Louis-Antoine
2db9a95189
Prevent drowning after completing the level
2019-11-19 22:44:33 +01:00
toaster
78a946d9eb
Fix crash in new fireflower. ( resolves #305 )
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Also, correct indentation on bounce ring fuse since I was here.
2019-11-19 11:53:45 +00:00
MascaraSnake
04fbb5dbd3
Merge branch 'cobalt-ai' into 'master'
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CobaltBW's Tails AI
See merge request STJr/SRB2Internal!358
2019-11-18 17:26:28 -05:00
MascaraSnake
66cc8046a5
Merge branch 'dragonbomber' into 'master'
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Dragonbomber
See merge request STJr/SRB2Internal!489
2019-11-18 17:10:30 -05:00
toaster
7bcaa5c359
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into cobalt-ai
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# Conflicts:
# src/p_map.c
2019-11-18 21:33:51 +00:00
MascaraSnake
5324107edf
Merge branch 'jester-fireball' into 'master'
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Mario fireball by Jester (resolves #296 )
Closes #296
See merge request STJr/SRB2Internal!487
2019-11-18 15:56:33 -05:00
MascaraSnake
064d9c2566
Merge branch 'capsuletweaks' into 'master'
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Egg Capsule tweaks
See merge request STJr/SRB2Internal!474
2019-11-18 15:24:13 -05:00
MascaraSnake
abdfc2d237
Merge branch 'exit-move-lj' into 'master'
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Post-exit movement
See merge request STJr/SRB2Internal!486
2019-11-18 15:10:15 -05:00
MascaraSnake
269b2be9f7
Merge branch 'reset-rollangle' into 'master'
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Reset rollangle
See merge request STJr/SRB2Internal!494
2019-11-18 14:11:32 -05:00
MascaraSnake
d7bdcb5f4c
Merge branch 'signpost-cleanup' into 'master'
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Signpost camera cleanup
See merge request STJr/SRB2Internal!490
2019-11-18 14:00:05 -05:00
lachwright
53dd55e953
Allow positive momentum retention when jumping off rollout rocks
2019-11-18 22:36:25 +08:00
lachwright
275833eb51
Whoops, deleted a little too much by accident
2019-11-18 16:26:15 +08:00
lachwright
97e9555cd9
Make camera use signpost's ground z coordinate instead of the player's z coordinate
2019-11-18 16:22:12 +08:00
lachwright
11521b793d
Fix controllable flight ending when player hits the ground while being carried by Tailsbot
2019-11-18 15:55:55 +08:00
lachwright
730ab79c08
Allow AI Tails to carry the player
2019-11-18 13:30:07 +08:00
Jaime Passos
dd39e59749
Restore old sound effect
2019-11-17 21:33:59 -03:00
Jaime Passos
743f04e2ca
Fireball
2019-11-17 21:25:17 -03:00
lachwright
98d73028ab
Make rollout rocks more friendly
2019-11-18 05:30:14 +08:00
Louis-Antoine
d3b113c84a
Merge branch 'master' into exit-move-lj
2019-11-15 19:35:47 +01:00
toaster
8ef83d3e57
Resolve #291 .
2019-11-15 16:39:30 +00:00
toaster
4af83b0b01
* Make the Egg Capsule only explode for one second, but have the number of explosions (and flickies) multiplied 1.5 times.
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* If the player is spindashing when the level is exited, they will un-spindash. (Currently you get stuck in charging)
2019-11-15 15:20:36 +00:00
Louis-Antoine
28b0b7c404
Let players move after completing the level
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This only takes effect in co-op,
and can be disabled with "exitmove off"
2019-11-15 15:35:28 +01:00
Jaime Passos
d0a996349b
Yeah, yeah...
2019-11-14 22:14:40 -03:00
MascaraSnake
43938ef56d
Merge branch 'flickies_not_in_walls' into 'master'
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Flickies not in walls
See merge request STJr/SRB2Internal!461
2019-11-14 18:07:19 -05:00
toaster
6986e7b0a1
Woops, condition was accidentially inverted... but also I decided this looks nicer instead.
2019-11-14 19:09:17 +00:00
toaster
a4efd441af
* Remove the 22(!!) NiGHTS sprite2s that no longer get used in ROTSPRITE builds (which should be our main builds going forward).
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* Rename `SPR2_NGT0` to `SPR2_NFLY`, and `SPR2_DRL0` to `SPR2_NDRL` to account for this. (requires modifying player.dta)
2019-11-14 17:03:02 +00:00
Jaime Passos
499c724f9f
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-11-14 12:49:03 -03:00
Jaime Passos
644aebac80
Oh. Sorry.
2019-11-14 12:42:45 -03:00
Jaime Passos
0a44158db9
Other things I missed. Also added SF_NONIGHTSROTATION. Do I even have to keep the old behaviour? I have no idea.
2019-11-14 12:27:22 -03:00
toaster
b0505e268e
* Add a "moveforward" param to P_InternalFlickySpawn, which controls whether to spawn the flicky a little in front or behind of the object making it.
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* Expose this via additional upper-16-bits flags of A_FlickySpawn.
* Use this to make Snailers not spawn their flicky inside the wall they're attached to.
* Make the behaviour of Egg Capsules more consistent mechanically regarding the flicky spawning, using the above as one relevant element.
2019-11-13 20:14:08 +00:00
MascaraSnake
aeedb86d8c
Merge branch 'stopclock' into 'master'
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Stop the clock!
See merge request STJr/SRB2Internal!450
2019-11-13 14:39:59 -05:00
Jaime Passos
50fbefe9b3
nevermind
2019-11-13 13:20:55 -03:00
Jaime Passos
4f760c885f
reset rollangle
2019-11-13 13:03:02 -03:00
Jaime Passos
611bd4f8b4
actually,
2019-11-13 13:00:57 -03:00
Jaime Passos
24d20d2abb
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-11-12 21:38:02 -03:00
toaster
f7c5774b7e
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into metalrecording
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# Conflicts:
# src/p_user.c
2019-11-12 21:56:46 +00:00
MascaraSnake
f984c28dd0
Merge branch 'dashmodecut' into 'master'
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Dashmode polish
Closes #266
See merge request STJr/SRB2Internal!418
2019-11-12 15:40:46 -05:00
MascaraSnake
1a023f1bf4
Merge branch 'knuxstuff' into 'master'
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Knuckles changes: the fixes
See merge request STJr/SRB2Internal!428
2019-11-12 15:40:15 -05:00
Jaime Passos
b078b8791a
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-11-11 14:41:55 -03:00
MascaraSnake
79b6f4247d
Merge branch 'spinny-sign' into 'master'
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Papersprite end signpost
See merge request STJr/SRB2Internal!442
2019-11-11 11:39:56 -05:00
MascaraSnake
c724799bc7
Merge branch 'inflivesfix' into 'master'
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Prevent infinite lives rollover to extremely negative numbers.
See merge request STJr/SRB2Internal!446
2019-11-11 11:25:20 -05:00
MascaraSnake
a60f3c5a42
Merge branch 'pmomztweak' into 'master'
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Fix pmomz (resolves #64!?)
Closes #64
See merge request STJr/SRB2Internal!447
2019-11-11 11:24:01 -05:00
toaster
ad366c55ba
Lach wanted to do this, but we might have a release candidate before he gets back, so did it myself.
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Make the wall transfer while spinning PF_SPINNING|PF_THOKKED. This:
* Prevents PF_MULTIABILITY players from using their ability after a wall transfer.
* Has a more specialised case which allows players to roll after having wall-transferred while spinning.
* (side effect) allows modders to apply PF_THOKKED any time for more controllable spinning.
2019-11-09 17:49:26 +00:00
lachwright
2f4528663c
Add signpost camera (and fix a typo whoops)
2019-11-09 00:47:51 +08:00
toaster
2663c79d21
STOP THE CLOCK linedef exectutor!
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* When activated, stops the timer in SP/MP.
* Applies to the mapheader countdowntimer as well.
* If you're playing Record Attack, also exits the level immediately.
* It has no special modes, no linedef flags, no parameters, nothing.
* Only not an innate property of A_BossDeath because people may want it to NOT happen sometimes, or make it happen with non-boss events too.
Also, skip over calling P_DoPlayerExit if the player isn't in game.
2019-11-08 15:47:12 +00:00
toaster
a480b05c6b
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into metalrecording
2019-11-08 13:02:32 +00:00
James R
7c0d5b3bcf
There's some whitespace...
2019-11-07 14:56:42 -08:00
James R
d87fd3842d
Whitespace
2019-11-07 14:15:57 -08:00
toaster
9196e0905a
Fix pmomz being set to 0 in the wrong place. (P_PlayerAfterThink is after every moving sector has changed its height, while P_MovePlayer is before it...)
2019-11-07 17:10:59 +00:00
toaster
f75d221b0f
Prevent infinite lives rollover to extremely negative numbers. (Discovered while messing around with pandora's box recently.)
2019-11-07 14:06:27 +00:00