mazmazz
593176c664
Initial work on SDL Mixer X
2018-08-21 14:57:53 -04:00
mazmazz
9d1f509972
I_FadeSongFromLevel -> I_FadeSongFromVolume refactor other targets
2018-08-21 08:54:04 -04:00
mazmazz
086d7fc73b
Interface name refactor: Music -> Song other targets
2018-08-21 06:22:42 -04:00
mazmazz
ec58f2e94f
I_FadeOutStopMusic, I_FadeInStartDigSong other targets
2018-08-19 22:05:55 -04:00
mazmazz
783ccf8c67
I_FadeMusicFromLevel/I_FadeMusic change for other targets
2018-08-19 17:02:27 -04:00
mazmazz
307450f8b3
S_FadeMusic[FromLevel] and S_StopFadingMusic other targets
2018-08-19 16:19:55 -04:00
mazmazz
c092f6724b
I_SetInternalMusicVolume other targets
2018-08-19 09:39:11 -04:00
mazmazz
9d835614a9
I_GetMusicLoopPoint and I_SetMusicLoopPoint for other targets
2018-08-18 20:19:54 -04:00
mazmazz
4659bc241a
Remove I_MIDIPlaying from other targets
2018-08-18 17:46:06 -04:00
mazmazz
14336ea1ae
Other interfaces for I_MusicType
2018-08-18 17:18:13 -04:00
mazmazz
7328f47b53
I_GetMusicLength declarations for other interfaces
2018-08-18 14:18:49 -04:00
mazmazz
5197f69c6f
Refactor to SetMusicPosition, GetMusicPosition
...
# Conflicts:
# src/lua_baselib.c
# src/nds/i_sound.c
# src/sdl12/mixer_sound.c
# src/sdl12/sdl_sound.c
# src/win32ce/win_snd.c
2018-08-15 02:10:46 -04:00
mazmazz
10f989f906
Implement I_MIDIPlaying, I_MusicPlaying, I_MusicPaused in other targets
...
# Conflicts:
# src/nds/i_sound.c
# src/sdl12/sdl_sound.c
# src/win32ce/win_snd.c
2018-08-15 01:59:01 -04:00
mazmazz
55ef2d1d20
Change get/set music position to UINT32 parameter, milliseconds
...
# Conflicts:
# src/d_netcmd.c
# src/lua_baselib.c
# src/nds/i_sound.c
# src/sdl12/mixer_sound.c
# src/sdl12/sdl_sound.c
# src/win32ce/win_snd.c
2018-08-15 01:40:20 -04:00
mazmazz
f8f71422ca
Initial attempt for get/set song position
...
* Declared I_SetSongPosition, I_GetSongPosition
* Implemented S_PositionMusic and S_GetPositionMusic
* Exposed in console TUNES and lua
* Implemented set position in SDL, SDL12, WIN32
* Implemented get position in WIN32
# Conflicts:
# src/nds/i_sound.c
# src/sdl12/mixer_sound.c
# src/sdl12/sdl_sound.c
# src/win32ce/win_snd.c
2018-08-15 01:38:06 -04:00
Monster Iestyn
105eee7e0a
Merge branch 'public_next'
...
# Conflicts:
# src/d_main.c
# src/d_netfil.c
# src/p_setup.c
2018-06-09 19:35:36 +01:00
Steel Titanium
6d663fefa7
Removed some redundant checks
2018-02-17 00:37:17 -05:00
Monster Iestyn
49542cdaa1
Remove XBOXSTATIC and FILESTAMP, since only the XBOX port needed them
2017-09-29 19:46:23 +01:00
Monster Iestyn
a33bb70a0c
Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12
...
Also removed GP2X setup from sdl/MakeNIX.cfg, use sdl12 for that too
2017-09-16 20:26:04 +01:00
Inuyasha
6dda71bef7
I guess this is becoming the "try to make SDL_mixer work" branch
...
Move InitSubSystem calls into proper places,
don't use AUDIO_S16LSB (bad according to SDL_mixer docs)
Add error checking
2016-02-22 23:08:35 -08:00
Ronald Kinard
03fe3bdad2
Replace sdl with sdl2
...
SDL1.2 is dead, long live SDL
2014-07-26 02:06:00 -05:00
Alam Ed Arias
f03e591f64
change SDL into HAVE_SDL
2014-07-25 19:10:24 -04:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00