James R
cd9777f0cb
MT_GHOST: dont flicker tracer's DONTDRAW flags
2022-04-29 21:14:10 -07:00
James R
505e2db2c4
Add Hyudoro states
2022-04-29 21:14:10 -07:00
toaster
b88a34e07b
Make the "DEVELOPMENT EXE" string on the title screen change in TESTER and HOSTTESTER builds.
2022-04-29 22:16:44 +01:00
toaster
2036a62043
Change when the kstart sound occours, because getting a lag spike at a bad time can still make it happen inaccurately early.
2022-04-29 21:54:22 +01:00
toaster
f13149c061
Merge branch 'droptargetsound' into 'master'
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Dynamic sounds for drop target collision
See merge request KartKrew/Kart!575
2022-04-27 19:45:17 +00:00
AJ Martinez
87eed3ed1c
Double droptarget sound range
2022-04-25 21:21:53 -05:00
AJ Martinez
4655df9d9e
Dynamic sounds for drop target collision
2022-04-25 18:49:08 -05:00
toaster
2fc1770dc0
Merge branch 'sep-decringe' into 'master'
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[minor refactor] Sep Decringe
See merge request KartKrew/Kart!573
2022-04-18 16:37:15 +00:00
toaster
2b2ba53e93
Minor refactor: Handle *sep entirely within S_AdjustSoundParams, instead of having a component partly outside.
2022-04-18 17:13:27 +01:00
Sal
346a93475d
Merge branch 'split-somethings' into 'master'
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Split Somethings
Closes #237 and #233
See merge request KartKrew/Kart!572
2022-04-18 15:19:51 +00:00
toaster
dfbff49a52
Delete accidentially-committed whitespace
2022-04-17 23:50:43 +01:00
toaster
440203ff89
Resolve #233 - Sounds with non-NULL sources now work when two or more players are near the sound origin.
2022-04-17 23:22:48 +01:00
toaster
8563074ee0
Resolve #237 - water ripple effects no longer show garbage in splitscreen.
2022-04-17 21:57:06 +01:00
Sally Coolatta
358cc9f215
Bad function declaration
2022-04-02 15:24:19 -04:00
Sally Coolatta
5ffba0a678
review
2022-04-02 15:24:18 -04:00
Sally Coolatta
6bdd11533c
Don't replace bots on the final race.
2022-04-01 21:48:28 -04:00
Sally Coolatta
59cd9e6157
Harder rubberbanding
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The old one is too difficult, the new one is too easy ... let's get an inbetween.
2022-04-01 21:47:50 -04:00
Sally Coolatta
0eb5c29448
Don't do for tire grease again, but for the opposite reason.
2022-04-01 17:33:41 -04:00
Sally Coolatta
18dc75e6ca
Make more accurate to how it used to work
2022-04-01 17:23:27 -04:00
Sally Coolatta
56875c59e9
Improve bot friction rubberbanding
2022-04-01 16:39:24 -04:00
Sally Coolatta
1a25fcee4e
Improve spindash conditions
2022-04-01 16:05:49 -04:00
Sally Coolatta
3fb1ebbbb0
Fix Sub Zero Peak opening
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Bots adjust their speed caluclations with slopes, so they anticipate moving faster going downhill and will stop sooner. They also EBrake instead reversing when trying to reverse up a hill.
2022-04-01 16:00:28 -04:00
Sally Coolatta
af3499c024
Make bots RETIRE when they NO CONTEST
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They get replaced with another bot when they NO CONTEST, swapping their skin and resetting their difficulty & points.
2022-03-31 18:21:03 -04:00
Sally Coolatta
76bb14bd3e
Scale some bot speed calculations with friction
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Makes them handle better on ice.
Also includes some code to do the same with slopes, but it didn't work for subzero, so I gave up on it.
2022-03-31 17:02:12 -04:00
Sally Coolatta
d9b1bdb851
Remove bots without GTR_BOTS
2022-03-31 15:45:50 -04:00
Sally Coolatta
9475c80b9a
Fix typo preventing reversing from working
2022-03-31 15:45:18 -04:00
Sally Coolatta
85c03a51d6
Add perfstats for bot ticcmd
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Cuz bot ticcmd generation is kinda chunky, and was curious how much time it takes. (It's actually a lot less than I thought ... still pretty hefty though)
2022-03-30 22:38:07 -04:00
Sally Coolatta
46dad4b7dd
Start on better bot position
2022-03-30 20:28:08 -04:00
Sally Coolatta
b9f91cb7ec
Increase bot difficulty range to 13
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While I finally pushed to do this because of the epic Blue Sphere reference, I was kinda thinking about doing this for a while, because it gives more room for bots to level up during Hard GP.
I thought about just making the new level cap go up normally, but I decided on keeping the bots' passive buffs (like top speed & ring boosts) go up linearly, while rubberbanding range is kept the same.
I don't think I can properly explain it, but this basically means level 13s are a touch harder than old level 9s before, and new level 9s are touch easier than old level 9s. Basically think of it as more level range than actually making the bots harder.
The expanded range means that Hard GP can start off easier, but end harder. (And of course, Master is even more ridiculous c:)
2022-03-30 15:25:55 -04:00
toaster
cc76f4d052
Merge branch 'reverttransferline' into 'master'
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Revert "Add flag to line slopes for copying their slopes to the other side."
See merge request KartKrew/Kart!568
2022-03-29 12:57:51 +00:00
Sal
2f3064c225
Merge branch 'endingmusicfix' into 'master'
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P_EndingMusic repairwork
See merge request KartKrew/Kart!567
2022-03-28 17:44:29 +00:00
SteelT
5db877ab35
Merge branch 'finish-update-optimize' into 'master'
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Interpolation optimization
See merge request KartKrew/Kart!566
2022-03-28 04:52:28 +00:00
Sally Coolatta
db7e71d418
Fix gif recording
2022-03-28 00:25:52 -04:00
Sally Coolatta
74eac3e3f2
Wait did this legitimately mostly fix it?!
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I think it was the realtics check...?!
The issue is still here but significantly better... I THINK?? I can't tell if I just hate this code so much I'm telling myself that it's better so I don't have to look at it anymore
2022-03-27 22:16:51 -04:00
Sally Coolatta
8933fe12f6
Haven't fixed netgames yet but pushing what I have at least
2022-03-27 20:26:46 -04:00
toaster
a6690e02fa
Revert "Add flag to line slopes for copying their slopes to the other side."
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This reverts commit 7f969705b4 .
2022-03-27 20:46:07 +01:00
toaster
1beee50942
Fixed the conditions where bad splitscreen player reads were occuring in P_EndingMusic.
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Was only evident when someone joined and then left the 3p or 4p position of party, which is why we didn't discover it in testing.
2022-03-27 20:19:10 +01:00
Sally Coolatta
ebd4197f5c
Increase delay granularity for more stable framerate
2022-03-27 13:58:11 -04:00
Sally Coolatta
d8bef70171
Add PAL hz standard as an FPS cap option
2022-03-27 13:20:42 -04:00
Sally Coolatta
c0678e5016
Check FPS cap further in the main loop
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This allows map changes to properly run. (I also seem to be able to hit the framerate cap slightly more often ... maybe placebo lol)
2022-03-27 13:17:26 -04:00
Sally Coolatta
12353c2d6f
Do the alternative interp failsafe CORRECTLY.
2022-03-27 03:39:19 -04:00
Sally Coolatta
d00f2e0622
Nothing fucking works
2022-03-27 02:56:48 -04:00
Sally Coolatta
24f870a262
Let's try this instead
2022-03-27 02:20:39 -04:00
Sally Coolatta
23b0a5fcaf
Wait until fully loaded before using framerate cap
2022-03-27 02:05:00 -04:00
Sally Coolatta
35b1a0d63f
go back to avg fps
2022-03-27 01:37:24 -04:00
Sally Coolatta
93dd4dc119
Give names to fpscap values
2022-03-27 00:25:27 -04:00
Sally Coolatta
e5fce1138e
This got a different fix in master... oops!
2022-03-26 23:53:10 -04:00
Sally Coolatta
090fc59d12
Merge branch 'master' into finish-update-optimize
2022-03-26 23:51:47 -04:00
Sally Coolatta
369d5398c5
Lots of FPS stuff
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- Disabled VSync, due to the numerous problems it has.
- Instead, added an FPS cap.
- Frame interpolation is now tied to fpscap != 35.
- By default, the FPS cap is set to the monitor's refresh rate.
- Rewrote the FPS counter.
2022-03-26 23:48:08 -04:00
Sally Coolatta
417bbd1bf2
Keep rect in memory
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Feel better about this than creating one all da time
2022-03-26 17:16:13 -04:00