TehRealSalt
9cb834b004
Capsule counter, map change when spawning capsules mid-game
2019-09-24 11:24:01 -04:00
TehRealSalt
e84c618da8
Rudimentary Record Attack support
2019-09-24 07:17:05 -04:00
TehRealSalt
74552f9ee5
Merge branch 'master' into targets
2019-09-24 05:05:08 -04:00
TehRealSalt
7b484e9d75
Merge branch 'master' into versus-record
2019-09-24 02:47:00 -04:00
TehRealSalt
cb355e7e8f
Merge branch 'master' into new-springs
2019-09-24 02:46:35 -04:00
Sal
002eecea47
Merge branch 'maps-pk3' into 'master'
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Use maps.pk3
See merge request KartKrew/Kart!173
2019-09-24 02:46:10 -04:00
TehRealSalt
60b0df0330
Did not mean to commit this eons ago... :V
2019-09-24 02:01:27 -04:00
TehRealSalt
7cfcb2f61a
Don't select items in the air or with the Ambush flag for overtime
2019-09-24 02:00:27 -04:00
TehRealSalt
3321b68fbb
Merge branch 'master' into versus-record
2019-09-23 21:29:08 -04:00
TehRealSalt
f75392109d
Forgotten include
2019-09-23 21:28:45 -04:00
Sal
3eef46b06c
Merge branch 'showhud' into 'master'
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Treat ping and FPS counters like HUD
See merge request KartKrew/Kart!168
2019-09-23 20:32:27 -04:00
TehRealSalt
45fd60a4ab
Master Server scary
2019-09-23 20:26:47 -04:00
TehRealSalt
e502a74a3f
Use memset
2019-09-23 20:19:57 -04:00
TehRealSalt
8dc946e6bb
Yup, 1 more batch of magic numbers
2019-09-23 09:02:23 -04:00
TehRealSalt
53848bd5fa
commit throwdir fix
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I did a bunch of other demo-related cleanup in this branch so I'm throwing it in here too
2019-09-23 08:51:49 -04:00
TehRealSalt
a46036e489
Last few magic numbers I could find
2019-09-23 08:50:59 -04:00
TehRealSalt
9072f233eb
Remove a few more magic numbers
2019-09-23 08:31:36 -04:00
TehRealSalt
38bb44e732
Separate into k_pwrlv.c, add defines to reduce amount of magic numbers
2019-09-23 08:26:42 -04:00
TehRealSalt
9e587f4d0d
Put prints behind CONS_Debug
2019-09-23 07:26:36 -04:00
TehRealSalt
77aeb4663b
Merge branch 'master' into versus-record
2019-09-23 07:03:56 -04:00
TehRealSalt
932f8a1f61
Update demos to save power levels
2019-09-23 07:03:00 -04:00
TehRealSalt
4054c4ad11
Merge branch 'master' into new-springs
2019-09-23 06:37:47 -04:00
TehRealSalt
bc7673f2da
Update Spring Shells, add color modulo check
2019-09-23 06:29:30 -04:00
TehRealSalt
594e1cb41a
rotate flag applies to all springs
2019-09-23 03:48:50 -04:00
TehRealSalt
9d8cb5247a
Special effects!
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Tire grease waves, colored stars
2019-09-23 03:15:08 -04:00
TehRealSalt
54066cc9fc
compile
2019-09-22 22:44:15 -04:00
TehRealSalt
b8a752e40a
Merge master
2019-09-18 21:47:11 -04:00
TehRealSalt
9e17484c7f
OGL flipped skies
2019-09-18 21:22:50 -04:00
TehRealSalt
20663affc0
Flip sky direction
2019-09-18 19:46:59 -04:00
TehRealSalt
47da526313
Use texture names instead of predesignated sky numbers
2019-09-18 19:29:28 -04:00
TehRealSalt
5023abd279
Blue springs are Chaotix strong, grey springs are stronger & have diagonal/horizontal types, spring doomednums are reorganized
2019-09-18 02:26:14 -04:00
Sal
c7ed907e81
Merge branch 'rings_slopechange' into 'master'
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Slippery Slopes
See merge request KartKrew/Kart!161
2019-09-17 00:47:53 -04:00
TehRealSalt
22ccce6f24
Modify angle offset with your speed vs the spring's speed
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Blue springs will send you more at a reflected momentum angle, while red springs will send you more straight
2019-09-16 20:47:13 -04:00
TehRealSalt
26e34a1fa1
Use maps.pk3
2019-09-16 03:04:26 -04:00
TehRealSalt
b174f15260
Waiting for the roulette gives you Orbinaut x3 instead of just one
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Should reduce the amount of waiting, and make banana vs orbis more of a decision
2019-09-15 23:40:50 -04:00
TehRealSalt
88578f0534
Moving capsules
2019-09-15 23:36:55 -04:00
TehRealSalt
1ef09699d1
Functional gameplay
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- Capsules get spawned in the proper scenarios
- Level ends when all capsules are busted
- Time gets used on the leaderboard instead of score
Also split a handful of Battle code into k_battle.c. Lots of other code could probably get moved here later
2019-09-15 20:19:48 -04:00
TehRealSalt
2648e5d3de
Fix the inner capsule sides not moving outward
2019-09-15 17:33:49 -04:00
TehRealSalt
cd65381abc
Add another file to handle Kart item collision functions, now items can damage anything with MF_SHOOTABLE
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Now this code won't make me pull out my hair. Could possibly be enhanced by using a function or define to handle the big copy-pasted tmthing/thing switch blocks in p_map, but for now I'm way happier.
As a result, Battle capsules are now destructible.
2019-09-15 17:25:33 -04:00
TehRealSalt
b39482d721
Lua port of the capsule visual
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No item collision or gameplay at all yet
2019-09-15 04:51:45 -04:00
TehRealSalt
5738071100
Horizontal/diagonal springs use all object's speed, instead of only players
2019-09-15 00:49:10 -04:00
TehRealSalt
16bd11f53f
Wrong var name
2019-09-15 00:32:58 -04:00
TehRealSalt
004bae45c5
Buff drift-steering during the grease period
2019-09-15 00:27:28 -04:00
TehRealSalt
0e35b65caa
Spring Bullshit, part (?)
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Who knows how many times I've had to rewrite this part but it FINALLY works properly for everything...
2019-09-14 23:47:08 -04:00
TehRealSalt
40c8081a1b
Grease part 3
2019-09-12 19:26:00 -04:00
TehRealSalt
97b09ba9c1
Grease part 2
2019-09-12 14:23:45 -04:00
TehRealSalt
56c9641488
Back to old thrusts
2019-09-12 02:18:07 -04:00
TehRealSalt
5fd6d86b41
Merge branch 'rings_slopechange' into greased-horizontals
2019-09-12 02:01:52 -04:00
TehRealSalt
d3f1b4f82c
Greased horizontals
2019-09-12 02:01:30 -04:00
TehRealSalt
d4d03f907b
Remove commented out code
2019-09-12 00:32:47 -04:00