James R
c82ac33c0c
Rumble rumble
2020-09-24 16:49:33 -07:00
Sally Coolatta
ef8f2e6fa4
Minor touchups to netcode
2020-09-22 01:53:28 -04:00
Sally Coolatta
99a1bacb81
Turning code overhaul
...
Packet drops are still broken, but at least netgames are playable now.
2020-09-22 00:35:44 -04:00
Sally Coolatta
0b31f71b61
Merge branch 'master' into finish-line-beam
2020-08-29 21:53:04 -04:00
Sally Coolatta
dfd733eb80
Up to screen.o
...
Lots of renderer files I didn't need to touch at all here :)
2020-08-15 00:55:30 -04:00
Sally Coolatta
9b9ab8a2d5
Get up to p_user
2020-08-14 23:23:14 -04:00
Sally Coolatta
5a98c00405
NOW we make it past p_mobj
2020-08-14 22:28:49 -04:00
Sally Coolatta
c665393bd0
actaully I was incorrect, it didn't make it past it. Now it makes it TO it at least :V
2020-08-14 21:21:17 -04:00
Sally Coolatta
f9ca40e673
Merge branch 'master' into the-scary-22-merge
2020-08-12 20:59:09 -04:00
Sally Coolatta
f8d1e75025
Merge remote-tracking branch 'public/next'
2020-08-12 18:50:41 -04:00
Sally Coolatta
8731c6b7a4
Another round of fixing up
...
- gametyperules are now fitting for kart, not applied to the whole codebase though
- a few more files compile
2020-08-11 16:13:17 -04:00
Sally Coolatta
c96bd5f64a
Many removals
...
Lots of NiGHTS code, lots of ringslinger code, revert actnum behavior back to vanilla
2020-08-10 21:45:51 -04:00
Sally Coolatta
8071ec92e8
InputDown -> PlayerInputDown, JoyAxis -> PlayerJoyAxis
2020-08-10 17:00:45 -04:00
Sally Coolatta
e296e1309a
YAY, round 2
2020-08-09 21:02:56 -04:00
SteelT
9cfe5513c2
Merge p_tick.c
2020-08-08 15:40:24 -04:00
AJ Martinez
e5463afb58
Fix Hyudoro cooldown never resetting
2020-08-06 10:51:53 -05:00
AJ Martinez
2422d1c5b7
Fix indirect item cooldown never resetting
2020-08-06 10:34:16 -05:00
Sally Coolatta
4e4598d784
Fault line is here
2020-07-30 06:25:34 -04:00
James R
34eeb98cc4
Merge remote-tracking branch 'origin/next' into gtr-fixes
2020-06-24 19:31:19 -07:00
SteelT
dbd5198ac2
Merge branch 'marathonmode' into 'next'
...
MARATHON RUN
See merge request STJr/SRB2!941
2020-06-17 19:36:10 -04:00
Sally Coolatta
63917ffccc
The start of the scary 2.2 merge
...
All conflicts are left in-tact. We should be collaborating on solving these files one at a time.
2020-05-29 13:43:38 -04:00
Louis-Antoine
d886e35576
Fix potential desynch when a player spawns
2020-05-28 11:03:35 +02:00
toaster
5495ea16aa
* In-game timer option! Doesn't tick in intermission or in lag, only when a frame is actually run. Realtime option remains default.
...
* Tweak retry behaviour to restart timer and not subtract life if you're on the first level and haven't hit a checkpoint yet.
2020-05-15 16:33:20 +01:00
Latapostrophe
6c68c95654
Make explosions cause earthquakes and initiate flashpals
2020-05-14 17:55:33 +02:00
Sally Coolatta
15d18640de
Merge remote-tracking branch 'public/master' into merge-12
2020-05-12 03:16:14 -04:00
Jaime Passos
a4d6addbca
Merge remote-tracking branch 'origin/next' into gtr-fixes
2020-05-09 17:12:52 -03:00
Sally Cochenour
371cc18bf6
Update ALL finish line distances & positions, separately, before player thinkers happen, ensuring it's never inaccurate
2020-04-12 21:04:07 -04:00
James R
abcba53781
Merge remote-tracking branch 'origin/master' into parties
2020-03-22 18:28:07 -07:00
James R
cbd4693de7
Merge remote-tracking branch 'origin/master' into parties
2020-03-22 14:34:29 -07:00
Sally Cochenour
b1ec5654bc
Merge branch 'master' into targets
2020-03-22 14:31:17 -04:00
Louis-Antoine
46df2b9551
Use HAVE_BLUA as fuel for my fireplace
2020-03-19 18:36:14 +01:00
Sally Cochenour
fa34e4eee4
Merge branch 'master' into sal-waypoints
2020-03-15 20:21:17 -04:00
Latapostrophe
1f5bbb2c3d
Merge branch 'push-more-lua' into awful-mix
2020-03-11 07:37:47 +01:00
Latapostrophe
f98a74638f
More explicit var names for countdown and countdown2
2020-03-11 07:37:33 +01:00
Latapostrophe
4dfb47dff6
Merge branch 'record-attack-changes' into v1.2-frankeinstein
2020-03-10 20:27:00 +01:00
James R
18aa2972e5
Merge remote-tracking branch 'origin/master' into parties-only
2020-03-05 21:41:23 -08:00
James R
253ab49c07
Merge remote-tracking branch 'origin/master' into 22shadows
2020-03-05 21:36:58 -08:00
Sally Cochenour
c17f4dcf15
Remove our shadows
2020-03-01 17:07:52 -05:00
Sally Cochenour
48ff9ddf85
Move overtime stuff to k_battle.c
2020-03-01 15:58:00 -05:00
Sally Cochenour
3633dc341a
Merge branch 'master' into targets
2020-03-01 15:42:49 -05:00
James R
f164320c88
Make the order of displayplayers irrelevant and split splitscreen into splitscreen and r_splitscreen
2020-02-23 23:20:20 -08:00
Jaime Passos
8efba0e367
Allow countdown time-up in any campaign gametype
2020-02-23 16:50:36 -03:00
James R
2274129f57
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
Louis-Antoine
38e048466f
Only call P_CheckSurvivors() in tag gametypes
2020-01-28 14:02:36 +01:00
James R
87a278ad02
Signed is unsigned, cool
2020-01-24 16:44:53 -08:00
Louis-Antoine
a04004071b
Do not spam player quit net commands
2020-01-23 19:59:41 +01:00
Louis-Antoine
bb157866b7
Ignore disconnected players in tag gametypes
...
Disconnected players do not become IT at round start.
If all non-ITs are disconnected, the round ends.
If all ITs are disconnected, one of the non-ITs
becomes IT, or the round ends if in Hide & Seek.
2020-01-23 19:58:13 +01:00
Louis-Antoine
a997683d1c
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body
...
# Conflicts:
# src/g_game.c
# src/p_setup.c
2020-01-22 03:57:22 +01:00
Louis-Antoine
c2682ac1b6
Let clients rejoin the server without losing their status
...
This is accomplished by simply preserving
the player's body after disconnecting.
Bodies will despawn after the number of minutes
specified by the "rejointimeout" console variable (float).
A value of 0 disables the feature completely.
Clients rejoining are identified by their IP address,
and may rejoin even if the server is full or joins are disabled,
for as long as their body remains.
From a technical standpoint, when the user disconnects,
the player they were controlling does not leave,
the underlying player_t just keeps working normally,
except it does not receive any input anymore.
When the user reconnects, they are simply "relinked"
to their player_t.
Those "soulless" players can be identified through
their "quittime" field, which is the number of tics
elapsed since the user disconnected, or zero
if still connected. "quittime" is exposed to Lua.
2020-01-22 03:05:08 +01:00
Nami
ee0e68d8dc
I removed a hook I left behind and forgot to save the change before committing :upside_down:
2019-12-30 19:22:12 -08:00