Nev3r
e80e0b6007
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-multitag
2020-08-15 13:44:59 +02:00
Sally Coolatta
19016db338
Got through OGL
2020-08-15 06:20:22 -04:00
Sally Coolatta
873474ac87
Make it to s_sound
2020-08-15 01:54:45 -04:00
Sally Coolatta
dfd733eb80
Up to screen.o
...
Lots of renderer files I didn't need to touch at all here :)
2020-08-15 00:55:30 -04:00
Jaime Passos
cb3660331a
Refactor renderer switching
2020-08-14 22:27:16 -03:00
Sally Coolatta
c665393bd0
actaully I was incorrect, it didn't make it past it. Now it makes it TO it at least :V
2020-08-14 21:21:17 -04:00
Sally Coolatta
5a6263c36b
Make it past p_mobj
2020-08-14 20:48:06 -04:00
Sally Coolatta
2f2e813e52
m_anigif, m_cheat, m_cond, m_fixed
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Up to m_menu, and it's screaming, so I'm going to take a break :V
2020-08-14 01:31:37 -04:00
Sally Coolatta
1500d682d2
hu_stuff & y_inter
2020-08-14 01:06:55 -04:00
Sally Coolatta
f9ca40e673
Merge branch 'master' into the-scary-22-merge
2020-08-12 20:59:09 -04:00
Sally Coolatta
135e9b9797
f_finale now compiles
2020-08-11 23:13:25 -04:00
Sryder
7f9850644b
A few opengl file build fixes
...
Also ogl_win.c had a merge conflict remaining apparently.
2020-08-12 00:12:42 +01:00
Sally Coolatta
b9436ee015
More fixing up
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Got tired again, but now it makes it to f_finale
2020-08-11 18:46:00 -04:00
Sally Coolatta
8731c6b7a4
Another round of fixing up
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- gametyperules are now fitting for kart, not applied to the whole codebase though
- a few more files compile
2020-08-11 16:13:17 -04:00
Sally Coolatta
fef19410fd
Merge hw_main.h
2020-08-10 17:25:44 -04:00
Sally Coolatta
6906b56b4a
Duplicate defs
2020-08-10 17:23:20 -04:00
Sally Coolatta
a30d20590c
Merge hw_main.c
2020-08-10 16:23:48 -04:00
Sally Coolatta
dd89f333e2
Merge branch 'the-scary-22-merge' of https://git.magicalgirl.moe/KartKrew/Kart into the-scary-22-merge
2020-08-10 15:56:45 -04:00
Sally Coolatta
d2ecf0dd92
Use vanilla hw_bsp.c
2020-08-10 15:47:19 -04:00
SteelT
a93282d893
Forgot hw_light.h
2020-08-10 15:34:59 -04:00
SteelT
7d51db242d
Merge hardware/hw_light.c
2020-08-10 15:33:36 -04:00
Sryder
67486dc0b6
Fix Simple opengl merge conflicts
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hw_cache.c, hw_data.h, hw_defs.h, hw_dll.h, hw_draw.c, hw_drv.h, hw_glob.h, hw_md2.c, hw_md2.h, r_opengl.c
2020-08-10 17:39:34 +01:00
Sally Coolatta
e296e1309a
YAY, round 2
2020-08-09 21:02:56 -04:00
Sally Coolatta
737f5c35c4
Merge r_opengl.c/h
2020-08-09 20:45:29 -04:00
James R
66d36d4fdf
Merge branch 'opengl-skydome-fixes' into 'next'
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Move the sky dome code out of r_opengl.c, fix issues with shaders
See merge request STJr/SRB2!1071
2020-08-09 20:45:01 -04:00
Sally Coolatta
aeeedac1ea
Merge hw_md2.c
2020-08-09 19:35:13 -04:00
Jaime Passos
a7f3dd7eff
Refactor patch loading
2020-08-08 05:16:47 -03:00
Jaime Passos
368e550ab1
Shader code cleanup
2020-08-07 18:17:05 -03:00
James R
36210abee8
Merge branch 'ogl-model-lighting-shader' into 'next'
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Add capability to use model lighting with shaders enabled
See merge request STJr/SRB2!1073
2020-08-05 19:50:31 -04:00
James R
8ff4410102
Merge branch 'ogl-sector-alignment-fix' into 'next'
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Fix sector flat alignment issues in OpenGL
See merge request STJr/SRB2!1094
2020-08-03 12:47:29 -04:00
James R
6222c39d42
Merge branch 'ogl-big-room-fix' into 'next'
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Big room fix for OpenGL
See merge request STJr/SRB2!1089
2020-08-03 12:44:09 -04:00
Nev3r
29f3d0e693
Fix smooth brain bruhments.
2020-07-31 22:38:37 +02:00
Sal
02e98c4d31
Merge branch 'hud-slidein' into 'master'
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HUD slide in, and better splitscreen HUD support
See merge request KartKrew/Kart!306
2020-07-31 11:23:01 -04:00
Nev3r
9189e4980d
Fix the OpenGL FOF issue with a different approach. Not fond of it either but at least it works.
2020-07-31 14:55:26 +02:00
Sally Coolatta
1008dcce36
Vertical flip for shadows
2020-07-29 23:55:36 -04:00
Sally Coolatta
72bfbefad3
SHORT fixes from vanilla for shadows
2020-07-29 21:28:09 -04:00
Nev3r
64130e32de
Fix FOF intersections with multitags for the OpenGL in a kind of hacky way.
2020-07-29 14:53:27 +02:00
Nev3r
3854b56228
Merge branch 'next' into udmf-multitag
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# Conflicts:
# src/hardware/hw_main.c
2020-07-29 13:55:14 +02:00
Nev3r
69cdd00be6
Fix gl_linedef renaming which went off radars on the udmf branch
2020-07-28 20:39:11 +02:00
Nev3r
3d90a6aebe
Merge branch 'udmf-next' into 'next'
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Merge udmf-next into next
See merge request STJr/SRB2!1075
2020-07-28 14:03:59 -04:00
Hannu Hanhi
c5ac318cd7
Fix sector flat alignment issues in OpenGL
2020-07-26 21:25:11 +03:00
Sally Coolatta
3d53adaa2b
Sliding HUD
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- Split HUD stuff into k_hud.c/h
- V_SPLITSCREEN replaces the old function that sets V_SPLITSCREEN/V_HORZSCREEN flags system, and instead automatically moves it based on player number
- V_SLIDEIN makes HUD items slide in after the intro animation.
2020-07-26 05:47:53 -04:00
Hannu Hanhi
470d19727b
Use 64-bit R_PointToAngle in OpenGL culling to fix some big room issues
2020-07-25 21:50:24 +03:00
James R
50479ffb74
Compiler error :V
2020-07-24 02:58:05 -07:00
James R
45c8f3a6cb
Merge branch 'ogl-polyobject-tex-fix' into 'next'
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Fix OpenGL polyobject texture distortion
See merge request STJr/SRB2!1086
2020-07-24 04:49:25 -04:00
James R
dd0c85b1ca
Merge branch 'ogl-shader-light-clamp' into 'next'
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Clamp light level for shaders. Fixes #194 .
Closes #194
See merge request STJr/SRB2!1085
2020-07-24 04:47:57 -04:00
Hannu Hanhi
b7f26c7f94
Fix OpenGL polyobject texture distortion
2020-07-23 20:51:05 +03:00
Hannu Hanhi
5e60111b9b
Clamp light level for shaders. Fixes #194 .
2020-07-23 19:05:17 +03:00
Hannu Hanhi
6fd250117a
Don't discard zero alpha fog block fragments. Fixes #198 .
2020-07-23 18:24:41 +03:00
Jaime Passos
10189ecdc0
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats
2020-07-21 22:25:00 -03:00