Commit graph

9266 commits

Author SHA1 Message Date
James R
bbed1a16ba e 2019-12-26 18:20:48 -08:00
James R
e3d08831f2 Make cv_renderer CV_NOLUA instead of hidden!!! 2019-12-26 18:15:52 -08:00
James R
4100e43a9d CV_NOLUA for when a cvar should not be changed via Lua 2019-12-26 18:15:19 -08:00
James R
43dab49e74 A system to encode flags in the command buffer 2019-12-26 18:12:10 -08:00
Jaime Passos
a88b0bffe7 Avoid possible overflows in the rotsprite arrays. 2019-12-26 21:49:36 -03:00
Jaime Passos
a187538157 Remove the min() and max() calls. 2019-12-26 21:36:35 -03:00
Jaime Passos
f65ac6feab stuff 2019-12-26 21:27:30 -03:00
James R
0fd77ff5f4 Merge remote-tracking branch 'origin/master' into next 2019-12-26 15:35:53 -08:00
James R
0726e0b1ee Merge branch 'rotsprite2' into 'next'
rollangle and SpriteInfo changes

See merge request STJr/SRB2!547
2019-12-26 18:32:37 -05:00
Zachary McAlpin
e4e233d4de Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-26 17:29:54 -06:00
Jaime Passos
070adb4191 Merge remote-tracking branch 'origin/next' into rotsprite2 2019-12-26 20:27:29 -03:00
James R
bd472eb353 Merge branch 'turnmultiplier' into 'master'
Option to increase the turning speed

See merge request STJr/SRB2!553
2019-12-26 18:18:23 -05:00
James R
abdd904ef0 Merge branch 'char-damage-fix' into 'next'
Fix Amy and Fang being able to attack other players in MP Special Stages

See merge request STJr/SRB2!558
2019-12-26 18:18:10 -05:00
James R
599477061a Merge branch 'gametype-clownery' into 'next'
Custom gametypes

See merge request STJr/SRB2!566
2019-12-26 18:08:41 -05:00
Zachary McAlpin
90a5b0bfae Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-26 16:59:47 -06:00
James R
2c93621d5c P_PlayerHitsPlayer is too big for inline, and these other functions are getting there 2019-12-26 14:59:31 -08:00
Monster Iestyn
3bafa90b7a Fix mixed declaration-and-code compiling error 2019-12-26 21:59:09 +00:00
Jaime Passos
b90236281c Rename R_WorldSegTextured 2019-12-26 18:13:03 -03:00
Jaime Passos
96980749ac Masked stuff 2019-12-26 17:39:18 -03:00
Jaime Passos
51e51dfa4c I forgot a `static` 2019-12-26 17:20:17 -03:00
Jaime Passos
1ac4b608dc Thick stuff. Hoping I didn't break anything. 2019-12-26 17:15:30 -03:00
MascaraSnake
29e78d161a Merge branch 'mobjthinker-refactoring' into 'next'
Hack P_MobjThinker into little pieces

See merge request STJr/SRB2!574
2019-12-26 14:59:37 -05:00
MascaraSnake
f342610413 Use startpos->z instead of startpos->options >> ZSHIFT in F_StartTitleScreen 2019-12-26 20:55:29 +01:00
MascaraSnake
b1a43c7c4a Use mthing->z instead of mthing->options >> ZSHIFT in G_AddGhost 2019-12-26 20:54:06 +01:00
MascaraSnake
63b5ee0650 Merge branch 'kill-zshift' of git.magicalgirl.moe:STJr/SRB2 into kill-zshift 2019-12-26 20:50:48 +01:00
Alam Ed Arias
dc1f97e634 Merge branch 'next' into mobjthinker-refactoring 2019-12-26 14:50:35 -05:00
MascaraSnake
92ca7e9f24 Use mt->z instead of mt->options >> ZSHIFT in Command_Teleport_f 2019-12-26 20:48:52 +01:00
Alam Ed Arias
97b5d2449c Merge branch 'next' into gametype-clownery 2019-12-26 14:48:04 -05:00
Alam Ed Arias
fbe937e547 Merge branch 'next' into kill-zshift 2019-12-26 14:45:18 -05:00
Alam Ed Arias
19379a0a68 Merge branch 'kill-zshift' of git.magicalgirl.moe:STJr/SRB2 into kill-zshift 2019-12-26 14:43:03 -05:00
Jaime Passos
c8f9896e2d struct time 2019-12-26 16:25:04 -03:00
MascaraSnake
015f3a36d2 Make P_RespawnSpecials call P_SpawnMapThing instead of trying to do everything itself 2019-12-26 20:13:56 +01:00
Sally Cochenour
176b853b01 Fix scoreadd not doing anything when modified by Lua
This does not change any vanilla behavior, as scoreadd is reset constantly on the ground anyway -- this simply makes the behavior modifiable for Lua scripts.
2019-12-26 14:02:02 -05:00
Jaime Passos
9b68e48923 Move all the thick/masked/splat stuff to the end of the file 2019-12-26 15:34:33 -03:00
Jaime Passos
08ab0664f5 ifdef this right so it works like before without the define 2019-12-26 15:27:16 -03:00
Monster Iestyn
5420f4d19c Merge branch 'lua-damage-hooks-hotfix' into 'next'
Lua: ShouldDamage/MobjDamage/MobjDeath hotfix

See merge request STJr/SRB2!575
2019-12-26 13:05:06 -05:00
Alam Ed Arias
5089b93e4c Merge branch 'next' into kill-zshift 2019-12-26 12:49:04 -05:00
Alam Ed Arias
64792ab9fd ISO C90 fixup 2019-12-26 12:44:47 -05:00
Alam Ed Arias
22a04b2845 Merge branch 'next' into lua-damage-hooks-hotfix 2019-12-26 12:41:02 -05:00
Alam Ed Arias
c1b52069e3 cleanup buildbot error 2019-12-26 12:27:15 -05:00
Nev3r
4b31297a11 Merge branch 'ring-circle-fix' into 'next'
Circle of Blue Spheres were spawning in place of Rings

See merge request STJr/SRB2!576
2019-12-26 04:21:26 -05:00
Jaime Passos
016cced4a1 R_CalculateSegDistance stuff... 2019-12-26 01:58:38 -03:00
James R
14fed1f644 More fine tuned versioning
You get a PACKETVERSION, for when some packets change format.

You get SRB2APPLICATION, for when you have big fucking mod.
2019-12-25 20:52:02 -08:00
Jaime Passos
f1eb51d247 Something in R_RenderSegLoop I thought looked off... 2019-12-26 00:55:34 -03:00
Jaime Passos
4652d6444a Tame R_StoreWallRange 2019-12-26 00:07:04 -03:00
James R
12f0e584b2 Correct the check for rings on thing 604 - 607
The original code used a switch case, not AND 1. :V
2019-12-25 15:23:19 -08:00
Monster Iestyn
bdacaa64ab Fix ShouldDamage, MobjDamage and MobjDeath hooks all messing up the pushing of variables to Lua as function args, by adding damagetype support where it was missing!
The above issue occured only if you had both a generic hook and a type specific hook for a particular hook type. This way, the stack is never updated to include damagetype at the start, and all pushes of the variables get offsetted by 1 compared to what they should be, once the code *expects* damagetype to be included in it.
2019-12-25 21:48:59 +00:00
Nev3r
5a1c375c29 Merge branch 'tokentweaks' into 'next'
Slight touchups on the tokenizer

See merge request STJr/SRB2!569
2019-12-25 06:22:11 -05:00
Nev3r
cae6a061b2 Merge branch 'mapdataload_refactor' into 'next'
Mapdataload refactor

See merge request STJr/SRB2!568
2019-12-25 06:21:49 -05:00
Nev3r
d2e7e6cd9c Move flat caching code to the map data load function. 2019-12-25 12:05:40 +01:00