Sally Cochenour
6969c833c2
Add more momentum variation
2020-03-19 02:17:12 -04:00
Sally Cochenour
f8d5a5bdf1
Copy boost smoke effect but bigger
2020-03-19 02:12:09 -04:00
Sally Cochenour
9de1e535f2
More complete flame shield rework
2020-03-19 01:35:31 -04:00
James R
cca9b5e2f4
Merge branch 'parties-only' into parties
2020-03-18 19:42:58 -07:00
James R
26794eef46
Draw mini ping counter in splitscreen
2020-03-18 19:42:13 -07:00
Sally Cochenour
10c625b42e
Start on flame shield rework
2020-03-18 02:38:02 -04:00
Sally Cochenour
bb516042a8
Correct shadow size
2020-03-17 21:02:44 -04:00
Sally Cochenour
c313de326e
Teleport bubble trap overlay after slowing down rather than before
2020-03-17 20:47:05 -04:00
Sally Cochenour
dad1d7b610
Apply to flame shield as well (although it didn't need it)
2020-03-17 20:37:36 -04:00
Sally Cochenour
e5fb55df83
Fix infinite bubble bug
2020-03-17 20:36:23 -04:00
Sally Cochenour
1886115e54
Allow Eggman items to be picked up by players using invulerability items
2020-03-17 20:30:30 -04:00
Sally Cochenour
5ef433f9c7
Remove bumper when you respawn in Battle again
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(This stuff really should be its own function...)
2020-03-17 19:54:32 -04:00
Sally Cochenour
54e1444852
Reset bubble cooldown & holdready when used
2020-03-17 19:41:53 -04:00
Sally Cochenour
040865b589
Merge branch 'master' into new-items
2020-03-17 19:31:47 -04:00
Sally Cochenour
eb2c36348e
Bubble Shield trap overlay fixes
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- Add player momentum to it, so that it lines up better
- Set noclip so it doesn't stop against walls
2020-03-17 19:27:09 -04:00
Sally Cochenour
32d1abeb2b
Bubble cooldown is longer
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It was meant to be the same length as inflate & deflate AFTER you were done, but it was only half of that -- now you're vulnerable for the same amount of time as you held it down.
2020-03-17 19:22:13 -04:00
Sally Cochenour
4b2b116481
Try using GameSpeedScalar for thrown item scaling between game speeds, rather than arbritrary values
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In Hard mode: Spikeballs will be thrown slightly less with this code change, while Bananas will be thrown slightly farther.
That said, the difference is so small that it's very likely not noticable, it just makes the code nicer looking & more consistent :P
2020-03-17 18:55:15 -04:00
Sally Cochenour
9e3a37cdc7
Make Ballhog thrown more like normal missiles
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(For some reason, it used banana toss throwing speeds before)
2020-03-17 18:49:16 -04:00
Sally Cochenour
fccc4d2937
Slow down backwards spikeballs (again)
2020-03-16 04:24:32 -04:00
Sally Cochenour
860c1fe23b
Opaque rain
2020-03-16 04:17:45 -04:00
Sally Cochenour
a322f4efd4
Merge branch 'driftspark-update' into air-spark-experiment
2020-03-16 00:54:48 -04:00
Sally Cochenour
48e69f7c91
Air sparks, start on drift boosts
2020-03-16 00:53:33 -04:00
Sally Cochenour
4026344ad3
Minor yellow-spark related cleanup
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Sound plays when you go to yellow sparks & back, and Red transition uses Tangerine instead of Raspberry
2020-03-15 23:21:46 -04:00
Sally Cochenour
4174d9a23e
Add a function for retrieving drift spark color, to simplify a lot of code & add transition colors to everything
2020-03-15 23:02:43 -04:00
Sally Cochenour
3093a3078e
Scale dust properly
2020-03-15 22:05:43 -04:00
Sally Cochenour
c4dd88bbae
Turn sparkles that warn you when you're about to hit a new drift spark!
2020-03-15 21:59:22 -04:00
Sally Cochenour
7d1c132ca2
Fix drift spark camera when you go to yellow sparks
2020-03-15 21:21:07 -04:00
Sally Cochenour
01885c5166
Revert "Actually, might've reintroduced more lawnmower problems; let's play it safe"
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This reverts commit 219d4aebf2 .
2020-03-15 20:52:41 -04:00
Sally Cochenour
1e10ec00d7
Merge branch 'waypoints' into sal-waypoints
2020-03-15 20:23:24 -04:00
Sally Cochenour
fa34e4eee4
Merge branch 'master' into sal-waypoints
2020-03-15 20:21:17 -04:00
Sryder
c268313f0a
Merge branch 'master' of git@git.magicalgirl.moe:KartKrew/Kart.git into waypoints
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# Conflicts:
# src/Makefile
# src/k_kart.c
# src/p_map.c
# src/p_setup.c
# src/p_spec.c
2020-03-16 00:13:42 +00:00
Sally Cochenour
084901a8b1
Add warnings for old map setups
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We probably don't want to keep these for release, but we need reminders to get rid of them ourselves :V
2020-03-15 19:21:06 -04:00
Sally Cochenour
e3d50862c0
Using sparks in air experiment
2020-03-15 18:38:25 -04:00
Sally Cochenour
69cc03a434
This line broke yellow sparks entirely
2020-03-14 19:01:34 -04:00
Sally Cochenour
f235a50d2e
Blue sparks trail longer
2020-03-14 18:46:22 -04:00
Sally Cochenour
ed9919d47c
Remove drift when hitting 0 speed
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Prevents silliness like this: https://cdn.discordapp.com/attachments/275750804227489794/688515983471804455/kart0027.gif
2020-03-14 18:38:01 -04:00
Sally Cochenour
219d4aebf2
Actually, might've reintroduced more lawnmower problems; let's play it safe
2020-03-14 18:31:53 -04:00
Sally Cochenour
9dfbd918a4
Don't forcefully remove drift when bumping walls
2020-03-14 18:14:21 -04:00
Sally Cochenour
f37b1268b4
Slight adjustments to yellow spark nuances
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Instead of setting you to yellow sparks when before you could keep red sparks, it keeps your previous "state". When going below 20 speed when you have sparks, you no longer stop charging sparks, but you have to break above 20 speed once you have yellow sparks to get normal sparks again.
2020-03-14 18:12:36 -04:00
Sally Cochenour
c6f3ac651e
Switch red & blue sparks, add yellow sparks, add big spark sprites
2020-03-14 01:43:54 -04:00
lachwright
49f9d830ed
Attempt to make splitscreen's camtilt better
2020-03-12 01:23:09 +08:00
lachwright
e2c95a0060
Visibility improvement
2020-03-10 19:30:02 +08:00
lachwright
f0c98697dc
Add camera pitching when driving on downhill slopes
2020-03-10 05:18:05 +08:00
Sally Cochenour
5d2f380a13
Lightsnake scales
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(The comment about scale not working was actually just paper sprite projection mucking it up)
2020-03-08 17:33:07 -04:00
Sally Cochenour
b4933bacb3
Didn't work, let's try this
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objectSpeed was getting scaled with the spring's size, when only the spring's base speed should be scaled
2020-03-08 01:37:48 -05:00
Sally Cochenour
8c1aec3713
Fix springs having weird launch speeds in mobjscale maps
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Same issue as lobbing -- scale being double-applied
2020-03-08 01:12:53 -05:00
Sally Cochenour
fecb2cdebd
Fix item lobbing in mobjscale maps
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This happened when I was trying to fix several mobjscale issues at once for v1 -- I either didn't notice the P_SetObjectMomZ, or didn't realize that this function already handles scale changes for you.
2020-03-08 00:48:56 -05:00
Sally Cochenour
7174b707a1
Draw distance uses object scale
2020-03-08 00:39:21 -05:00
Sally Cochenour
d8e0bf61f6
Scale item distances with map scale
2020-03-08 00:26:33 -05:00
Sally Cochenour
558f8607c9
Merge branch 'master' into fullbright-boosters
2020-03-06 12:56:36 -05:00