Commit graph

185 commits

Author SHA1 Message Date
toaster
bc1be64e84 Update confirmation sound for using the tasteless taunt cheat 2024-04-03 21:21:23 +01:00
toaster
7f6de407f1 Copyright update: Add Kart Krew (2024) in general for high-traffic inherited sourcefiles 2024-04-02 17:42:38 +01:00
James R
bf0041644a Add destroyed kart effects
- Removed hitlag sparks and extra quakes from player death
- Removed dontdraw flag from NO CONTESTED player
- Moved most dead kart code to objects/destroyed-kart.cpp
2024-03-31 00:58:14 -07:00
Oni
b85d9d0017 Merge branch 'intro-sound-fuck' into 'master'
Sounds + intro polish

See merge request KartKrew/Kart!2162
2024-03-27 22:41:59 +00:00
toaster
01cb8c0289 Seperate out Key Generation and Challenge Achievement sounds
Also removes unused sound effect defintion for sfx_endwrp
2024-03-26 22:27:07 +00:00
Sally Coolatta
6b9029bede Replace item pickup sound 2024-03-25 01:35:05 -04:00
James R
19418ff1a6 Power-ups: play loud Gunstar pickup sound 2024-03-08 17:53:06 -08:00
Oni
1874c8a51e Merge branch 's-rank-sound' into 'master'
Podium S Rank sound

See merge request KartKrew/Kart!2024
2024-03-06 22:18:28 +00:00
AJ Martinez
a14080cb40 Podium S Rank sound 2024-03-05 18:41:39 -07:00
AJ Martinez
a280ccb7de Use old Ring Sting noise 2024-03-05 16:00:00 -07:00
AJ Martinez
99e4975023 Sting clarity 2024-03-05 15:00:22 -07:00
James R.
5bc7d105cc Merge branch 'battle-powerup-feedme' into 'master'
Battle: Visual and audio feedback for power-ups

See merge request KartKrew/Kart!1986
2024-03-03 01:30:54 +00:00
AJ Martinez
a1fd0f5353 Merge remote-tracking branch 'origin/master' into move-your-car 2024-03-02 01:25:47 -07:00
SteelT
f3a715eae1 Battle powerup feedback sound definitions 2024-03-01 20:03:57 -05:00
James R.
db49975d67 Merge branch 'add-generic-sfx' into 'master'
Add generic SFX (and use two of 'em for virtual keyboard)

See merge request KartKrew/Kart!1930
2024-02-24 07:21:45 +00:00
James R
78e7bcf643 Talk Point: plays sound effect for player who touches it (unless set to invisible) 2024-02-23 17:15:09 -08:00
AJ Martinez
adef95cf55 Add generic SFX (and use two of 'em for virtual keyboard) 2024-02-17 22:57:53 -07:00
AJ Martinez
92bbd82c73 Add "Move Your Car" for antigrief 2024-02-05 20:09:04 -07:00
Eidolon
58557b274f Hardcode Sealed Star objects 2024-01-11 14:18:15 -08:00
toaster
aa3033575b crate.cpp: Add crate sfx to configuration
- sfx_cratew for wooden SA2 crates
- sfx_cratem for metal SA2 crates
- sfx_s3k82 for Ice Cap blocks (copied from MT_SMK_ICEBLOCK)
2024-01-05 21:33:36 +00:00
James R
f6ce183cee Add Lost Colony Fuel Canister states 2023-12-07 19:18:33 -08:00
James R
b36695db8d Add Ivo Ball states 2023-11-25 05:10:51 -08:00
James R
e6d375d127 Add Frozen Production Frost Thrower states
Change from Lua: Ice Dust hitbox is twice as wide
2023-11-22 23:53:14 -08:00
AJ Martinez
49fb2fe6b6 WIP: Trick Panel crack 2023-11-07 03:46:11 -07:00
Oni
3b04bde5b9 Merge branch 'will-it-blend' into 'master'
Will It Blend

See merge request KartKrew/Kart!1589
2023-11-05 18:45:51 +00:00
AJ Martinez
961372540a Flame Shield SFX, flame/lightning rescale 2023-11-04 20:43:27 -07:00
AJ Martinez
143320b577 Misc item fuckery 2023-11-01 23:11:24 -07:00
toaster
506652c5df Blend Eye Hardcode part 1
Object, state, sprite, and sound defnitions
2023-10-29 17:41:49 +00:00
AJ Martinez
31fbb29b88 Gachabom fixups 2023-10-22 00:06:07 -07:00
toaster
acad8754c8 Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into break-through-them-all 2023-10-17 23:32:08 +01:00
AJ Martinez
f36e699398 Instawhip reject vfx first pass 2023-10-13 17:09:25 -07:00
toaster
f8de2cfc83 UC_PRISONEGGCD
Gamedata minor version was updated again.
(God this was a weirdly big amount of work and it's not even polished.)
- Condition1 = PrisonEggCD [Level that has to be unlocked]
- Approximately every 30 Prison Eggs destroyed, you get a shot at a Prison Egg Drop.
    - The only Prison Egg Drop implemented right now is an Alt Music CD.
    - Your [Wild Prize] is guaranteed to be selected only from conditions associated with levels that are unlocked!
- Only spawns in Grand Prix Bonus Rounds, for netsync and game design.
- The number is fuzzed. If you start the level with 0 Prison Eggs to destroy, it selects a random number of Prisons in the level to bust.
- If you miss the pickup (such as into a deathpit), you'll get another shot in the immediate next Bonus Round you play.

Also:
- The number of Chao Keys you start your gamedata with is now part of the header file, not buried in the wiping function.
- Removed the ACTUAL last object definition vestiges of the Emerald Hunt gamemode.
2023-10-12 21:12:08 +01:00
toaster
3fe7a76c5e Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into break-through-them-all 2023-10-09 12:28:52 +01:00
toaster
d386800c1e Ancient Shrine: Code the rest of the owl
- If a follower with the specific Mystic Melody sound effect (DSMELODY) is used on the Shrine by a local player...
- Activates the shrine after two seconds!
    - This is clientside only.
- Stores on the mapheaderinfo's mapvisited record
2023-10-06 22:24:40 +01:00
toaster
bee1cb9a04 Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into rideroid-hardcode
# Conflicts:
#	src/sounds.c
2023-09-26 21:39:19 +01:00
Sally Coolatta
8e62117596 Damage hitlag sounds 2023-09-23 09:57:16 -04:00
Lat
56d8ae67ae Base mobj/state/sound definitions 2023-09-18 08:55:22 +02:00
Sal
0675a4e527 Tally screen 2023-09-09 05:27:55 +00:00
Sally Coolatta
764010b3ab Implement talk sounds
We're in Undertale
2023-08-25 07:53:09 -04:00
AJ Martinez
0c45500901 Ring Box dopamine 2023-07-30 22:15:50 -07:00
Lach
a21e509a94 Hardcode MT_DASHRING & MT_RAINBOWDASHRING 2023-07-19 21:47:41 +10:00
AJ Martinez
3c32e78e1a Add Gunstar sounds 2023-07-01 20:27:08 -07:00
toaster
e7ee979f1a Horncode
A much more focused replacement for Hornmod, specc'd out by Tyron and Oni working together and implemented by the author of this commit because it's pretty funny.

- Followers have `hornsound` in their SOC configuration.
    - The default sound for all followers without a provided one is sfx_horn00.
- They'll play this sound if you use lookback with one following you, and there's nearby players to get the player looking all the way around.
    - Only the players who are successfully considered for lookback will hear it.
- Has a v1-like visual with less randomisation, but still netsynced.
- Also controlled by the cvar `taunthorns`, which, like `tauntvoices`, takes "Tasteful" (default), "Meme", and "Off".

TODO: make the condition for horn a little delayed, so you have to hold lookback for a little bit.
2023-06-28 17:54:23 +01:00
James R
b35d0ae25e Add Super Flicky sounds
fbost1, fbird, fhurt1, fhurt2 were previously freeslotted
by chars.pk3. They are used by the Flicky skin.
2023-06-27 00:50:00 -07:00
toaster
e235f29dfe Sounds for Roundqueue Board, which is what I've decided I'm calling the thing at the bottom of Intermission under roundqueue conditions now
- Landing sound when doing a hop (uses a Knuckles Chaotix sound, maybe temporary)
- Meter fill sound when checking Rank for Sealed Star
- Stopping early when Rank is too low (same sound as Landing, potentially temporary if someone gets inspired)
2023-06-09 18:39:00 +01:00
toaster
a682c4a9ad Add sfx_endwrp
Dummy sound to be implemented later for the end of a skipstats warp, but the thok actually sounds kind of fun.
Requires skipstats (and nextmapoverride, for cleanliness) to be unset in P_PostLoadLevel instead of P_LoadLevel.
2023-06-03 20:55:00 +01:00
AJ Martinez
f6407d03d0 More guard sfx 2023-05-19 19:45:20 -07:00
AJ Martinez
a3cc422706 WIP: the sequel 2023-05-17 01:50:17 -07:00
James R
c6f891f545 Add sfx_etexpl 2023-03-30 17:13:55 -07:00
AJ Martinez
b741d1f11a Use dedicated sound for wavedash min charge indicator 2023-03-12 17:09:09 -07:00