James R
e8c84cb013
Splitscreen GP: timer is considered 000 for GAME OVERed players
2024-04-07 02:20:59 -07:00
Sally Coolatta
f224cf3dc7
SRB2 -> DRRR copyright in hud folder
2024-04-05 10:02:00 -04:00
James R
254597bece
Copyright fixup: James Robert Roman
2024-03-28 19:01:38 -07:00
AJ Martinez
dc31ae20c6
Input display: fix flipped vertical inputs when reading ticcmds
2024-03-18 19:56:02 -07:00
James R
ea5c589f18
HUD: adjust position of director controls
...
- Do not collide with player name
- Do not avoid colliding with lap number
- Lap number is still very readable even when it's
heavily obscured
2024-03-14 06:28:01 -07:00
AJ Martinez
2ef43f127e
Fix invisible / unresponsive profile control display
2024-03-10 22:12:15 -07:00
James R
79177f6aff
Power-ups: fix HUD not sliding away on tally
2024-03-08 17:53:07 -08:00
James R
bf41f3ec29
Input Display: slide with dialogue box
2024-03-02 00:22:44 -08:00
James R
bf65fb0cbf
Input Display: fade in quickly at level start
2024-03-02 00:20:30 -08:00
AJ Martinez
0052d15fc8
Improve analog handling and input display
2024-02-28 20:08:25 -07:00
James R
bc479321d0
Replace in-map input display with new graphics
2024-02-24 22:01:07 -08:00
James R
8f262aa390
Move input display code to K_DrawInputDisplay
2024-02-24 21:29:18 -08:00
James R
e06e0dcb3a
Battle: emerald win HUD polish
...
- Bigger
- Aligned to the Tally boxes
- Each emerald slides in one-by-one over the duration of
the Tally
- Flash after the final emerald slides into place
2024-01-22 16:42:29 -08:00
James R
f232647868
HUD: Battle rankings and GOAL (4P version) + 4P timer tweak
...
- 4P version only displays top 2 players
- Compared to 1P version, local player is not required to
be on the list
- Skull is displayed if any of the party members have
reached the point limit
- 4P timers reduced to just digits, in order to make space
for rankings
2024-01-12 06:53:42 -08:00
James R
a759626335
Battle: flash emeralds on screen when someone wins by collecting all 7
...
- Modifies netsave
2024-01-05 15:56:23 -08:00
Eidolon
2433d37d44
Switch from CPM to vcpkg
2023-12-15 02:49:15 +00:00
James R
1f3a9a4758
Splitscreen Director HUD; replace freecam HUD
2023-10-09 18:53:55 -07:00
James R.
36bbf08ab0
HUD: fix alignment of 2P level timer and power-ups
2023-10-03 21:28:34 -07:00
James R.
7b3010c93d
Fix many instances of splitscreen view number if there are duplicate displayplayers
...
- Avoid iterating displayplayers to find view number and
prefer R_GetViewNumber.
- Iterate over all matching displayplayers if necessary,
instead of stopping at the first match.
2023-10-03 21:28:33 -07:00
James R
34b65a7c59
Add K_TranslateTimer, get the correct timer value for time limit; use this function for splitscreen timer
2023-06-29 21:44:31 -07:00
James R
b91489bec2
Power-up HUD: use player color as colormap
2023-06-29 21:10:25 -07:00
James R
81dab762ff
Add power-up HUD
...
- Power-up icons are sorted by time remaining, most to
least, left to right
2023-06-29 19:37:22 -07:00
James R
299a8b707c
Add 2P and 3P/4P timer HUD variations
2023-06-29 19:27:36 -07:00