 0 internally), in case people thought it was a separate angle from 1-8 for some reason
2017-07-17 21:31:33 +01:00
Monster Iestyn
e485ac3a7e
Add support for getting super sprites with v.getSprite2Patch
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You can either add FF_SPR2SUPER directly to the sprite2 arg if it's a number, or you can use the new (optional) boolean arg between sprite2 and frame, where as you'd expect false = normal and true = super.
2017-07-09 16:33:43 +01:00
toasterbabe
ba4275c415
title screen hud hook
2017-05-13 22:38:06 +01:00
Monster Iestyn
d91471b053
check spr2names not sprnames, whoops
2017-05-13 21:43:04 +01:00
Monster Iestyn
c2f03c5953
Fix compiler errors
2017-05-13 21:28:44 +01:00
Monster Iestyn
ce1422a70b
Starting work for v.getSpritePatch and v.getSprite2Patch, dunno if these work yet mind
2017-04-30 22:53:05 +01:00
Monster Iestyn
1462c638cb
Added the "lua_lumploading" variable for restricting certain Lua functions to lump load time only
2017-04-25 21:45:53 +01:00
Monster Iestyn
6473953c8c
Merge branch 'master' into lua-additions
2016-10-22 14:59:01 +01:00
Monster Iestyn
e1baf02b7a
Lua now errors if negative scales are used with v.drawScaled
2016-10-18 22:07:20 +01:00
Monster Iestyn
2f85704d87
Merge branch 'master' into lua-additions
2016-09-30 20:14:53 +01:00
toasterbabe
3d9fe7c899
The ability to disable weapon rings, as heavily requested by Lat and Speedwagon for their high effort character .wads and selfishly also desired to make thokker less hacky.
2016-08-19 00:06:12 +01:00