Commit graph

1333 commits

Author SHA1 Message Date
fickleheart
ee35987a31 Play intermission after net replays 2019-02-01 21:06:52 -06:00
fickleheart
c85785f29c something 2019-02-01 20:50:33 -06:00
fickleheart
2a7bde2366 Refactor view changes a bit 2019-02-01 19:46:58 -06:00
fickleheart
e3e72988d4 Make joins/quits/enters/spectates sync in replays
I'm not 100% sure on joins. That P_RandomByte() call
looks ugly. It'll probably be a source of trouble.
2019-02-01 00:44:35 -06:00
Sryder
bdee6c7fa0 Fix Connection Timeouts during Wipes
Keep the connection alive with a specific packet to say we haven't timed out
2019-01-30 19:18:51 +00:00
fickleheart
d9f1345701 [HACK] Save correct lap count on netreplays 2019-01-27 15:45:42 -06:00
Sryder
8674c21476 Fix the netticbuffer command crashing 64-bit builds 2019-01-21 20:40:28 +00:00
TehRealSalt
815d287cbe Final v1.0.2 commit (probably)
- Update chars.kart hash, AGAIN!
- Fix spectators being visible on minimap when F12ing people
- Optimize how splitscreen players are drawn on top of the minimap
- Remove duplicated cvar registrations
- Move cv_resynchattempts and cv_netticbuffer from D_ClientServerInit to D_RegisterServerCommands and D_RegisterClientCommands respectively, so they can save to config properly
- Increase "Frequent" gametype switch frequency even more
- "SRB2" version dehacked warning ignores srb2.srb
2019-01-18 04:30:38 -05:00
TehRealSalt
a5f23091cc Fix buffer overwrite & increment 2019-01-16 16:13:34 -05:00
TehRealSalt
3246ca6b33 More finished power level
broken, can't finish
2019-01-16 14:49:42 -05:00
TehRealSalt
cd312e73f5 Turn speed hack check into a function 2019-01-15 22:34:41 -05:00
fickleheart
26a014dc11 Add driftturn checks to other players' movement
(Can we make this into a function or something?)
2019-01-15 21:09:53 -06:00
fickleheart
03f9459257 Merge remote-tracking branch 'remotes/internal/master' into movementchecks
# Conflicts:
#	src/g_game.c
#	src/p_user.c
2019-01-15 21:01:30 -06:00
fickleheart
b3c890df63 Kick players who send cmds with invalid driftturn 2019-01-15 20:20:13 -06:00
fickleheart
606659dcff Merge remote-tracking branch 'internal/master' into new-turnhax-and-latency-stuff 2019-01-15 19:55:42 -06:00
wolfy852
8f05182530 Only allow ESC and non-keyboard keys to abort connection 2019-01-15 18:47:13 -06:00
wolfy852
4d8cf39320 Allow any key to abort network connection, ignore non-keyboard keys in chat 2019-01-13 19:22:54 -06:00
wolfy852
d9b30a10e3 Enable d-pad on the vote screen, allow aborting connection with more joy buttons 2019-01-10 06:10:16 -06:00
fickleheart
797c20d603 Don't use netticbuffer for servers 2019-01-08 23:27:51 -06:00
fickleheart
029a16125c Merge remote-tracking branch 'internal/master' into new-turnhax-and-latency-stuff 2019-01-08 20:56:14 -06:00
fickleheart
40ff1e5067 Experimental nettic buffer to stop net-induced frame drops? 2019-01-08 20:55:33 -06:00
SeventhSentinel
1d58c6b8c2 merge srb2 next 2019-01-05 15:59:23 -05:00
fickleheart
f7aa9ebb25 Determine latency with leveltime BS instead of nettics 2019-01-05 01:13:16 -06:00
fickleheart
b3432cef05 Don't turn players more than they're allowed to
This should account for latency properly.
2019-01-04 23:09:27 -06:00
fickleheart
7dcee6f0b4 Send latency in players' ticcmds 2019-01-04 23:09:26 -06:00
mazmazz
81352aece1 WIP 20190101 merge
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
fe93469dc4 Add CSV functionality to timedemo
* Append timedemo trials to timedemo.csv
* Specify -csv <trialid> to toggle CSV behavior
* Specify -quit to immediately quit after timedemo
* Add ticrate, rendermode, video mode, demo name, bits to CSV timedemo row
2018-12-29 04:51:00 -05:00
Steel Titanium
0ea0dbef8e Fix various bugs with the chat. 2018-12-21 22:28:28 -05:00
Latapostrophe
d83c3ccfff Some messages relevant to discussions now go in the chat. 2018-12-19 16:44:57 +01:00
toaster
c32ef12082 woops, kicks are player-based, aren't they 2018-12-18 20:13:11 +00:00
toaster
28a87242f8 lj dm'd me so here's a second, more sensible crack at it 2018-12-18 19:40:38 +00:00
TehRealSalt
91448ddd95 Merge remote-tracking branch 'srb2public/next' into merge-next 2018-12-05 20:46:48 -05:00
TehRealSalt
bf3a9d1d2e Edited even more things to say "SRB2Kart" 2018-12-05 20:40:58 -05:00
Monster Iestyn
f5e6db5f56 Fix 64-bit build-using admins not being able to kick players besides themselves, by not checking sendingsavegame[] code at all if not the server
it turns out playernode[pn] is typically 255 in the above situation, so sendingsavegame[playernode[pn]] goes out of bounds ...but goodness knows why 32-bit builds didn't suffer the same bug, seems to have been pure luck
2018-12-05 17:39:02 +00:00
Monster Iestyn
05a8bbe056 Fix the game being basically broken due to multi-admin, by porting over some missing changes from Kart 2018-12-04 18:54:36 +00:00
Monster Iestyn
b32f5830ed Merge branch 'next' into 21-version 2018-12-04 17:19:36 +00:00
mazmazz
0e25ec9309 Add Joy2 for network abort 2018-12-03 13:10:47 -05:00
Monster Iestyn
94ad0b880f Merge branch 'next' into 21-version
# Conflicts:
#	src/d_netcmd.c
2018-12-02 15:45:07 +00:00
TehRealSalt
4507ee18fd Merge remote-tracking branch 'srb2public/next' into merge-next 2018-11-29 08:49:50 -05:00
Wolfy
42fc67a639 Remove hardcoded limit on admins
# Conflicts:
#	src/d_netcmd.c
2018-11-29 07:05:49 -06:00
Wolfy
cabe9871e3 Multiple admins
# Conflicts:
#	src/d_netcmd.c
#	src/d_netcmd.h
2018-11-29 06:46:59 -06:00
TehRealSalt
668efe9105 Require 3/5ths of checkpoints instead of 1/2
This broke MKSC in a minor way if you skip a specific item set and then take the big cut... I'll let it go anyway since its an improvement everywhere else.
2018-11-27 14:28:11 -05:00
TehRealSalt
74daafd9eb Advanced Server Options menu
More accessible way of modifying ping limit, timeouts, max file send, etc now that the defaults are stricter
2018-11-27 12:10:46 -05:00
TehRealSalt
a7a27bc636 SEVERELY nerf jointimeout & resynchattempts, too
All of these previous defaults are "this is an insane time to reach, by that point you might as well disconnect"
2018-11-27 11:23:28 -05:00
Monster Iestyn
d824e05a6f Merge branch 'master' into next 2018-11-25 20:39:17 +00:00
mazmazz
f3914583c6 Rearranged menu presentation methods
* Menu parameter retrieval and hierarchy in m_menu
* Presentation logic (background display) in f_finale
2018-11-25 15:08:12 -05:00
mazmazz
c91b2b4456 Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
TehRealSalt
5af6c33ca6 Quick patch-over to dedicated server husk bug
Whenever a 16th player would join, it would wrap around and overwrite the dedicated server ghost host player. This is possibly a bug in vanilla as well, but it'd only occur at 32 players so it's no wonder no one figured that out. :V

As a quick patch, I just capped cv_maxplayers to MAXPLAYERS-1 in dedicated servers only. To fix this for real, we'd need to give dedicated servers their own player & node instead of clumping in into the start of the normal ones.
2018-11-25 07:10:45 -05:00
Monster Iestyn
4028929e6e Merge branch 'master' into next 2018-11-22 20:12:59 +00:00
Monster Iestyn
07f45a954c Fix servers disappearing from the server list when you refresh, by forcefully closing connnections to the servers immediately after sending ASKINFO. Also force close connections to old server list when refreshing, because we don't need to hear from them anymore full stop. 2018-11-21 20:45:03 +00:00