- 3 splats spawn before the instawhip cooldown runs out
- Splats angle steeply outward in a triangle formation
- VFX is animated, animation runs out right when instawhip
cooldown completely runs out
Adds r_spritefx.cpp
lightlevel should be -255 to 255, relative offset to
normal sector lightlevel.
If RF_ABSOLUTELIGHTLEVEL, mobj_t.lightlevel becomes an
absolute lightlevel in the range 0 to 255.