mazmazz
a3946ee154
Merge branch 'nightsplus-laplogic' into nightsplus-le
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# Conflicts:
# src/p_map.c
# src/p_setup.c
2018-08-10 17:24:12 -04:00
Alam Ed Arias
e04d13f647
TravisCI: remove gcc-5 test, gcc-5 package is gone
2018-08-10 17:16:26 -04:00
mazmazz
70c99ed669
Add lapbegunat and lapstartedtime player variables
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There is no lapfinishedtime because [mare]finishedtime refers to when Egg Capsule is destroyed. That concept does not apply to laps.
2018-08-10 17:12:26 -04:00
Alam Ed Arias
8f6d20d53c
SDL: update IMG_xpm.c
2018-08-10 17:09:11 -04:00
mazmazz
2f5186d014
Add lastmarelap and lastmarebonuslap player variables
2018-08-10 16:30:49 -04:00
mazmazz
e10cfa1300
Set player->finishedrings upon new mare
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(Forgot this line from the player->spheres merge, so let's straggle here)
2018-08-10 16:17:28 -04:00
mazmazz
b7f3f12dd6
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into nightsplus-le
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# Conflicts:
# src/p_map.c
# src/p_setup.c
2018-08-10 15:51:20 -04:00
Monster Iestyn
20ea372306
Merge branch 'polyobj-sky-plane-crash-fix' into 'master'
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Polyobject sky plane crash fix
See merge request STJr/SRB2Internal!146
2018-08-10 15:40:43 -04:00
Monster Iestyn
593c41f34f
Merge branch 'leveltitle-tinkering' into 'master'
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Leveltitle tinkering
See merge request STJr/SRB2Internal!134
2018-08-10 15:30:26 -04:00
mazmazz
79d5c553c3
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into nightsplus-laplogic
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# Conflicts:
# src/p_map.c
# src/p_setup.c
2018-08-10 15:10:26 -04:00
Monster Iestyn
827da4098d
Merge branch 'master' into polyobj-sky-plane-crash-fix
2018-08-10 20:06:12 +01:00
Monster Iestyn
c670b20c25
Merge branch 'master' into change-colormap-ldef
2018-08-10 20:05:04 +01:00
Monster Iestyn
710d940a9b
Merge branch 'master' into horizon-line-hom-fix
2018-08-10 20:04:39 +01:00
mazmazz
ef49700a49
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into op-nightshoop
2018-08-10 15:04:14 -04:00
Monster Iestyn
3e80f4a59b
Merge branch 'master' into leveltitle-tinkering
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# Conflicts:
# src/hu_stuff.h
2018-08-10 20:03:59 +01:00
mazmazz
5e5ec4a71a
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into le-fadefof-remove-storedthinker
2018-08-10 15:03:07 -04:00
mazmazz
4da48384e8
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into le-fadefof
2018-08-10 15:02:43 -04:00
mazmazz
9f41426008
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into nights-inufixes
2018-08-10 15:00:41 -04:00
mazmazz
b680dafdb4
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into flicky-things
2018-08-10 14:58:27 -04:00
Monster Iestyn
1952653f5b
Merge branch 'public_next'
2018-08-10 19:36:51 +01:00
Monster Iestyn
877ac62895
Merge branch 'master' into next
2018-08-10 19:31:15 +01:00
Monster Iestyn
0001260b3a
Merge branch 'woops!_all_trans' into 'master'
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Woops! All trans
See merge request STJr/SRB2!265
2018-08-10 14:27:45 -04:00
Digiku
2f7cfcc7b8
Merge branch 'hardcoding-nights-spheredamage' into 'master'
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NiGHTS: Handle sphere damage correctly upon timeout
* Spill spheres/chips, implement MT_FLINGBLUESPHERE and MT_FLINGNIGHTSCHIP
* Handle player->spheres and player->rings consistently
See merge request STJr/SRB2Internal!157
2018-08-10 13:50:57 -04:00
Digiku
e1e00ecb88
Merge branch 'nights-invertloopfix' into 'master'
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NiGHTS fix lap detection on inverted axis
See merge request STJr/SRB2Internal!138
2018-08-10 13:49:42 -04:00
mazmazz
b3de1a5f6c
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into nightsplus-le
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# Conflicts:
# src/p_setup.c
# src/p_user.c
2018-08-10 13:44:47 -04:00
mazmazz
052bd347bb
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into nightsplus-laplogic
...
# Conflicts:
# src/p_setup.c
2018-08-10 13:35:59 -04:00
mazmazz
9591ac92ec
Pandora's Box support for player->spheres
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Opting to handle this transparently via the Rings menu option. Doesn't seem worth making a separate entry for Spheres.
2018-08-10 13:15:54 -04:00
MascaraSnake
72796d3d62
Merge branch 'hardcoding-time-again' into 'master'
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Hardcoding time again
See merge request STJr/SRB2Internal!130
2018-08-10 13:14:53 -04:00
mazmazz
9e8784a376
SETSPHERES console command for debugging/cheating
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Fixed sphere spill bug where no spheres spill if player->rings is 0
2018-08-10 13:06:53 -04:00
mazmazz
cf48944384
Make bigger default Flicky follow trigger from 128 radius to 320 radius
2018-08-10 04:24:14 -04:00
mazmazz
f8a3343500
Track player's previous mare rings with player->finishedrings.
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There may not be a point to this, other than to be consistent with how spheres are tracked. If non-special stage NiGHTS should tally a ring bonus, this may be useful.
2018-08-10 04:05:20 -04:00
mazmazz
7a8cdf06f4
Reset player->rings on denightserize and on new mare
2018-08-10 04:01:33 -04:00
mazmazz
37b50ca5a4
Tag damage fix error
2018-08-10 02:34:21 -04:00
mazmazz
674b9e918f
Correct player->spheres deduction upon losing spheres
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player->rings appears to be used for ring/star pickups. Player never loses stars, so it seems player->rings should not be deducted in-level.
Therefore, just deduct player->spheres.
2018-08-10 02:18:34 -04:00
mazmazz
c2f81eaf8f
MT_FLINGBLUESPHERE and MT_FLINGNIGHTSCHIP implementation
2018-08-10 02:18:24 -04:00
mazmazz
f7a32c9fad
MT_FLINGBLUESPHERE and MT_FLINGNIGHTSCHIP entries
2018-08-10 02:18:20 -04:00
mazmazz
4d4e52d981
Standardize NiGHTS link timer w/ NightsLinkTics MAINCFG option
2018-08-09 23:14:14 -04:00
mazmazz
205678cb9a
NiGHTS drill meter penalty when mashing jump button
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Thanks Inuyasha (KS) for code
2018-08-09 22:15:13 -04:00
mazmazz
9d8af5da01
Snappier NiGHTS pickup attraction
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* Old attraction is still used for non-NiGHTS players due to a momentum bug. The old way is good enough to sidestep the bug.
* Thanks Inuyasha (KS) for original code 🐶
2018-08-09 21:24:01 -04:00
mazmazz
3463ec212a
A_FlickyCenter implementation - now Flickies can be attracted to players!
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* Changed default movement to attraction, vs. aimless
* Flickies spawned from this will always have the FLICKY_CENTER mobj as its target
* Use P_IsFlickyCenter to identify FLICKY_CENTER mobjs versus players
* FLICKY_CENTER mobj tracer points to the spawned Flicky
* Thanks toaster for the original code~~
2018-08-09 17:28:37 -04:00
toaster
dd31c02415
...and R_DrawTranslucentSplat_8, even though it isn't used!
2018-08-09 17:08:20 +01:00
mazmazz
ebb150a05e
MT_FLICKY_x_CENTER defs
2018-08-09 12:08:06 -04:00
toaster
e11a734b2f
Apply the double-colormap ordering fix to R_DrawTiltedTranslucentSpan_8 as well.
2018-08-09 16:56:43 +01:00
mazmazz
7b539b51f2
Choose Flicky Fish Color by Thing Parameter
2018-08-09 04:19:18 -04:00
mazmazz
ae321f78ac
Make standing flickies bounce if MTF_AMBUSH and not MTF_OBJECTSPECIAL
2018-08-09 02:55:22 -04:00
mazmazz
4d1d40aa5d
Flicky stand animation fixes
2018-08-09 02:27:25 -04:00
mazmazz
999eff8eba
Flicky stand implementation by MTF_AMBUSH
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* MTF_OBJECTSPECIAL: Set no gravity for flicky
2018-08-09 02:08:25 -04:00
mazmazz
304fdea710
Flicky stand states
2018-08-09 01:44:21 -04:00
mazmazz
41a438ece1
Mapthingnums for MT_SECRETFLICKYies
2018-08-09 01:01:20 -04:00
mazmazz
baa16c55fb
Fix FlickyFly momentum on MTF_OBJECTSPECIAL
2018-08-09 00:57:35 -04:00