Commit graph

989 commits

Author SHA1 Message Date
Antonio Martinez
b3086d011d Convert p_saveg to C++ 2024-10-07 19:15:51 -05:00
Oni
71588f490f Merge branch 'queue-skin' into 'master'
Queued skin/color changes

See merge request KartKrew/Kart!2452
2024-09-28 17:46:42 +00:00
Sal
653766010d FRIENDCODE (aka, Teamplay) 2024-09-17 01:41:26 +00:00
Antonio Martinez
ba22dabfe2 Transfer polish 2024-09-15 21:23:40 -07:00
Antonio Martinez
d4c0603808 Wall transfer buffs 2024-09-15 21:05:30 -07:00
Sally Coolatta
0d3cc16403 Queued skin/color changes
Instead of janky spectate on skin change, let the player finish their current round as their current skin.
2024-09-07 10:54:36 -04:00
Oni
2de94c94c8 Merge branch 'defensive-overdrive-leniency' into 'master'
Extend defensive Overdrive until you leave painstate

Closes #1452

See merge request KartKrew/Kart!2430
2024-09-05 02:46:13 +00:00
Sally Coolatta
03874c3374 New Ballhog design
Taking the old charge idea, but instead of missiles, it's bananas that explode on the floor and can only be lobbed forward. Charging creates more projectiles in a circle pattern around it.
2024-08-28 01:26:53 -04:00
Antonio Martinez
57c4fccd03 gameplay prototyping lightning round 2024-08-27 19:42:56 -07:00
Ashnal
70ad221aa0 Sneaker Lift 2024-08-25 23:50:10 +00:00
Antonio Martinez
716ba4cabb Extend defensive Overdrive until you leave painstate 2024-08-24 20:20:30 -07:00
Antonio Martinez
01dcfafe5c Negative edge Overdrive 2024-08-24 18:37:57 -07:00
Ashnal
ee74b747ac Exp hud math for target 500 at 1.0 exp 2024-08-24 23:27:20 +00:00
Sally Coolatta
08299afa41 Don't reload level on gamestate resend
The level will only reload during a gamestate reload if the map is horribly mismatched somehow. Minor differences in level state are already handled by other parts of the reload, so doing this on *every* reload wastes lots of time.
2024-08-23 02:57:09 -04:00
Antonio Martinez
b51f4d28a9 WIP - Dynamic roulette 2024-08-20 04:22:00 -07:00
Ashnal
5d2f5ac6c7 unfuck savegame for debug 2024-08-19 18:34:08 -04:00
Ashnal
b4827de43d WIP basic exp
modifies item odds based on checkpoint and finishlin grading
2024-08-18 20:54:16 -04:00
Antonio Martinez
f4e3cf1555 Digital-friendly sliptide extensions 2024-08-13 16:12:03 -07:00
Antonio Martinez
ed1dde5788 WIP: Separate Overdrive shield 2024-07-23 17:32:10 -07:00
Antonio Martinez
2b61497536 WIP - Overdrive polish 2024-07-22 20:35:28 -07:00
Antonio Martinez
199a92ebb2 WIP: Overdrive 2024-07-22 02:14:11 -07:00
AJ Martinez
aa81299b05 Merge branch 'bonklock' into 'master'
Add automatic generic bump unstuck

See merge request KartKrew/Kart!2395
2024-05-21 03:01:59 +00:00
AJ Martinez
0568c46005 Add automatic generic bump unstuck 2024-05-18 20:16:07 -07:00
Sally Coolatta
5fb54a1044 Fix thing TID scrambling, optimize usage slightly 2024-05-12 18:01:17 -04:00
Oni
6b5eceda95 Merge branch 'better-voltage-release' into 'master'
Allow better steering from trick MT release

See merge request KartKrew/Kart!2352
2024-05-05 22:36:51 +00:00
Gunla
254cdc795f Merge branch 'claw-determination' into 'master'
UFO determination

See merge request KartKrew/Kart!2355
2024-05-05 22:14:03 +00:00
toaster
2dc8ce330a Review
- Update SAV_VERSIONMINOR so 2.0/2.1 cup backup files won't load
- Move specialDamage to grandprixinfo_t (from rank_t, per Sal review)
2024-05-05 20:36:43 +01:00
Ashnal
71cc9c0800 Auto-Ring Accessibility Option
Lacking animation at this commit
2024-05-05 01:18:22 -07:00
AJ Martinez
ae36a6d72d Great Value Flame Dash (+ some bubble softening) 2024-05-04 17:29:35 -07:00
AJ Martinez
e418996213 UFO determination 2024-05-03 01:49:05 -07:00
Oni
1c6d6be426 Merge branch 'bubble-pop' into 'master'
Shield fixups

See merge request KartKrew/Kart!2338
2024-05-02 05:27:40 +00:00
Oni
fb9aeb3466 Merge branch 'trick-panel-controls' into 'master'
Accel press to trick

See merge request KartKrew/Kart!2332
2024-05-02 05:25:37 +00:00
AJ Martinez
3c68ab7674 Improved spindash + ebrake 2024-05-01 20:35:49 -07:00
AJ Martinez
1b8faf9233 Shield fixups 2024-05-01 17:27:42 -07:00
AJ Martinez
e2db57d141 Accel press to trick 2024-05-01 00:05:15 -07:00
AJ Martinez
fdf1be6a50 Grow/invinc tweakpass 2024-04-29 19:31:36 -07:00
AJ Martinez
96523e30d2 Netsync maptargets + nummapboxes 2024-04-14 10:54:30 -07:00
Sally Coolatta
f1f7edbe9a Show last lap time on HUD
Inspired by RoyKirbs' Joypolis journey
2024-04-11 03:05:11 -04:00
James R
551a101f7b Hardcode SA2 Pulley (ipullup.lua)
Differences from Lua version:

- Does not set cusval
- Does not have individual states for pulley, hook
  - Simply sets sprite on S_INVISIBLE
- Does not do P_CheckPosition, sets Z directly
- Does not spawn chain visual every tic
  - Spawns a single object and vertically stretches it to
    the correct length
- MT_IPULLUP has MF_SCENERY and a short-circuiting
  thinker, also MF_NOBLOCKMAP so there is never any
  collision against it (it is a controller)
- MT_PULLUPHOOK has MF_NOCLIP to avoid extra collisions
  while moving
2024-04-03 04:37:44 -07:00
toaster
7f6de407f1 Copyright update: Add Kart Krew (2024) in general for high-traffic inherited sourcefiles 2024-04-02 17:42:38 +01:00
Gunla
20ecc22ccf Merge branch 'blend-end' into 'master'
Blend End

See merge request KartKrew/Kart!2039
2024-03-10 20:30:38 +00:00
James R.
d1c537723e Merge branch 'restart-after-gametype-change' into 'master'
Restart Map returns to the correct gametype, even if you changed the gametype through the menu

Closes #916

See merge request KartKrew/Kart!2063
2024-03-10 08:51:09 +00:00
James R.
f4ab9b0be7 Merge branch 'gasp' into 'master'
Tweak underwater VFX

Closes #1125

See merge request KartKrew/Kart!2058
2024-03-10 08:24:57 +00:00
toaster
161b46f3aa Store gametype string in gpringsav.bkp for overridden Rounds, too 2024-03-09 20:33:24 +00:00
James R
717dcf0209 restartlevel: preserve last map's gametype
- gametype can be changed without changing gamemap,
  through the pause menu option
2024-03-09 05:20:49 -08:00
AJ Martinez
8c46258ba9 Promote driftboost vars to UINT16 2024-03-09 04:30:05 -08:00
James R
44ff1d26cc Underwater: player must be submerged for 15 seconds to play a "gasp" when they resurface 2024-03-09 01:10:13 -08:00
James R
0707c9e5ec Add g_musicfade, generic system to fade out the level music for a brief period 2024-03-08 17:53:07 -08:00
James R
ecbcc5addb Make automatic respawn (from lap cheat prevention) more lenient
- When potential lap cheating is detected, start a 10
  second timer (previously 1 second)
- After 3 seconds, tell the player they can respawn with
  the Y button
  - You don't need to hold the Y button, just tap it
- After 10 seconds, automatically respawns the player
2024-03-06 18:19:34 -08:00
James R.
359b63fd6d Merge branch 'continues-gp-backup' into 'master'
Store scores in Grand Prix backup

See merge request KartKrew/Kart!2019
2024-03-07 02:16:16 +00:00