Sal
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9382031337
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OpenGL sprite+model directional light
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2024-01-17 12:05:12 -08:00 |
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James R
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dae4454055
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Use untranslated texture for checking R_TextureCanRemap
- Handles animated textures correctly
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2023-12-22 19:02:07 -08:00 |
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Eidolon
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b2b03ecbb5
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Fix GLENCORE memory leak, re-enable
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2023-12-14 23:03:42 -06:00 |
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Eidolon
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be021baa02
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Add extern "C" in C++ to all headers
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2022-12-30 19:26:16 -06:00 |
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James R
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ce4518a20c
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Use interpolated mobj x/y/z/angle for splats
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2022-10-31 19:01:44 -07:00 |
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James R
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ac2a13fe57
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OpenGL hitbox renderer
I apologize for that vertex array.
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2022-09-11 16:57:58 -07:00 |
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James R
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bea79dfa65
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Replace GNU zero-length array with ISO C99 flexible array member
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2022-02-20 03:10:04 -08:00 |
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toaster
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a149fa9db9
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GL now loads in netgames and doesn't memory leak
What is broken:
* Encore mode remapping in GL only
* Seizure effect in Daytona (NOT IVO SAFE)
* God knows what else has been waiting in the wings
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2021-12-09 20:57:15 +00:00 |
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Sally Coolatta
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9d7ec0ab8f
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Merge SRB2 next
Probably doesn't compile yet, but I got rid of all of the conflicts for anyone who wants to take a stab at it.
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2021-02-27 05:18:36 -05:00 |
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Jaime Ita Passos
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5b56c49e1f
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Fix a misuse of levelflat_t.picture in OpenGL (Kitchen Sink SRB2 port)
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2020-12-14 02:07:12 -03:00 |
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Jaime Ita Passos
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82b11c224a
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Improve GPU texture management.
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2020-11-22 18:18:26 -03:00 |
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Jaime Passos
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b9c9660629
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Don't free PU_HWRCACHE and PU_HWRCACHE_UNLOCKED memory tags in HWR_ClearAllTextures.
Probably fixes a random annoying crash around that function.
(I was also suspecting renderer switching was doing other slightly weird stuff.)
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2020-10-15 14:31:16 -03:00 |
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Jaime Passos
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a6f2e8b9c6
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Implement relative and absolute sprite offsets for objects (mobjs)
Added RF_ABSOLUTEOFFSETS and RF_FLIPOFFSETS
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2020-10-13 12:57:36 -03:00 |
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Jaime Passos
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9bb09cdc8c
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OpenGL support for splats, fix some shadow draw bugs in Software
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2020-10-12 19:53:21 -03:00 |
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Jaime Passos
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37ed2a6b26
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Support spritexscale and spriteyscale in OpenGL
Fix papersprite scaling with spritexscale and spriteyscale in Software
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2020-10-12 17:25:18 -03:00 |
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Sally Coolatta
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19016db338
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Got through OGL
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2020-08-15 06:20:22 -04:00 |
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Jaime Passos
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cb3660331a
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Refactor renderer switching
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2020-08-14 22:27:16 -03:00 |
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Sryder
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7f9850644b
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A few opengl file build fixes
Also ogl_win.c had a merge conflict remaining apparently.
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2020-08-12 00:12:42 +01:00 |
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Sryder
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67486dc0b6
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Fix Simple opengl merge conflicts
hw_cache.c, hw_data.h, hw_defs.h, hw_dll.h, hw_draw.c, hw_drv.h, hw_glob.h, hw_md2.c, hw_md2.h, r_opengl.c
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2020-08-10 17:39:34 +01:00 |
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Sally Coolatta
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e296e1309a
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YAY, round 2
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2020-08-09 21:02:56 -04:00 |
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Jaime Passos
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a7f3dd7eff
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Refactor patch loading
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2020-08-08 05:16:47 -03:00 |
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James R
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e09a430804
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Merge remote-tracking branch 'origin/next' into remove-glide-2
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2020-07-12 16:05:15 -07:00 |
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Hannu Hanhi
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3b46ffb422
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Fix crash by handling precip mobjs correctly in ogl sprite sorting
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2020-07-12 21:50:00 +03:00 |
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Jaime Passos
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615c7121ed
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gr_ -> gl_
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2020-07-06 01:15:08 -03:00 |
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Jaime Passos
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d283cc1d2a
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Rename structs, turn GrTextureFormat_t into an enum
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2020-07-06 00:52:10 -03:00 |
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Hannu Hanhi
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ff9848befb
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Better MF2_LINKDRAW support for OpenGL
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2020-07-03 00:28:52 +03:00 |
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Hannu Hanhi
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75da8067dc
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Faster OGL sprite sorting algorithm
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2020-06-19 14:32:34 +03:00 |
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Sryder
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5cccff08aa
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Basic merge some of the easier HW files.
hw_main and hw_md2 still need merge.
hw_cache needs evaluating for encore mode.
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2020-05-29 20:43:34 +01:00 |
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Sally Coolatta
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63917ffccc
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The start of the scary 2.2 merge
All conflicts are left in-tact. We should be collaborating on solving these files one at a time.
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2020-05-29 13:43:38 -04:00 |
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Sally Cochenour
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f2aa2bb541
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'sal-lighting' code ports from v2
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2020-04-25 20:56:50 -04:00 |
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Jaime Passos
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933e690da3
|
i want to die
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2020-01-28 00:41:41 -03:00 |
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Jaime Passos
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5d3d031db3
|
Fix the gl_leveltime problem, I guess.
This is probably superfluous.
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2020-01-23 21:25:54 -03:00 |
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Jaime Passos
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2d4945d558
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Update copyright text
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2020-01-23 20:12:15 -03:00 |
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Sally Cochenour
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889bb09e6c
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Merge branch 'namirays' into oglshaderport
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2020-01-11 09:32:59 -05:00 |
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Jaime Passos
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71f7130abe
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AA trees are not needed at all for rotated patches
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2020-01-05 03:10:03 -03:00 |
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Sally Cochenour
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add2497220
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Port of Jimita's shader stuff + my lighting shader
Co-Authored-By: Jaime Passos <jimita@users.noreply.github.com>
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2019-12-25 14:22:01 -05:00 |
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Jaime Passos
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da81238610
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Merge remote-tracking branch 'origin/master' into flats-in-walls
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2019-12-17 15:05:16 -03:00 |
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Jaime Passos
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3c9cc53185
|
Merge remote-tracking branch 'origin/master' into flats-in-walls
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2019-12-11 21:53:47 -03:00 |
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Jaime Passos
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5d2bbb53fc
|
Optimize mipmaps
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2019-12-08 03:23:37 -03:00 |
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Jaime Passos
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24d20d2abb
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Merge remote-tracking branch 'origin/master' into rotsprite_i
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2019-11-12 21:38:02 -03:00 |
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Jaime Passos
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e8c475c1e9
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Trying to make sense of chroma keying
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2019-11-09 14:09:20 -03:00 |
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Jaime Passos
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911238945c
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fix invisible planes, fix flat animation
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2019-11-08 23:42:15 -03:00 |
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Jaime Passos
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c7c6a0d5b3
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make hwrender compile
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2019-11-08 22:58:41 -03:00 |
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Jaime Passos
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e2ce3988fb
|
Merge remote-tracking branch 'origin/master' into rotsprite_i
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2019-09-28 12:14:55 -03:00 |
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Jaime Passos
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b28af03b1c
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Merge remote-tracking branch 'jimita/flats-png' into flats-png_port
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2019-09-06 19:20:45 -03:00 |
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Jaime Passos
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402012e973
|
I
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2019-08-18 14:16:48 -03:00 |
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Latapostrophe
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9b25b08026
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Don't remap boosters and springpads in encore + no horizon line in GL
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2019-06-14 12:18:44 +02:00 |
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Latapostrophe
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a35cea9243
|
chaos conflict
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2019-06-11 17:02:47 +02:00 |
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Jaime Passos
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775b64f540
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Support for patches and textures to be used in place of sector flats
Still a work in progress.
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2019-05-21 00:28:52 -03:00 |
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Jaime Passos
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b5a579f254
|
cleanup?
|
2019-04-12 16:35:28 -03:00 |
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