Latapostrophe
f98a74638f
More explicit var names for countdown and countdown2
2020-03-11 07:37:33 +01:00
TehRealSalt
f48a08cd53
Merge v1
2019-05-06 21:23:29 -04:00
TehRealSalt
e59a7175be
Fix skin shit
2019-05-02 00:39:49 -04:00
TehRealSalt
089be795a2
Huge splitscreen refactor
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Did not get to finish all refactoring or even compile this, I'll continue later
2019-04-18 03:08:11 -04:00
fickleheart
be458c1d05
Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
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# Conflicts:
# src/doomdef.h
# src/g_game.c
# src/p_user.c
2019-03-19 22:17:25 -05:00
fickleheart
93bd5b61c9
Fix bad merge in map data archiving code
2019-03-16 14:56:56 -05:00
Sal
6db91223cf
Merge branch 'minor-item-tweaks' into 'next'
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Assorted item tweaks
See merge request KartKrew/Kart-Public!85
2019-03-07 21:24:51 -05:00
wolfy852
17d7c536de
Merge branch 'master' into next
2019-03-07 00:23:17 -06:00
James R
99d2af5669
Check that lumps are okay
2019-03-04 22:13:22 -08:00
Sally Cochenour
12dd8e49c0
Merge branch 'next' into minor-item-tweaks
2019-02-22 19:30:52 -05:00
James R
f8928300ec
Rename splitscreen member to something more meaningful
2019-02-22 15:57:44 -08:00
James
4f9109501e
Hyu b gone
2019-02-19 23:15:31 -05:00
james
76f2df2c40
Expose splitscreenplayer (from Got_AddPlayer) as splitscreen in player_t
2019-02-16 23:25:50 -08:00
fickleheart
d9f1345701
[HACK] Save correct lap count on netreplays
2019-01-27 15:45:42 -06:00
TehRealSalt
654580d48b
Minor whitespace
2019-01-15 21:56:46 -05:00
fickleheart
bc3a7ba5cb
Save stored turn ranges in NetArchivePlayers
2019-01-08 23:27:39 -06:00
SeventhSentinel
d9a3b37e30
Add a mapobjectscale global
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Should be no different than it was before, now it's just less tedious to type :V
2018-12-12 21:55:59 -05:00
TehRealSalt
4507ee18fd
Merge remote-tracking branch 'srb2public/next' into merge-next
2018-11-29 08:49:50 -05:00
TehRealSalt
668efe9105
Require 3/5ths of checkpoints instead of 1/2
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This broke MKSC in a minor way if you skip a specific item set and then take the big cut... I'll let it go anyway since its an improvement everywhere else.
2018-11-27 14:28:11 -05:00
MonsterIestyn
d158d7e011
Merge branch 'next' into PK3-BackportNext
2018-11-26 18:56:51 +00:00
Monster Iestyn
d824e05a6f
Merge branch 'master' into next
2018-11-25 20:39:17 +00:00
mazmazz
c91b2b4456
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
TehRealSalt
d3fb778a52
Keep track of the place SPB is following
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This makes it so that if the SPB'd person is passed, then the person who's getting SPB'd won't get the increased item odds for the weird feedback loop.
2018-11-24 20:41:17 -05:00
Nev3r
34c472dfb7
Merge branch 'PK3-Backport' into 'PK3-BackportNext'
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Pk3 backport
See merge request Nev3r/SRB2!1
2018-11-24 06:02:19 -05:00
Nev3r
623c7097f1
Backported PK3 support to 2.1
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Hopefully I'm not missing anything.
Signed-off-by: Nev3r <apophycens@gmail.com>
2018-11-23 16:58:16 +01:00
TehRealSalt
9bec65ca03
Franticized items for 2nd place VS SPB'd 1st
2018-11-22 23:38:54 -05:00
TehRealSalt
193941945e
The motherload: all of my Lua is hardcoded
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This took like 6 straight hours of work, never ask me for anything ever again
2018-10-29 05:00:08 -04:00
Sal
ec80cfc3d2
Merge branch 'new-spb' into 'master'
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New SPB
See merge request KartKrew/Kart!56
2018-10-24 16:04:29 -04:00
Sal
5a6524fc93
Merge branch 'some_scaling_stuff' into 'master'
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Two scale things I noticed.
See merge request KartKrew/Kart!51
2018-10-24 16:01:39 -04:00
TehRealSalt
71452edda2
Merge branch 'master' into new-spb
2018-10-19 17:45:06 -04:00
toaster
df4e12ac15
No more whack-a-mole (not 100% certain all of these are correct, please check the diff closely before reinstating plusone sal)
2018-10-19 21:53:02 +01:00
TehRealSalt
2ae44ab10e
New SPB
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May not make it to R1, but oh well
2018-10-18 04:43:50 -04:00
TehRealSalt
c4a249366c
Merge branch 'master' into no-spectate-griefing
2018-10-16 16:38:35 -04:00
TehRealSalt
0717db3f31
Prevent spectate griefing
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If the player count dips below what was stored on the start of the last lap, then don't do time over so that someone can't just spectate at the end of a race out of rage. Y'all are assholes :V
2018-10-15 18:41:34 -04:00
toaster
1142fddc71
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_plus_rain
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# Conflicts:
# src/d_netcmd.c
# src/d_netcmd.h
# src/g_game.c
# src/p_floor.c
# src/p_user.c
# src/r_data.c
# src/r_data.h
# src/v_video.c
2018-10-14 21:52:05 +01:00
Monster Iestyn
afd62ec071
Merge branch 'master' into next
2018-10-09 22:55:55 +01:00
toaster
2ad2cbcc0a
Weather is already run client-side. What if we ran it render-side, for major performance gains? This commit will answer all your questions - and more!
2018-10-07 15:00:58 +01:00
toaster
dd5247811f
Experimental: Making the ghetto waypoints we have right now their own mobj list in order to make them slightly less bullshit
2018-09-29 20:28:27 +01:00
mazmazz
f307c6d1b6
Line exec trigger netsync: Save var2s in addition to vars
2018-09-17 14:13:31 -04:00
Monster Iestyn
128e5fd2bb
Make sure that T_MarioBlockChecker is synced in netgames, so that the textures of Mario Blocks can change when there are no more items
2018-09-14 21:01:07 +01:00
toaster
0b65b7a009
Fixed Encore remappings not being loaded when joining mid-netgame.
2018-08-12 11:20:53 +01:00
toaster
d582a9dd97
Encore mode - a fresh take on mirror mode!
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* Palette remaps.
* Branding.
TODO:
* Doesn't work in GL. (Mostly.) I have SOME ideas on how to tackle this, but...
* Transmaps are broken in Encore for some reason.
* I tried to make in-level colormaps shimmy over, but it didn't quite work, so I commented it out and only semi-fixed it.
2018-07-23 23:50:41 +01:00
TehRealSalt
08066c1cf4
Map reset timer
2018-07-21 15:54:05 -04:00
Sryder
a7ea4db50d
Merge branch 'master' into sonicitems
2018-07-06 23:33:54 +01:00
toaster
3d5ee263e0
Fix a crashy oversight in the archiving!
2018-07-06 23:18:18 +01:00
toaster
da7407b6ad
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into sonicitems
2018-07-06 20:40:47 +01:00
Sryder
47230e69c5
Always send gamestate to joiners.
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It's cut down already outside of levels, needed to stop Lua sending mobj references during intermission though.
This is needed because in the past there was a separate way to send player information to joiners that has since been removed. Meaning player information is always desynched for joiners during anything but levels.
2018-07-06 20:25:13 +01:00
TehRealSalt
cbcd2cbb07
WANTED recalculates on hit, tons of spectator changes
2018-07-03 21:12:25 -04:00
TehRealSalt
d4c5a92c7b
WANTED
2018-07-01 04:36:09 -04:00
toaster
2efe86e387
* AN OPPORTUNITY FOR GAMETYPE CHANGES ON THE VOTE SCREEN!
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* Super important to allow dedicated servers to continue forever without needing to add Terminal.
* To facilitate understanding, add gametype dog-ears to the vote screen!
* To do the above, add V_DrawDiag! Works in GL, too!!
* Unrelated shit!
* Fix a buffer overrun in the randmapbuffer!
* Disable spectating in splitscreen... Not 100% sure, but in 2p battle, if you spectate, you just lose one balloon and respawn...
* Improve all the string drawing functions' behaviour - both with being SLIGHTLY clipped by the edge of the screen, and when confronted with drawing off the base 320*200 internal area
2018-06-28 15:47:56 +01:00