James R
896b29f002
Replace special handling for picking up items from below with MF_PICKUPFROMBELOW
2020-11-01 22:33:42 -08:00
Sally Coolatta
2745ea2938
Drop emeralds in front of the hurt player, instead of to their left
2020-11-02 01:22:41 -05:00
Sally Coolatta
56dc08ed88
Shitty temp emeralds hud
2020-11-02 01:09:38 -05:00
Sally Coolatta
7bff7931ed
Sort wanted players by bumpers & emeralds first
2020-11-02 01:09:14 -05:00
Sally Coolatta
ea14d6bb1c
Use Super Emerald collect sound instead for now
2020-11-02 00:51:47 -05:00
Sally Coolatta
961ff69241
You can drop Chaos Emeralds
2020-11-02 00:41:41 -05:00
Sally Coolatta
a011278dd4
Slight tweaks to item spawn location
2020-11-01 23:46:26 -05:00
Sally Coolatta
91ed67bece
Start on Chaos Emeralds
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Functional! However, you don't drop them yet.
2020-11-01 23:44:54 -05:00
Steel Titanium
115b509348
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into lua-musicfuncs
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# Conflicts:
# src/dehacked.c
2020-11-01 23:22:03 -05:00
James R
99a0a9a9eb
Merge remote-tracking branch 'origin/master' into next
2020-11-01 20:01:22 -08:00
James R
cbafb906db
Merge branch 'lua_expose-gamestate' into 'next'
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Expose gamestate to Lua
See merge request STJr/SRB2!1229
2020-11-01 22:57:52 -05:00
James R
079ed81c89
Merge branch 'cmake-fullscreen-fix' into 'master'
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Cmake: fullscreen fix
See merge request STJr/SRB2!1226
2020-11-01 22:57:27 -05:00
James R
f7b907de14
Merge branch 'cmake-curl-internal-fix' into 'master'
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Fix compiling using cmake if internal libs is used
See merge request STJr/SRB2!1225
2020-11-01 22:57:12 -05:00
James R
f0d9484dae
Merge branch 'copyright-fixes' into 'next'
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Fix some copyright statements in new files
See merge request STJr/SRB2!1223
2020-11-01 22:56:58 -05:00
James R
1ba019bdc2
Merge branch 'udmf-seg-length-crash-fix' into 'next'
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UDMF Seg length crash fix
See merge request STJr/SRB2!1221
2020-11-01 22:55:13 -05:00
James R
0494ed8bfd
Merge branch 'fix-objectplace-silent' into 'next'
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Fix objectplace -silent
See merge request STJr/SRB2!1214
2020-11-01 22:52:46 -05:00
James R
a9a08046f0
Merge branch 'mobjghost-rollangle' into 'next'
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Ghost mobj matches rollangle (Closes #362 )
Closes #362
See merge request STJr/SRB2!1211
2020-11-01 22:49:50 -05:00
James R
b83311a654
Merge branch 'tailsoverlay-dash' into 'next'
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Dash state for Tails overlay (Closes #325 )
Closes #325
See merge request STJr/SRB2!1210
2020-11-01 22:49:12 -05:00
James R
f843bedfb1
Merge branch 'master-use-sse3' into 'master'
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Use SSE3 in 32-bit x86 binaries
See merge request STJr/SRB2!1213
2020-11-01 22:47:36 -05:00
James R
972b0c084e
The lump is not needed for P_WriteThings
2020-11-01 19:31:10 -08:00
Steel Titanium
ef1ca357de
Expose more music functions to Lua
2020-10-31 21:15:41 -04:00
James R
63453fc5b3
Merge branch 'staggersaves' into 'next'
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Draw save files from outwards in
See merge request STJr/SRB2!1228
2020-10-31 18:39:14 -04:00
Steel Titanium
00f9e777af
Expose gamestate to Lua
2020-10-31 16:36:15 -04:00
Hannu Hanhi
b18fe88265
Fix CMake SSE3 flag
2020-10-31 18:04:44 +02:00
lachwright
7be608c6aa
Draw save files from outwards in
2020-10-31 18:21:14 +11:00
Sally Coolatta
601451bead
This RNG thing was removed, so it doesn't need to be in demo code anymore either
2020-10-31 02:39:30 -04:00
Steel Titanium
f9b1f873a4
CMake: Fix fullscreen toggle not working
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All because of a typo
2020-10-31 00:59:51 -04:00
James R
76e0102b3f
Fix paper items not being removed after shrunk
2020-10-30 21:13:36 -07:00
James R
46b1b6db1c
Double paper item height
2020-10-30 21:13:31 -07:00
James R
4bdd3c809f
Major brother moment
2020-10-30 20:54:21 -07:00
Steel Titanium
3b7f0001cf
Fix compiling using cmake if internal libs is used
2020-10-30 23:37:34 -04:00
Sally Coolatta
84f027d244
Item table changes
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- Mine: 4 -> 6
- Thunder Shield: 0 -> 4
- Bubble Shield: 0 -> 1
- Sneaker x3: 0 -> 1
- Banana x10: 0 -> 1
2 of the 3 shields added, included some items that normally only appeared for Karma items, and makes Mines much more common
2020-10-30 23:09:29 -04:00
Sally Coolatta
619402666a
Better Jawz
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- More friction in Battle
- Throwables take your momz (has been bothering me for an eternity)
2020-10-30 22:57:42 -04:00
James R
6864705b67
Fix fuckup
2020-10-30 19:00:37 -07:00
Sally Coolatta
fed0ed98de
Add R_SpriteRotationAngle function
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Gets the rotation angle for the mobj's sprite. Meant for pitch & roll later, but that part is if'd out currently and just returns mobj->rollangle
2020-10-30 15:54:58 -04:00
Louis-Antoine
a8c44ebb6a
Use the same names as userdataType() for userdataMetatable()
2020-10-30 15:00:13 +01:00
Louis-Antoine
bbd09eace1
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2.git into register-metatables
2020-10-30 14:46:04 +01:00
Sally Coolatta
875493d778
Remove the need for setting rotation axis in spriteinfo for models
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Now it just does it like Software
2020-10-30 02:15:49 -04:00
Zippy_Zolton
16cc066e2e
thunder shield :D
2020-10-29 12:32:42 -05:00
Hannu Hanhi
0516d21ff1
Fix some copyright statements in new files
2020-10-29 16:04:25 +02:00
James R
cb941050e2
Paper item hitbox extends just as far below
2020-10-28 23:48:16 -07:00
James R
4d8447dc1c
Revert "Eliminate karma players at overtime"
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This reverts commit 714f04c930 .
2020-10-28 23:30:37 -07:00
James R
918b4a2039
Revert "this is stupid"
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This reverts commit 3200842519 .
2020-10-28 23:30:34 -07:00
James R
8ae579d672
Merge branch 'master' into paper-items-i-hate-my-life
2020-10-28 22:36:08 -07:00
James R
c609dffdab
Stupid P_MapStart crash because of flicky teleport before map load
2020-10-28 22:35:31 -07:00
James R
81b8abed53
Merge remote-tracking branch 'origin/master' into paper-items-i-hate-my-life
2020-10-28 21:51:28 -07:00
Sally Coolatta
64c321fbed
Fix incorrect tilts
2020-10-28 21:05:58 -04:00
Sally Coolatta
9dd43d4e4e
Remove modeltilt, use roll & pitch instead
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Broken currently, about half of the slopes you can go into have the wrong tilt
2020-10-28 18:36:26 -04:00
Sal
1aef75bff3
Merge branch 'model-texture-fix' into 'master'
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Model texture fix
Closes #97 and #100
See merge request KartKrew/Kart!325
2020-10-28 16:31:19 -04:00
Sally Coolatta
01d5c9a95b
Put back in the improvements to HWR_CreateBlendedTexture
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Fixes colors being darker, and creates blend textures faster
2020-10-28 16:20:11 -04:00