Wolfy
fb976ab26c
more quad stuff
2017-12-11 00:12:38 -06:00
Monster Iestyn
75bc76e9b4
Remove all traces of "srb2.wad" support, since it is no longer needed now that srb2.pk3 is the IWAD (...IPK3?). srb2.wad cannot exactly be a pk3 file after all.
...
Additionally, rename any remaining "srb2.srb" to "srb2.pk3" in the main source code files. Not sure whether to bother dealing with srb2.srb/srb2.wad mentions in project files for now.
2017-12-07 18:26:12 +00:00
wolfy852
732cef777f
Merge in battle, unfuck the code
2017-11-21 01:23:06 -06:00
toaster
605e51f6f3
Merge branch 'more_about_menus' into 'master'
...
More about menus
Closes #72
See merge request STJr/SRB2Internal!122
2017-11-02 16:31:51 -04:00
toaster
927e74e406
Merge branch 'FileManagement' into 'master'
...
File management - PK3 support.
See merge request STJr/SRB2Internal!121
2017-11-02 16:27:54 -04:00
Monster Iestyn
bfca420f47
Merge branch 'master' into gametype-strings
2017-10-30 21:34:16 +00:00
Sryder13
e6ed15c066
Separate music from sound.kart so it can be added properly
2017-10-25 20:38:43 +01:00
toasterbabe
3a96c507a2
* Made PK3s fail the music lump check, because... that method of checking doesn't really work with it.
...
* Improve the output of listwad to identify unimportant, non-networked files. https://cdn.discordapp.com/attachments/237467298590490625/371314970002063370/srb20044.png
* Fixed mainwads being one too high due to the removal of rings.dta.
2017-10-21 16:18:28 +01:00
toasterbabe
50d6208913
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into FileManagement
2017-10-21 14:28:44 +01:00
toasterbabe
8372bde91b
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into more_about_menus
2017-10-18 21:02:50 +01:00
TehRealSalt
5fe2f4928f
Merge remote-tracking branch 'refs/remotes/srb2public/next' into zarrotsu
...
# Conflicts:
# src/doomdef.h
# src/sdl/i_main.c
# src/sdl/i_video.c
# src/y_inter.c
2017-10-17 15:53:34 -04:00
wolfy852
93584f6811
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal into FileManagement
2017-10-07 14:52:40 -05:00
Monster Iestyn
302d0425e0
Incinerated WinCE
2017-09-29 23:25:34 +01:00
Monster Iestyn
23d28e6b8c
Gutted the GP2X
2017-09-29 22:27:08 +01:00
Monster Iestyn
7481ffef2a
Wiped out Wii (and Wii Linux)
2017-09-29 21:03:28 +01:00
Monster Iestyn
41ae71db4a
postponed PSP
2017-09-29 20:34:16 +01:00
Monster Iestyn
9c6e739005
PS3 was deposed
2017-09-29 20:12:57 +01:00
Monster Iestyn
5a16c39af0
XBOX was eXecuted
2017-09-29 19:27:17 +01:00
Monster Iestyn
f4e535a64d
Burned Dreamcast port at the stake
2017-09-29 18:19:34 +01:00
Monster Iestyn
de4ea022c0
Merge branch 'public_next'
2017-09-29 17:23:47 +01:00
toasterbabe
295b100df4
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into more_about_menus
...
# Conflicts:
# src/m_menu.c
2017-09-27 14:43:09 +01:00
Nevur
77d7b1495c
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into FileManagement
2017-09-24 14:52:41 +02:00
toasterbabe
5bd71970ad
Make chat visible in the evaluation gamestate.
2017-09-18 21:38:51 +01:00
Monster Iestyn
900bab9b13
Fix includes for SDL 1.2-only ports' files
2017-09-14 21:15:38 +01:00
Nevur
4aed951bd8
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into FileManagement
...
# Conflicts:
# src/r_things.h
# src/w_wad.h
2017-09-04 22:32:11 +02:00
yellowtd
519414b215
Merge branch 'master' into titlemap
2017-08-22 19:07:32 -04:00
Nevur
8b64a6eef3
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into FileManagement
2017-08-08 10:41:33 +02:00
Nevur
bb3365a904
We use srb2.pk3 instead.
2017-08-08 10:39:25 +02:00
toasterbabe
780f9b1645
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
...
# Conflicts:
# src/hardware/hw_md2.c
2017-08-07 20:36:14 +01:00
Monster Iestyn
f3b7d2f89e
Merge branch 'opengl-improvements' into 'master'
...
OpenGL improvements
See merge request !99
2017-08-07 15:06:16 -04:00
TehRealSalt
a813506b8f
Clean whitespace
2017-08-06 23:47:39 -04:00
TehRealSalt
e24b8b917a
Merge remote-tracking branch 'refs/remotes/origin/master' into save-mode
2017-08-06 01:19:33 -04:00
toasterbabe
0a1e055ba1
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
...
# Conflicts:
# src/m_menu.c
2017-08-05 22:13:14 +01:00
Monster Iestyn
15a1112218
Merge branch 'master' into opengl-improvements
2017-08-05 21:08:48 +01:00
Monster Iestyn
2e2b71da92
Merge branch 'addfile_menu' into 'master'
...
Add-ons menu
Does what it says on the tin! Very pretty. Would like help testing in filesystems that are not Windows, although I've recieved assurances from Sryder that since it's based on the same filesrch code, it should work cross-platform. Just want to confirm it works, though.
Also, M_* is whitelisted lumpname too.
root/!LatestSRB2Files/srb2win_branch_addfile.exe, requires new patch.dta.
See merge request !92
2017-08-05 16:05:12 -04:00
TehRealSalt
9d17466d99
Added lastmaploaded to replace the lastmapsaved check
...
This allows saving in special cases where you can go to a map that
doesn't save, and then back to the map you saved on (see: SUBARASHII
special stages), while still preventing you from killing your lives by
repeatedly retrying in said map.
Kept lastmapsaved just in case. Can be removed if deemed unnecessary.
2017-08-03 20:27:31 -04:00
Monster Iestyn
025891d2aa
Merge branch 'master' into gametype-strings
2017-07-25 19:10:38 +01:00
toasterbabe
3186d6a4e4
* An improved Multiplayer menu.
...
* If NONET, the Multiplayer option on the main menu leads directly to the Splitscreen menu, which also includes player 1/2 setup under this circumstance.
* A mechanism to save player name, skin and colour as defaults to config.cfg.
2017-07-25 18:34:13 +01:00
Monster Iestyn
100422e1ce
Merge branch 'master' into opengl-improvements
2017-07-02 16:42:40 +01:00
Nevur
677c1045a1
The sprites stuff is changed now.
...
-PK3 loadtime drastically reduced, even for very big files.
-Looks for srb2.pk3 now instead.
-"flipped the switch" for sprites.
2017-06-25 23:04:51 +02:00
Monster Iestyn
a4cd7b7f38
Added the Gametype_Names array and G_GetGametypeByName for ease in converting gametype nums to strings and vice versa
...
gametype_cons_t is now initialised using the Gametype_Names array, like how Color_cons_t is initialised using Color_Names
2017-06-25 17:28:07 +01:00
Monster Iestyn
7d82ac406e
whoops forgot to change these two
2017-06-24 19:27:29 +01:00
Monster Iestyn
b2941087de
Move all the leftovers of the "title" print code into D_Titlebar, since it's only used by DOS now
2017-06-24 18:39:17 +01:00
Monster Iestyn
9d24186ecd
Removing D_SRB2Main's OS2 window title code
...
"pmData" was originally declared in the files in the (non-SDL) OS2 source subfolder, last known to be present in Demo 4.1's source code ...said folder has not been around for over a decade, so this would definitely fail to compile if you tried compiling for OS2 without SDL anyway
2017-06-24 18:27:43 +01:00
Monster Iestyn
d263c4fcd4
Remove unused static vars in d_main.c (and remnants of some of them)
2017-06-24 18:15:06 +01:00
Nevur
19c46f3732
More PK3 work.
...
-Removed code duplicity on map resource reading.
-Fixed all known PK3-related bugs so far except for the ones mentioned below.
Issues:
-Blockmap and reject matrix still aren't loaded yet when using a map WAD.
-Palettes and colormaps aren't loaded (by extension, TRANS tables might not work either).
2017-05-18 21:13:18 +02:00
toasterbabe
b864e45487
Added reset for titlemap (and other title attribute) changes so that the title screen never ends up being some half-formed hybrid
...
Also because I could I added it for intro changes too
2017-05-14 16:45:08 +01:00
yellowtd
13c748531f
bootmap
...
(+indentation fix)
2017-05-12 20:48:20 -04:00
toasterbabe
dd57e47574
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into titlemap
...
# Conflicts:
# src/r_main.c
2017-05-08 23:58:44 +01:00
toasterbabe
308503d5b8
Little polish things I forgot to tweak.
2017-05-05 16:53:17 +01:00