Commit graph

4467 commits

Author SHA1 Message Date
mazmazz
baeb1f2aa5 Don't add a thinker if alpha is already equal 2018-09-09 08:10:45 -04:00
mazmazz
b0fca6b7b4 Polyobject Fade logic 2018-09-09 08:08:48 -04:00
mazmazz
a177548da6 Added NIGHTSLINK bonus type for the 2.1 Link Bonus 2018-09-09 01:13:02 -04:00
mazmazz
deb0ba1648 Add light fading to FadeFakeFloor
* Declare P_RemoveLighting in header for p_spec.c use
2018-09-08 23:44:29 -04:00
mazmazz
8571b407c6 Merge branch 'lightfade-ticbased' into le-fadefof 2018-09-08 23:03:18 -04:00
mazmazz
8ec3e23ed5 Snap light level to software values (32 levels)
* New properties `exactlightlevel` and `lightlevel` in `lightlevel_t`
2018-09-08 23:01:35 -04:00
mazmazz
53568d3808 Split P_FadeLight into P_FadeLightBySector 2018-09-08 22:14:49 -04:00
mazmazz
07c6705bdb Implemented tic-based light fading
* ML_BLOCKMONSTERS specifies destvalue and speed by texture offsets
* ML_NOCLIMB toggles tic-based logic
* Added props `duration`, `interval`, and `firsttic` to `lightlevel_t`
2018-09-08 22:10:51 -04:00
mazmazz
b74fa1e9c8 Re-render lighting when setting FF_EXISTS 2018-09-08 20:49:32 -04:00
mazmazz
47dce92d8b Add dolighting flag to FadeFakeFloor thinker 2018-09-08 20:41:45 -04:00
mazmazz
e78ce5fdc3 When detecting invisible FOFs, don't include light blocks 2018-09-08 20:08:48 -04:00
mazmazz
c6ffa6fbe5 Initialize invisible FOF alpha to 1 on first fade 2018-09-08 09:31:23 -04:00
mazmazz
bbdf09f19e Handle rendering flags for invisible FOFs 2018-09-08 09:08:32 -04:00
mazmazz
6cd3fd8c7d Enable FF_CUTSOLIDS handling and updating by sector->moved 2018-09-08 08:59:17 -04:00
mazmazz
8ad62de044 Disable FadeFakeFloor for laser block 2018-09-08 01:33:12 -04:00
mazmazz
2a89fcfc87 Never handle FF_EXISTS if FF_BUSTUP 2018-09-08 01:23:15 -04:00
mazmazz
61960937b0 Fix Mario block triggering during ghost fade 2018-09-08 01:12:34 -04:00
mazmazz
9c1fc17233 Also check for FF_SOLID 2018-09-08 01:07:08 -04:00
mazmazz
f7731d7a41 Merge branch 'random-fof-fixes' into fof-fixes-movingplatexists 2018-09-08 00:37:04 -04:00
mazmazz
bc63a44330 Comment out tmfloorrover and tmceilingrover because unused 2018-09-08 00:36:43 -04:00
mazmazz
05ac0bb337 Fix player Z snap to floor on moving platform ~FF_EXISTS
* Track player's old floorz by mo->floor_sectornum and floor_ffloornum
* Track tmfloorz by tmfloorrover, tmfloor_sectornum, tmfloor_rovernum
* Ceiling variants of the above
2018-09-08 00:34:56 -04:00
mazmazz
969741717d Thwomp fix: Don't trigger (look for players) when ~FF_EXISTS 2018-09-07 18:14:52 -04:00
Monster Iestyn
ae6085ef1a Merge branch 'netcode-nitpicking' into 'next'
Netcode nitpicking

See merge request STJr/SRB2!274
2018-09-07 15:59:49 -04:00
mazmazz
9055c58783 Initial polyobj fade skeleton 2018-09-07 15:27:18 -04:00
mazmazz
3f971ee921 Deduct marescore immediately on instakill
* Deduct player->spheres too, missed that one
2018-09-07 08:19:22 -04:00
mazmazz
54084b8aa4 Merge branch 'master' into nights-keeppoints 2018-09-07 08:13:57 -04:00
mazmazz
71b1a78f76 Merge branch 'master' into le-fadefof 2018-09-06 18:12:24 -04:00
Digiku
8d015bd7cc Merge branch 'flicky-things' into 'master'
Flicky Thing Types

See merge request STJr/SRB2Internal!154
2018-09-06 16:02:19 -04:00
mazmazz
fbd6b2c826 Flicky colors indexing fix 2018-09-06 13:20:55 -04:00
mazmazz
a430d133b4 Compiler errors 2018-09-06 13:16:50 -04:00
mazmazz
4dcf3835e3 Stray comments 2018-09-06 12:13:03 -04:00
mazmazz
7f404345f0 Make default flicky home radius 384 2018-09-06 11:59:55 -04:00
mazmazz
fd037fe763 Limit random fish color to SRB2's defaults 2018-09-06 11:56:55 -04:00
mazmazz
2b93a38f8e Change default radius to 448
* Put default radius back in FLICKY_CENTER states
2018-09-06 11:54:06 -04:00
mazmazz
7b3c4aee33 Impose home radius on aimless flickies; improve randomness of flickyhitwall angle 2018-09-06 11:17:08 -04:00
mazmazz
04a59aacc4 Only allow flicky bounce (MF_NOCLIPTHING) if also in-place (MF_GRENADEBOUNCE) 2018-09-06 10:32:26 -04:00
mazmazz
c61cbcdf22 Erase default home radius from states and impose default on home check 2018-09-06 10:20:01 -04:00
mazmazz
fe508088b2 Re-organize flags for FLICKY_CENTER
* Flickies can be in-place with just one flag (MF_GRENADEBOUNCE)
* Flickies can now hop whether orbiting, aimless, or in-place
* Removed ability to customize movedir for orbit; will always be random
* Removed ability to customize gravity sink for aimless flying flickies
* Misc: Use P_SetTarget to set actor->tracer for flicky center
2018-09-06 10:17:41 -04:00
mazmazz
2d86dddb00 Merge branch 'master' into flicky-things 2018-09-06 08:09:02 -04:00
mazmazz
0ff48976b1 Impose default radius for orbiting flickies 2018-09-06 08:08:53 -04:00
mazmazz
9ef7c09d89 Make default behavior: aimless flying flickies stay at Z height 2018-09-06 08:07:13 -04:00
mazmazz
6426d88141 Store extravalue1 (home radius) immediately in A_FlickyCenter, not during player look routine 2018-09-06 07:55:15 -04:00
mazmazz
a095b47980 Change flicky thing #s to 2200s 2018-09-06 07:24:46 -04:00
Monster Iestyn
cd8a46b3a1 Fix mixed d+c in NiGHTS trigger code, fix stray "INT8" in A_ConnectToGround 2018-09-04 17:04:24 +01:00
Monster Iestyn
82e46d101c Merge branch 'public_next'
# Conflicts:
#	src/r_main.c
2018-09-04 15:53:07 +01:00
Monster Iestyn
6774933263 Merge branch 'addfile-verify-fix' into 'next'
Addfile command verify fix.

See merge request STJr/SRB2!272
2018-09-03 17:17:46 -04:00
Monster Iestyn
d68585a9d0 SOCK_Send: Split the actual sending data parts into a new function, SOCK_SendToAddr, to make everything look a bit neater in general 2018-09-03 20:53:40 +01:00
Monster Iestyn
339ffe8d08 UDP_Socket: I doubt client addresses are meant to be included in the total for broadcast addresses 2018-09-03 15:56:02 +01:00
Monster Iestyn
f5b88ee37d SOCK_Send: Fix what appears to be a mistaken use of i instead of j 2018-09-03 15:52:22 +01:00
Monster Iestyn
4bb12fb79f UDP_Socket: Add missing limit checks for s, for client and broadcast addresses 2018-09-03 15:43:36 +01:00