James R
745f4b6492
Use the pull request repo, branch and commit
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srb2win-jameds:appveyor-exename-0a41f77a2.exe
2020-01-23 19:58:26 -08:00
Jaime Passos
2f5254b468
I don't know why this happened
2020-01-24 00:35:51 -03:00
James R
0a41f77a22
Well I'm an idiot
2020-01-23 18:55:25 -08:00
Jaime Passos
17f4ba7219
st_translucency went missing in here for... reasons...
2020-01-23 23:52:11 -03:00
Jaime Passos
6b709386cf
fix corona compiling lol
2020-01-23 23:41:09 -03:00
Jaime Passos
f89191c6cf
Menu organisation
2020-01-23 23:15:27 -03:00
James R
a5d62ef3bb
Put the abbreviated commit hash in the EXENAME for AppVeyor
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srb2win-master-003f3769d.exe
2020-01-23 18:10:31 -08:00
Jaime Passos
6f2635d4c1
bye
2020-01-23 23:09:53 -03:00
James R
12da266baa
Put branch name and commit hash in EXENAME for AppVeyor builds
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srb2win-master-003f3769dfc531eae0071c07e45803c17fd53460.exe
2020-01-23 18:01:59 -08:00
Louis-Antoine
7f48cc9ed5
Split open() into open() and openlocal()
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open() for normal, consistency-friendly reading,
openlocal() for writing and local reading.
2020-01-24 02:47:51 +01:00
Jaime Passos
2cdd40ffdb
I LOVE MENU CODE!
2020-01-23 22:38:54 -03:00
Jaime Passos
9b927e7600
Fix warnings around load_shaders
2020-01-23 22:30:36 -03:00
Jaime Passos
40d9b7f34b
Wait.
2020-01-23 22:24:35 -03:00
James R
70bcf59bd6
Fix implicit operand because GLSL is a goof or such
2020-01-23 17:22:02 -08:00
Jaime Passos
33152ee6fa
Restore some model lighting code that went gone in the shaders code
2020-01-23 22:02:18 -03:00
Jaime Passos
5d3d031db3
Fix the gl_leveltime problem, I guess.
...
This is probably superfluous.
2020-01-23 21:25:54 -03:00
Jaime Passos
a37a028e81
Delete USE_PALETTED_TEXTURE again
2020-01-23 20:21:13 -03:00
Jaime Passos
2d4945d558
Update copyright text
2020-01-23 20:12:15 -03:00
Jaime Passos
4a8340cd4a
Fix view aiming / shearing
2020-01-23 19:44:46 -03:00
Jaime Passos
5bda98764a
towards
2020-01-23 19:17:05 -03:00
James R
128f0757b6
Semantics
2020-01-23 13:57:39 -08:00
Louis-Antoine
a04004071b
Do not spam player quit net commands
2020-01-23 19:59:41 +01:00
Louis-Antoine
bb157866b7
Ignore disconnected players in tag gametypes
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Disconnected players do not become IT at round start.
If all non-ITs are disconnected, the round ends.
If all ITs are disconnected, one of the non-ITs
becomes IT, or the round ends if in Hide & Seek.
2020-01-23 19:58:13 +01:00
Louis-Antoine
f98be013ea
Do not protect non-IT players in tag gametypes
2020-01-23 18:52:16 +01:00
James R
a127045d98
Don't set controls to keys out of array bounds
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Shout-out to TAG's config that somehow had
`setcontrol2 "custom3" "KEY931926528"`, cuasing the game to crash only in
Splitscreen.
2020-01-22 22:19:00 -08:00
Louis-Antoine
6d42930c8e
Update Lua I/O support to 2.2
2020-01-22 23:08:57 +01:00
Bartu İnce
15ecc1358a
no message
2020-01-22 22:08:08 +01:00
Bartu İnce
5d32334164
"page x of y"
2020-01-22 21:57:28 +01:00
Bartu İnce
15f1636be5
Extra emblems display, take 2.
2020-01-22 21:52:15 +01:00
Bartu İnce
2337393211
Added support for 10+ emblem hints
2020-01-22 18:53:17 +01:00
Louis-Antoine
f07b432df4
Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil
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The old name made it really easy to accidentally read
R_IsPointInSubsector as R_PointInSubsector, and anyway it
didn't even make sense...
2020-01-22 16:58:57 +01:00
Louis-Antoine
93ac266be1
Fix missing declaration
2020-01-22 04:01:06 +01:00
Louis-Antoine
a997683d1c
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body
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# Conflicts:
# src/g_game.c
# src/p_setup.c
2020-01-22 03:57:22 +01:00
Louis-Antoine
8dbd4794c1
Teleport disconnected players to starpost if they fall in a pit
2020-01-22 03:20:27 +01:00
Louis-Antoine
7d615ed94b
Refactor player spawning code a little
2020-01-22 03:19:15 +01:00
Louis-Antoine
08589dcd96
Give flashing tics to disconnected players and prevent drowning
2020-01-22 03:14:44 +01:00
Louis-Antoine
bb74b090cb
Ignore players towards exit count 30 seconds after their disconnection
2020-01-22 03:11:05 +01:00
Louis-Antoine
c2682ac1b6
Let clients rejoin the server without losing their status
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This is accomplished by simply preserving
the player's body after disconnecting.
Bodies will despawn after the number of minutes
specified by the "rejointimeout" console variable (float).
A value of 0 disables the feature completely.
Clients rejoining are identified by their IP address,
and may rejoin even if the server is full or joins are disabled,
for as long as their body remains.
From a technical standpoint, when the user disconnects,
the player they were controlling does not leave,
the underlying player_t just keeps working normally,
except it does not receive any input anymore.
When the user reconnects, they are simply "relinked"
to their player_t.
Those "soulless" players can be identified through
their "quittime" field, which is the number of tics
elapsed since the user disconnected, or zero
if still connected. "quittime" is exposed to Lua.
2020-01-22 03:05:08 +01:00
James R
f906a7bcce
Actually actually match the old behavior and check existing levelflats in P_AddLevelFlatRuntime BRUH
2020-01-21 16:47:47 -08:00
SteelT
003f3769df
Merge pull request #447 from ConfusionAlphaX/local-resynch-fix
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Fix title screen broken when leaving during resynch
2020-01-21 19:09:15 -05:00
James R
08ba4ece8e
Don't check "Too many flats in level" with P_AddLevelFlatRuntime
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Also moved the debug down in case anyone uses that.
2020-01-21 15:35:07 -08:00
James R
4e5644335a
Revert "Fix Ploadflat closing the game with "Too many flats in level" error message"
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This reverts commit 51c7074247 .
2020-01-21 15:35:07 -08:00
James R
ed6ca997e2
Sonic is dead again
2020-01-21 12:24:24 -08:00
James R
47b0381c99
Reorder Sonic's ass so the OpenGL wipe doesn't see garbage
2020-01-21 12:23:34 -08:00
James R
ad88e8793e
(BRUH MOMENT) activettscale was -1, so do recache after it's set
2020-01-21 12:21:18 -08:00
Zwip-Zwap Zapony
d1c7b9a4a8
Separate "turnmultiplier"s for splitscreen players
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This fixes player 2 using player 1's "cam_turnmultiplier"
instead of player 2's "cam2_turnmultiplier"
2020-01-21 14:53:05 +01:00
James R
99ad30796c
Trim the trailing zeros off floats for cvars
2020-01-20 23:14:26 -08:00
James R
c26ed0db5a
Remove unnecessary optimization
2020-01-20 15:36:27 -08:00
James R
3fb54559ed
Merge branch 'gl-dropshadows' into 'next'
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OpenGL drop shadows
See merge request STJr/SRB2!703
2020-01-20 16:52:40 -05:00
Zwip-Zwap Zapony
f7718ea1dc
Fix "cam2_turnmultiplier"
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In splitscreen stuff, player 2's "cam2_turnmultiplier" implementation
was wrong compared to player 1's "cam_turnmultiplier"
This commit makes player 2's multiplier work just like player 1's does
2020-01-20 16:14:20 +01:00