Commit graph

3946 commits

Author SHA1 Message Date
toasterbabe
316c3c5d73 Kill MF2_STANDONME (mechanically; still occupies the slot... will change that next time I have to handle the DEHACKED lists.) 2018-05-02 20:35:20 +01:00
toasterbabe
4046439230 * Springs no longer need MF_SOLID to function. (I tried to add a special Sonic 1-3 style "springs are solid from the side" thing with native support, but it turns out that requires too many hacks for an optional extra feature not used in the campaign, so No.)
* Springs no longer send you flying relative to the slope whilst you're on a slope. (I tried fixing this before, but this is a much more solid fix.)
2018-05-02 20:03:18 +01:00
toasterbabe
187642ec48 * Haunted Heights! Smashing spikeball, Cacolantern, Spinbobert and Hangster, along with the Spider and Bat flickies and general decoration/ambience stuff.
* MF_PAIN and MF_MISSILE now support setting damagetype via their Mass parameter. The two existing conflicts - the fuse setting for the grenade weapon ring and the Cybrakdemon napalm bomb - had these moved to other free parameters.
* A_ConnectToGround is EXTREMELY useful for palmtrees and stuff.
* Some other, relatively hacky A_ functions.
* (Unrelated) Remove the need for a "Mario block mode" for the token by making it natively compatible.
* Spikes and their time-offsetting via that Lua script sphere made. Also allow for wallspikes to do it via their angle/360.
2018-04-28 15:13:44 +01:00
toasterbabe
4a2701477b * Billiards mines! With support for both above and below water, replacing both the below-and-above-water old mines at once.
* Explosion executors.
* Minor refactor of P_KillMobj.
2018-04-26 20:18:51 +01:00
Monster Iestyn
f677746603 Merge branch 'dedicated-nosoundinit' into 'master'
Don't init the sound system on dedicated servers

See merge request STJr/SRB2!225
2018-04-21 17:40:45 -04:00
Monster Iestyn
ee85d2a974 Merge branch 'connect-empty-address-fix' into 'master'
Fixed "invalid pointer" error when passing "" to Command_connect().

See merge request STJr/SRB2!234
2018-04-21 17:32:50 -04:00
Monster Iestyn
fe529f26e4 Merge branch 'connect-server-fix' into 'master'
Removed contradictory `-connect` check

See merge request STJr/SRB2!236
2018-04-21 16:25:28 -04:00
Monster Iestyn
2ddd15333e Merge branch 'findfile-rewrite' into 'master'
Rewrite of d_netfil.c's findfile

See merge request STJr/SRB2!240
2018-04-21 16:22:21 -04:00
Monster Iestyn
f2b3bac6a5 Merge branch 'dedicated-debug-hotfix' into 'master'
Dedicated debug hotfix

See merge request STJr/SRB2!239
2018-04-21 16:13:38 -04:00
Monster Iestyn
400c6698bd Merge branch 'movie-spec-stage-fade-fix' into 'master'
Movie mode: special stage intro fade recording fix

See merge request STJr/SRB2!229
2018-04-21 16:12:46 -04:00
Monster Iestyn
df7c54d620 Rewrote findfile to store whether any of the three paths searched had a bad MD5 rather than just simply being not there.
This means that, if the three paths are not the same, you should be able to tell if at least one of them has a file that just had a bad MD5. Most relevant for Linux peeps I expect.

Note: Untested as of writing
2018-04-15 22:00:31 +01:00
Monster Iestyn
a3b345f6b1 Don't use CV_StealthSetValue on cv_itemfinder if running the game in dedicated mode 2018-04-15 19:59:57 +01:00
toasterbabe
7a73f8b65b Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into hardcoding-time-again 2018-04-08 16:23:19 +01:00
toasterbabe
8fdbb3a97b [13:01] toaster: hey
[13:01] toaster: would anyone object if i pushed this to master
[13:02] toaster: so my changes to devmode don't fuck with gifs, for example https://cdn.discordapp.com/attachments/428262628893261828/432500920773771264/srb20575.gif
[13:02] NEV3R: ¯\_(ツ)_/¯
[13:02] toaster: ok i'll just do it
2018-04-08 13:03:40 +01:00
toaster
cfc895d59e Merge branch 'delag_maces' into 'master'
Delag Maces

See merge request STJr/SRB2Internal!141
2018-04-07 18:11:31 -04:00
toasterbabe
52c7a57052 comment goof 2018-04-07 23:10:34 +01:00
toasterbabe
504f162b59 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into delag_maces
# Conflicts:
#	src/p_mobj.c
2018-04-07 01:54:43 +01:00
Digiku
9f46d30ba2 Merge branch 'op-nightsbumper' into 'master'
NiGHTS Objectplace: Preserve MT_NIGHTSBUMPER vertical angle upon WRITETHINGS

See merge request STJr/SRB2Internal!137
2018-04-06 20:21:25 -04:00
toaster
f4e2d7afd5 Merge branch 'texture-fixes' into 'master'
Texture fixes

See merge request STJr/SRB2Internal!135
2018-04-06 17:44:17 -04:00
toaster
ab1fa8d7ed Merge branch '100-make-slopes-static-by-default-and-require-flag-to-turn-them-dynamic' into 'master'
Resolve "Make slopes static by default, and require flag to turn them dynamic."

Closes #100

See merge request STJr/SRB2Internal!140
2018-04-06 17:43:47 -04:00
toaster
7787f6e347 Merge branch 'pretty_stuff' into 'master'
Pretty stuff

See merge request STJr/SRB2Internal!131
2018-04-06 17:40:52 -04:00
toasterbabe
4e02562182 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into pretty_stuff
# Conflicts:
#	src/hardware/hw_draw.c
2018-04-06 19:38:19 +01:00
Monster Iestyn
43743722c7 Merge branch 'public_next'
# Conflicts:
#	src/f_finale.c
#	src/hardware/hw_draw.c
#	src/hardware/hw_main.c
#	src/hardware/r_opengl/r_opengl.c
#	src/sdl12/hwsym_sdl.c
#	src/sdl12/i_video.c
2018-04-06 18:42:07 +01:00
toasterbabe
6a037d09e5 * Improve devmode text.
* Make sure showfps never covers anything relevant to the base game.
* Tweak spectator text for raising/lowering.
* Minor code-smell squishes.
2018-04-06 18:40:08 +01:00
toasterbabe
4a2cad49fc * Correct V_PERPLAYER's screen-centered (no snapto flags on a given axis) behaviour.
* Fix that one comment Digiku mentioned. ;P
* Make extra lives/100 ring rewards consistent between lives being relevant and lives being infinite/not present, which was a problem this branch made evident when Race ended up getting the infinite lives symbol!
2018-04-06 14:42:49 +01:00
toasterbabe
d7111f67c0 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into pretty_stuff 2018-04-06 12:54:39 +01:00
Monster Iestyn
0b76c3e07f Merge branch 'master' into hardcoding-time-again 2018-04-05 19:03:49 +01:00
Wolfy
b62752a7b4 Revert "THZ Hardcoding"
This reverts commit c6fc425648.

Note to self: read through the fucking merge requests
2018-04-05 12:49:39 -05:00
Wolfy
c8eb016404 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal 2018-04-05 03:55:03 -05:00
Wolfy
c6fc425648 THZ Hardcoding
Feel free to reorganize as necessary.
2018-04-05 03:23:27 -05:00
Steel Titanium
bd928ddb80 Merge remote-tracking branch 'upstream/master' into dedicated-nosoundinit 2018-04-03 16:16:20 -04:00
Steel Titanium
91d2ffd660 Indentation fixup 2018-04-03 16:11:07 -04:00
Alam Ed Arias
afa68c8ccb Merge branch 'public_next' into master 2018-04-03 16:09:11 -04:00
Alam Ed Arias
583e6dd10f Merge branch 'master' into next 2018-04-03 15:48:06 -04:00
toaster
8924f40744 Merge branch 'openglquickfixes' into 'master'
Opengl Quick Fixes

See merge request STJr/SRB2!237
2018-04-03 15:34:24 -04:00
toasterbabe
73fdba9941 A minor assortment of changes. 2018-04-03 01:46:42 +01:00
toasterbabe
8f8ac3810f * Optimise them even further... AGAIN! Using an offset-based system rather than a multiplication-based one...
* Again, tweak the spawning code to take maximum advantage of these gains.
* Fix potential crashes with MT_NULL mace/chain types supplied.
* #ifdef out the height-clipping code. It needs more TLC than I can give it right now, and the existing behaviour is less obviously broken (sadly enough).
* Fix chainmace points, which were apparently broken without anyone realising.
2018-04-03 01:10:10 +01:00
toasterbabe
2ceba0e719 * Revamp mace creation again to potentially serve as the foundation for further optimisation (and also not rely on a while (1) loop, which easily went wrong several times whilst I was making changes to it).
* Fix minor typoes and other small tweaks in the P_MaceRotate function, which I'm probably about to rewrite again anyways...
2018-04-02 21:36:12 +01:00
toasterbabe
bc6bfec7ea Make the h-chain repairing safer. 2018-04-02 01:20:32 +01:00
toasterbabe
1c51872033 * Fix multispoke mace/chainbars having problems.
* Completely rework how mace/chainbars are spawned to reduce the number of matrix multiplications required EVEN FURTHER!
* Reimplement the maceretry solidity stuff (effect 4).
* Flip the mminlength stuff so that existing dev maps don't break badly.
* Fix hacky chainbar grabbing.
* Tweak height of tinychain a smidge.
2018-04-02 01:08:31 +01:00
toasterbabe
b17629aee6 * Remove ability to change speed of chains.
* Fix ability to turn chains (still disabled by default, just at least want the option...)
* Replace max speed setting with a "minimum chainlink distance" setting - if greater than zero, that many chains will not be spawned from the center outwards. Doesn't affect the head of the chain at all, since otherwise what's the point? :V
2018-04-01 22:05:59 +01:00
toasterbabe
1ac48b08d0 Mace optimisation!
* Handle all chain objects as a hnext/hprev chain.
* When removing mobjs with hnext/hprev, "repair the chain" (make the h links meet).
* Fix hidden slings, which I accidentially broke when I revamped maces the first time.
* Kill MF2_MACEROTATE. Not needed for anything anymore.
* P_MaceRotate now available to Lua to make up for it.
* Related: Made modifying hnext/hprev using Lua safer, so it keeps the reference counts in play.
2018-04-01 20:54:19 +01:00
Sryder
347651ffb1 Uncomment HWR_CorrectSWTricks but set gr_correcttricks to be off by default
I wasn't aware of the cvar, this should do for now since I don't believe any maps use these software tricks, probably an old leftover from DOOM.
2018-03-30 23:12:44 +01:00
toasterbabe
a1da5a2723 Make special stage tallies do the token noise if you cash in a token! 2018-03-30 22:03:14 +01:00
toasterbabe
3004b143a6 * Make Tokens appear in competition.
* Tweak thrown ring colours.
* Make Armageddon shield loop properly.
* Tweak drowning numbers to be consistent between third and first person.
2018-03-30 21:49:15 +01:00
Sryder
8757f6b933 Warnings must die 2018-03-30 18:53:23 +01:00
Sryder
5981fb5efc Start with lightnum on sector lightlevel 2018-03-30 18:13:52 +01:00
Sryder
7d1b45e390 Merge branch 'master' into openglquickfixes 2018-03-30 18:09:41 +01:00
toasterbabe
371bbf48aa * Incorporate (almost) all of Mystic's feedback.
* Prevent ANY input when blindfolded.
* Make CECHOs always perplayer'd. (A little hacky; quads will need work here.)
* Make NiGHTS link timer bounces not a mess, and only when the colour changes.
2018-03-30 16:39:59 +01:00
Sryder
d27b10d5eb static tempsec for R_FakeFlat
I don't fully understand this, but it's what software does and it fixes the issue of the lighting in DSZ3. Also don't need the extra call to R_Prep3DFloors.
2018-03-29 23:28:54 +01:00