mazmazz
06b8128013
Missed sign cast
2018-11-21 20:30:26 -05:00
Digiku
aed64a7c73
Merge branch 'nights-dronebox' into 'master'
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NiGHTS: Drone hitbox improvements and player position correction on Nightserize
See merge request STJr/SRB2Internal!158
2018-11-21 20:19:39 -05:00
Digiku
5101d6ef36
Merge branch 'nights-fastercapsule' into 'master'
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NiGHTS: Faster Egg Capsule destruct sequence
See merge request STJr/SRB2Internal!164
2018-11-21 16:30:01 -05:00
Digiku
180a6b3dc2
Merge branch 'nights-onfootcapsulefix' into 'master'
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NiGHTS: Allow player to destroy capsule on-foot before transforming into NiGHTS
See merge request STJr/SRB2Internal!185
2018-11-21 16:29:37 -05:00
mazmazz
368b12d6d9
Line 457: Calculate input angle tolerance correctly
2018-11-14 10:13:39 -05:00
Digiku
3f7df0561d
Merge branch 'tracerangle' into 'master'
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Line Exec 457, 458: Track mobj's angle to tracer; executes line tag if mobj faces away
See merge request STJr/SRB2Internal!198
2018-11-13 10:48:01 -05:00
Digiku
d10191ea5d
Merge branch 'monitor-exec' into 'master'
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Run linedef exec upon popping a monitor
See merge request STJr/SRB2Internal!199
2018-11-13 10:47:37 -05:00
mazmazz
9a36d559dc
Compile errors
2018-11-13 10:43:40 -05:00
Monster Iestyn
7989e9a482
Merge branch 'public_next'
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# Conflicts:
# src/d_netcmd.c
# src/d_netcmd.h
# src/dehacked.c
# src/g_game.h
# src/hardware/hw_draw.c
# src/hardware/hw_main.c
# src/lua_baselib.c
# src/lua_hook.h
# src/lua_hooklib.c
# src/lua_hudlib.c
# src/lua_libs.h
# src/lua_maplib.c
# src/lua_script.c
# src/m_misc.h
# src/p_mobj.c
# src/s_sound.c
# src/sdl12/mixer_sound.c
# src/w_wad.c
2018-11-10 15:41:57 +00:00
Monster Iestyn
5532882303
Merge branch 'master' into next
2018-11-09 23:18:14 +00:00
Monster Iestyn
ebb27b1c3c
Merge branch 'public-op-nightsbumper-fix' into 'next'
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Objectplace: Fix NiGHTS bumper angle being reset when WRITETHINGS
See merge request STJr/SRB2!299
2018-11-09 12:11:11 -05:00
MPC
eef8119123
Minor remote viewpoint bugfixes.
2018-11-05 20:40:51 -02:00
mazmazz
20f1eb6e8e
Add exec to GoldMonitorPop; transfer Angle tag to mobj->lastlook for Lua compat
2018-11-05 07:41:02 -05:00
mazmazz
ba912aea47
TRACERANGLE: Run exec *after* resetting mobj values
2018-11-04 17:34:00 -05:00
mazmazz
8f5f32a1b8
Trigger line exec by whether mobj is facing its tracer
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* MFE_TRACERANGLE
* Thing 758 MT_ANGLEMAN
* mobj thinker behavior
* Line Exec 457/458 Enable/Disable
2018-11-04 16:28:25 -05:00
Monster Iestyn
a0c822fec8
Merge branch 'public_next'
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# Conflicts:
# src/d_main.c
# src/m_menu.c
# src/s_sound.c
# src/sdl/sdl_sound.c
2018-10-20 15:31:48 +01:00
mazmazz
bf93dace76
Merge remote-tracking branch 'public-gitlab/master' into public-music-cleanup
2018-10-19 22:04:26 -04:00
Monster Iestyn
89d7c55878
Merge branch 'public_next'
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# Conflicts:
# src/Makefile
# src/lua_script.c
# src/p_user.c
# src/sdl/i_system.c
# src/v_video.c
# src/w_wad.c
2018-10-10 14:51:34 +01:00
toaster
2ad2cbcc0a
Weather is already run client-side. What if we ran it render-side, for major performance gains? This commit will answer all your questions - and more!
2018-10-07 15:00:58 +01:00
mazmazz
23acc47b39
nodigimusic nomusic nosound -> digital_disabled midi_disabled sound_disabled
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(cherry picked from commit 07738fb0bcf640a4349337373f451fe68e024b2a)
2018-09-14 10:35:51 -04:00
mazmazz
b1993b87a9
P_SpawnMapThing: Ignore MTF_ flags if MT_NIGHTSBUMPER
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(cherry picked from commit d85f108997bfeca3e0b1731c1aad70617456400b)
2018-09-14 08:52:10 -04:00
mazmazz
619c218702
MT_NIGHTSBUMPER Spawn: Don't reset mthing->options
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(cherry picked from commit dc9fd6f02ed4b681ed4982d119672f07cc91e585)
2018-09-14 08:52:10 -04:00
mazmazz
092b58fe39
Set mobj->floorrover and ceilingrover in appropriate places
2018-09-10 00:38:07 -04:00
mazmazz
3d83908596
Initialize floorrover and ceilingrover on SpawnMobj
2018-09-10 00:20:51 -04:00
mazmazz
56d9522a62
Merge branch 'master' into nights-dronebox
2018-09-07 09:06:32 -04:00
mazmazz
520ee1e189
Revert "Ideya fixes when a player has more than one Ideya"
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This reverts commit fe37d1e3e0 .
2018-09-07 08:56:53 -04:00
mazmazz
6b97930889
Merge branch 'master' into nights-fastercapsule
2018-09-07 08:56:02 -04:00
mazmazz
04a59aacc4
Only allow flicky bounce (MF_NOCLIPTHING) if also in-place (MF_GRENADEBOUNCE)
2018-09-06 10:32:26 -04:00
mazmazz
fe508088b2
Re-organize flags for FLICKY_CENTER
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* Flickies can be in-place with just one flag (MF_GRENADEBOUNCE)
* Flickies can now hop whether orbiting, aimless, or in-place
* Removed ability to customize movedir for orbit; will always be random
* Removed ability to customize gravity sink for aimless flying flickies
* Misc: Use P_SetTarget to set actor->tracer for flicky center
2018-09-06 10:17:41 -04:00
mazmazz
2d86dddb00
Merge branch 'master' into flicky-things
2018-09-06 08:09:02 -04:00
Digiku
816a81b396
Merge branch 'nightsplus-le' into 'master'
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NiGHTS Linedef Executor Triggers
Closes #102
See merge request STJr/SRB2Internal!142
2018-09-02 18:10:50 -04:00
mazmazz
2fcb94d408
Make Ideya Anchor use parameter # instead of angle for Ideya ID
2018-08-16 11:25:35 -04:00
mazmazz
c072b15e4f
Fixed capsule timing logic
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* Force a total time, stretch out sphere deduction within that time
* Make it more readable
2018-08-15 13:38:15 -04:00
mazmazz
79ebbdc360
Merge branch 'nights-onfootcapsulefix' into nights-fastercapsule
2018-08-15 12:09:46 -04:00
mazmazz
fd725050d0
Attempt 1: Guesstimate sphere pop rate and use that as the Capsule handling duration
2018-08-15 00:32:48 -04:00
mazmazz
60df69d04c
capsule->extravalue2 tic timer
2018-08-14 19:21:32 -04:00
mazmazz
0a110d9ef4
Ideya fixes when a player has more than one Ideya
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# Conflicts:
# src/p_inter.c
2018-08-14 17:21:49 -04:00
mazmazz
fe37d1e3e0
Ideya fixes when a player has more than one Ideya
2018-08-14 17:13:23 -04:00
mazmazz
35bcf200be
Alternate take on pre-blowup: Do it on first touching tic, instead of first ring pop
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* Use MT_EGGCAPSULE extravalue2 for tic timer
2018-08-14 11:41:10 -04:00
mazmazz
a177ac38f4
Merge branch 'nights-dronebox' into nights-ideyaspawn-dronebox
2018-08-13 09:51:14 -04:00
mazmazz
539c323838
Make Drone visual elements react to height change
2018-08-13 09:50:50 -04:00
mazmazz
3170d31708
Correct hitboxradius value; proper sparkle->z when moving x/y
2018-08-13 04:49:32 -04:00
mazmazz
87fc89d110
Make anchoring non-specific to Ideya states (now anchor anything!)
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# Conflicts:
# src/p_inter.c
2018-08-13 02:19:53 -04:00
mazmazz
1dab7b2f79
MT_IDEYAANCHOR info and spawn logic
2018-08-13 02:03:36 -04:00
mazmazz
c89e48e23c
Fix attraction bug on non-NiGHTS and Nightopian Helper
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* Switch from mo->movecount to mo->movefactor for type compat
* Adjust timings for regular and paraloop attraction
2018-08-12 23:03:12 -04:00
mazmazz
b17f3e7e40
Set Drone hitbox radius by upmost 4 bits of Angle
2018-08-12 13:34:27 -04:00
mazmazz
01436d2a65
For safety, clear MF_SLIDEME and MF_GRENADEBOUNCE flags before using
2018-08-12 09:28:04 -04:00
mazmazz
e203edb450
Decouple Flicky Thing logic from spawnpoint variables; use mobj variables
2018-08-12 02:34:37 -04:00
mazmazz
89cf2b8793
A_OrbitNights make actor scale to target
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* Added `donotrescale` input to disable this behavior
* Reverted previous commit changes for scaling Ideya because unneeded
2018-08-12 01:07:26 -04:00
mazmazz
b534e01e28
Scale Ideyas when moving to/from NIGHTSDRONE and scaling changes to NIGHTSDRONE
2018-08-11 23:53:07 -04:00