Eidolon
a4d304a1f5
Update copyright years to 2025
2025-02-13 15:32:26 -06:00
Sally Coolatta
7dfa597c7d
SRB2 -> DRRR copyright in src, acs, android folder
...
Be consistent with toaster's recent changes to copyright
2024-04-05 02:08:23 -04:00
James R
c6bdf4eae3
Remove RANGECHECK, replace with devmode prints
...
- All code that would I_Error behind RANGECHECK, simply
return
- Add debug prints under devmode render
2024-03-03 17:31:33 -08:00
James R
5603b7b841
debugrender_freezebsp: freeze culling to your current position, so you can see how much level is being rendered
2024-01-17 16:43:45 -08:00
James R
a589b4961e
R_NoEncore: remove hardcoded condition for trick panels, sneaker panels, speed pads
2023-12-22 19:02:07 -08:00
James R
73e032573d
TERRAIN: add 'remap' boolean, toggles ENCOREMAP/TWEAKMAP
...
- Software* + OpenGL support
- *Not supported: R_DrawColumnShadowed_8
- This has something to do with walls and FOF lights.
However, I don't see an easy code solution and I don't
know how to even test this.
2023-12-22 19:02:06 -08:00
Oni
c72a2cf94a
Merge branch 'rideroid-hardcode' into 'master'
...
Lat Hardcode
See merge request KartKrew/Kart!1515
2023-10-08 21:22:18 +00:00
Lat
baa668895a
Move transfer line dismount hack to linedef type 2005
2023-10-07 12:22:53 +02:00
James R
5415674034
debugfinishline: highlight deathpits and instakill planes
2023-10-04 20:17:31 -07:00
James R.
7b3010c93d
Fix many instances of splitscreen view number if there are duplicate displayplayers
...
- Avoid iterating displayplayers to find view number and
prefer R_GetViewNumber.
- Iterate over all matching displayplayers if necessary,
instead of stopping at the first match.
2023-10-03 21:28:33 -07:00
Eidolon
689f5b8365
Tracy instrument software BSP traversal and render
2023-09-18 16:19:31 -05:00
James R
70294e62bd
Automatically disable directional lighting if the sector has no sky
2023-08-11 01:41:49 -07:00
James R
46406931c1
Toggle all manner of directional lighting with MSF_FLATLIGHTING
2023-07-27 17:49:45 -07:00
James R
9c80d53f54
R_StoreWallRange: remove duplicated closed door checks
2023-04-08 21:24:11 +01:00
TehRealSalt
a68615e2f9
Remove R_DoorClosed
...
This function has caused me, so much unexpected pain because of just how out of the way it is, and NOTHING else uses it
2023-04-08 21:24:11 +01:00
James R
7b8a564f69
Cull BSP behind a raised floor or lowered ceiling that covers the entire screen
...
This can effectively award the performance of a thok
barrier automatically, for walls that completely fill the
screen vertically. (Not pegged midtextures.)
2023-04-05 15:05:32 +01:00
toaster
dccd70129a
Merge branch 'fix-portal-slime-trails' into 'master'
...
Fix line-based portal slimetrails
See merge request KartKrew/Kart!1139
2023-04-05 13:00:02 +00:00
toaster
d6a0f79ed9
R_CrunchWallSegment: New function name in I_Error message
2023-04-05 13:27:26 +01:00
James R
d55b1b194a
r_bsp.cpp: merge R_ClipSolidWallSegment and R_ClipPassWallSegment into one templated function
...
Prep for creating a third variant. Control flow is largely
the same between these two leveraging if constexpr seems
appropriate.
Also splits the crunch goto label away into a new function
called R_CrunchWallSegment.
2023-04-05 00:09:24 -07:00
James R
ccd5f3bfc4
Convert r_bsp.c to r_bsp.cpp
2023-04-04 23:58:58 -07:00