Wolfy
1d1b1514b4
Remove stupid dumbfuck #ifdefs
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WHY THE FUCK DID THESE BREAK IT AAAAAAAAAAAAAAAAAAA
2020-04-07 05:24:38 -05:00
Latapostrophe
0505a6f0cc
fix rewind, fix sound local sound playing in freecam
2019-09-09 22:15:50 +02:00
wolfy852
9ac41cca73
Merge remote-tracking branch 'remotes/pub/next' into v1
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# Conflicts:
# src/d_netcmd.c
# src/r_main.c
# src/v_video.c
2019-05-12 03:40:02 -05:00
wolfy852
2222738e1c
Merge remote-tracking branch 'remotes/srb2pub/public_flatsprite' into next
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# Conflicts:
# src/d_netcmd.c
# src/doomdef.h
# src/doomstat.h
# src/f_finale.c
# src/g_game.c
# src/hu_stuff.c
# src/m_menu.c
# src/p_spec.c
# src/p_user.c
# src/r_main.c
# src/r_things.c
# src/s_sound.c
# src/v_video.c
# src/y_inter.c
2019-05-06 22:40:12 -05:00
TehRealSalt
f1f664e9b1
Merge v1
2019-05-02 01:36:19 -04:00
James R
6a5bb9f23f
Add a "-noaudio" parm to cover "-nomusic" and "-nosound"
2019-04-18 23:50:29 -07:00
TehRealSalt
a3d2b48329
Fix up more stuff
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Now in a mergable state
2019-04-18 12:20:13 -04:00
TehRealSalt
089be795a2
Huge splitscreen refactor
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Did not get to finish all refactoring or even compile this, I'll continue later
2019-04-18 03:08:11 -04:00
fickleheart
25ff05fdd0
Add demo rewinding
...
Preview is fairly basic, and only shows players
rewinding. Full state is restored via reloading
the replay and jumping to the timestamp once
the rewind is done.
2019-04-06 14:51:00 -05:00
fickleheart
f60e92aa70
Move public demo vars to a single struct
2019-03-24 21:32:15 -05:00
mazmazz
bdb9e8cfda
When resetting volume on same music, make it fade instead of a hard change
2019-03-13 23:55:30 -04:00
mazmazz
2c823703f9
When changing to same music, reset the internal volume
2019-03-13 23:41:35 -04:00
fickleheart
b028f33455
Prevent music changes from playing when unfocused
2019-03-11 21:48:29 -05:00
James R
b91701c948
Miscellaneous window de-focus options
...
Music pausing is now optional.
Sounds may be paused--on by default.
The game itself being paused in off-line mode is now optional.
(showfocuslost now loads from config.)
2019-03-11 14:57:11 -07:00
TehRealSalt
a1daaf339b
Redone credits for joiners in a less stupid way, + redone start ambience in a less stupid way
2019-01-10 01:03:53 -05:00
TehRealSalt
171faa4ab4
Fix Music toggle trying to play a non-existent song in Kart
2019-01-09 21:13:06 -05:00
TehRealSalt
5be9f9e2d4
Add MUSICDEF lump for defining custom songs & replacing existing songs
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Very rudimentary at the moment, but it's workable
2019-01-09 21:00:45 -05:00
TehRealSalt
09da50000e
Merge branch 'next' into music-credits
2019-01-09 03:08:20 -05:00
SeventhSentinel
9365f7f235
Minor touchups/cleanup
2019-01-04 16:47:03 -05:00
SeventhSentinel
74aba46823
In-game music credits
2019-01-04 04:44:55 -05:00
mazmazz
2326a58bc7
Merge remote-tracking branch 'public-gl/master' into public-musicplus-core
2019-01-01 10:41:40 -05:00
SeventhSentinel
d9a3b37e30
Add a mapobjectscale global
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Should be no different than it was before, now it's just less tedious to type :V
2018-12-12 21:55:59 -05:00
TehRealSalt
e1c71f652d
Fixes to merge process
2018-11-29 10:07:35 -05:00
TehRealSalt
4507ee18fd
Merge remote-tracking branch 'srb2public/next' into merge-next
2018-11-29 08:49:50 -05:00
Steel Titanium
c971171cd2
Last minute changes.
2018-11-26 00:24:11 -05:00
Steel Titanium
77d12473ae
Take the command line params into account
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Really I'm just making it return early if either of the parms are used.
2018-11-25 22:39:11 -05:00
Steel Titanium
c031801daa
Add newline to end of file
2018-11-25 14:24:50 -05:00
Steel Titanium
157502310f
Save sound toggles to config
2018-11-25 14:22:52 -05:00
toaster
3cbf6962d3
Sound volume distance indication now scales with mapheader scale.
2018-11-25 13:30:43 +00:00
mazmazz
c91b2b4456
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
TehRealSalt
a8b57e6f0d
Title demos don't interrupt the music
2018-11-13 21:01:59 -05:00
TehRealSalt
e9a432f7d0
Merge branch 'sfx-clean'
2018-11-12 04:26:02 -05:00
TehRealSalt
339a2a6ee6
Clean-up of unused/removed sfx, replacement of the last remaining Mario sfx, and new sfx in some spots
...
- Replaced eggitem landing sfx
- Replaced banana landing sfx
- Replaced item tossing sfx
- Replaced item clashing sfx
- Added sfx for drift spark tier changing
- Added sfx for brake drifting
- Reverted Mario Mode sound replacement back to vanilla
2018-11-11 17:30:30 -05:00
Sryder
9350721d12
Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into nextmerge
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# Conflicts:
# src/d_main.c
# src/d_main.h
# src/d_netcmd.c
# src/doomtype.h
# src/hardware/hw_md2.h
# src/p_user.c
# src/r_splats.h
# src/s_sound.c
# src/s_sound.h
# src/screen.c
# src/sdl/i_system.c
2018-11-10 21:14:53 +00:00
TehRealSalt
c7b0df8172
Merge remote-tracking branch 'srb2public/next'
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(Huge change: NO_MIDI is now a define, simply because that makes it easier for me to resolve merge conflicts if I can see the original code and the new code. Also means that people who REALLY miss MIDI can compile & fix it themselves :P)
2018-11-07 16:15:14 -05:00
TehRealSalt
fc156e6fb5
Preface with splitscreen checks
2018-10-29 05:26:17 -04:00
TehRealSalt
95875289b8
- Reduce volume reduction
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- Don't apply to sounds without an origin mobj
2018-10-25 22:53:58 -04:00
TehRealSalt
5ebd3119da
Divide sound volume by number of local players
2018-10-23 20:53:05 -04:00
mazmazz
82e60f806e
Merge remote-tracking branch 'steeltitanium/music-clean' into test-public-music-cleanup
2018-10-19 23:56:56 -04:00
mazmazz
bf93dace76
Merge remote-tracking branch 'public-gitlab/master' into public-music-cleanup
2018-10-19 22:04:26 -04:00
Sal
dbf7096d27
Merge branch 'nextmerge_plus_rain' into 'master'
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Next-merge plus rain
See merge request KartKrew/Kart!41
2018-10-16 16:36:18 -04:00
TehRealSalt
430a5dfcc1
Default sound channels
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Now that we figured out that the sound cut-outs were due to a race condition and not this option, I feel content putting it with these other engine tweaks.
2018-10-16 13:26:03 -04:00
TehRealSalt
9891080360
Give engines SF_TOTALLYSINGLE, and bug-fix it so that it can work like a flag
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Sryder's request
2018-10-16 12:30:47 -04:00
toaster
1142fddc71
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_plus_rain
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# Conflicts:
# src/d_netcmd.c
# src/d_netcmd.h
# src/g_game.c
# src/p_floor.c
# src/p_user.c
# src/r_data.c
# src/r_data.h
# src/v_video.c
2018-10-14 21:52:05 +01:00
Sryder
4132b39b9a
Add an int to I_PlaySound to tell an interface which channel number SRB2 is using.
...
I've voided this out on other sound interfaces than SDL Mixer ones because I'm both not sure whether they need it, and not sure how to make them work with it if they do.
2018-10-13 23:01:11 +01:00
Steel Titanium
7428fb991c
Remove the condition in restartaudio command.
...
No longer needed as S_RegisterSoundStuff will return early if in
dedicated mode.
2018-10-11 20:11:37 -04:00
Steel Titanium
9b8b5ea57c
Move commands and console variable into s_sound.c
2018-10-11 16:29:43 -04:00
mazmazz
67e89f9425
MP Core s_sound: I_FadeSongFromVolume call fix (buildbots)
2018-09-19 19:46:57 -04:00
mazmazz
85e028c1bf
MP Core s_sound: Mixed D+C fix (buildbots)
2018-09-19 19:19:18 -04:00
mazmazz
32c48af258
MusicPlus Core (positioning and fading) 2.2 -> 2.1 backport
2018-09-18 10:22:17 -04:00