Commit graph

502 commits

Author SHA1 Message Date
toaster
0124e248ee ha ha ha how can i possibly describe this commit
Just wait for the MR, it won't be far behind.
2019-07-08 13:26:40 +01:00
MascaraSnake
9f666e125e Merge branch 'master' into thinkerlists
# Conflicts:
#	src/f_finale.c
#	src/p_enemy.c
2019-07-02 23:08:37 +02:00
toaster
e27a43f976 Improve rain/weather.
* Like Kart, remove cv_precipdensity.
* Like Kart, replace "Infinite" draw distance value with "None".
* Better thinker with more return optimisation.
* Better placement of thinking in rendering, to avoid ceiling-mounted sprite glitches.
2019-06-22 16:50:30 +01:00
MascaraSnake
faa43ea92d Merge branch 'master' into new-acz-minecarts 2019-06-17 20:43:21 +02:00
MascaraSnake
720d84f87f More incomplete minecart hardcoding 2019-06-13 21:45:30 +02:00
MascaraSnake
01adbfc495 Hardcoded the saloon door 2019-06-12 21:20:14 +02:00
MascaraSnake
67c3d87190 Hardcoded the new Snapper behavior 2019-06-10 20:32:50 +02:00
Nev3r
b0eef242e0 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into portals2 2019-06-10 18:14:03 +02:00
MascaraSnake
db6b94e7a7 Hardcoded the new Minus behavior 2019-06-10 17:42:37 +02:00
MascaraSnake
b8aac236f2 Hardcoded the Canarivore 2019-06-10 13:58:16 +02:00
Monster Iestyn
67392baae0 Merge branch 'public_next'
# Conflicts:
#	src/doomdef.h
#	src/hardware/hw_draw.c
#	src/m_misc.c
#	src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
2019-06-09 20:04:08 +01:00
MascaraSnake
91ecf9c380 Hardcoded train dust and steam spawner 2019-06-09 17:16:07 +02:00
MascaraSnake
6f7b77f650 Hardcoded train cameo 2019-06-09 13:48:07 +02:00
MascaraSnake
4910c213b2 Hardcoded wood debris 2019-06-09 12:27:09 +02:00
MascaraSnake
3653d5b46e Hardcoded the TNT barrels and proximity shell (using mazmazz's A_TNTExplode implementation from the minecart branch) 2019-06-09 10:51:33 +02:00
MascaraSnake
65d804e77d Hardcoded oil lamp 2019-06-08 15:50:01 +02:00
MascaraSnake
80f09c35bb Hardcoded dust devil 2019-06-08 09:51:46 +02:00
Nev3r
f92b3cbfdd Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into portals2 2019-06-07 13:11:51 +02:00
Nev3r
ae1e3630f8 Add visplane portal creation functionality and use it to replace the skybox rendering.
The skybox rendering process has been replaced with portals instead. Those are generated after the first BSP tree pass by looking for existing sky visplanes at the time, and their windows are used to define new portals.
The skybox portals are still incomplete and cause visual glitches when masked elements are involved.
2019-06-02 00:07:55 +02:00
Steel Titanium
2e8aae5d6a Merge branch 'next' into jimita-flashpals-on-screenshots 2019-05-25 19:37:17 -04:00
Monster Iestyn
36415b0050 Hardcode the bomb's explosion states, the dust object type and states, and the sprite prefixes for both 2019-05-23 21:51:58 +01:00
Monster Iestyn
a2e0c1998a Update hw_light.c
(though I'm not sure why we bother, since coronas have been disabled for a decade now)
2019-05-23 21:08:27 +01:00
Monster Iestyn
dc5d13da46 Merge branch 'steelt-acz-things-hardcode' into 'master'
Hardcode some ACZ things

See merge request STJr/SRB2Internal!220
2019-05-17 12:22:21 -04:00
Monster Iestyn
5e87ab4fa7 Merge branch 'public_flatsprite' 2019-05-16 16:00:24 +01:00
Monster Iestyn
04a8c9a283 Merge branch 'public_next' 2019-05-16 15:58:17 +01:00
Steel Titanium
ed6bd64014 Hardcode some ACZ things 2019-05-11 22:56:23 -04:00
Sryder
70ff9be419 No sprite billboarding on papersprites 2019-05-06 20:24:26 +01:00
Sryder
7792b48ea3 Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into public_flatsprite
# Conflicts:
#	src/p_user.c
2019-05-06 20:20:57 +01:00
Sryder
64fb7f90f0 Add a cvar for sprite billboarding, off by default. 2019-05-06 16:57:32 +01:00
Sryder
913d5dd595 OpenGL sprite billboarding
Should work on both normal and precipitation sprites.
Sprites that are split by lighting should work correctly.
2019-05-01 20:15:00 +01:00
Nev3r
09ff071656 Fixed more mobj thinker iterator oversights and removed all mobj thinker function checks
Mobjs got their own thinker list after all, and disappearing thinkers are automatically purged from their lists and sent to the limbo list.
So it's safe to assume all thinkers inside the mobj list must be mobjs.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 16:39:57 +02:00
Nev3r
345984a396 Fix mobj list iteration oversights.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 12:58:22 +02:00
Nev3r
baeda5060c Basic multiple thinker list implementation
Set up a main thinker list and a polyobject mover list to test things up. Works so far, networking as well.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 22:39:22 +02:00
Monster Iestyn
3d719a5fc3 added support for both horizontal and vertical flipping (not sure if complete or not atm, but I've done enough for tonight I think) 2019-02-13 22:40:48 +00:00
Monster Iestyn
f378ef1451 some more mucking about with function arguments (preparing for alpha/flip support adding particularly), also fixed a slipup I made when I first made HWR_DrawColumnInCache 2019-02-13 20:56:59 +00:00
Monster Iestyn
d097af50a1 split HWR_DrawPatchInCache into two functions: one for texture patches and one for everything else 2019-02-13 20:12:10 +00:00
Monster Iestyn
6da3914eca Turns out the consts ARE needed after all, also fix some other errors the compiler reported 2019-02-13 18:20:26 +00:00
Monster Iestyn
04d1313a8d blockmodulo and bpp do not need to be args of HWR_DrawPatchInCache 2019-02-13 17:27:20 +00:00
Monster Iestyn
65add2dc60 whoops, removed some variables I shouldn't have, so I've added them back 2019-02-13 16:52:51 +00:00
Monster Iestyn
01fd861deb Split the column caching code of HWR_DrawPatchInCache into a new function, HWR_DrawColumnInCache. This should make modifying the OpenGL caching code look a little less daunting, hopefully.
I also removed some "const"s for now, since I wasn't sure if they were needed or even correct to use or not here... if they're fine I could add them back later though.

(Note: I have not tested if this compiles yet)
2019-02-13 16:39:37 +00:00
mazmazz
81352aece1 WIP 20190101 merge
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
Jimita the Cat
6f72f69575 dumb 2019-01-02 01:01:57 -03:00
Jimita the Cat
2cc6a22d12 Add support for flashpals in screenshots 2019-01-02 00:41:52 -03:00
Digiku
1517c16c4d Merge branch 'MSVC-ARM' into 'master'
ARM and ARM64 support with MSVC toolchain

See merge request STJr/SRB2!412
2018-12-28 01:05:40 -05:00
Latapostrophe
1b8be7f1a4 Merge branch 'master' into SRB2-CHAT 2018-12-23 10:26:08 +01:00
Alam Ed Arias
e6cf509a84 More work to cleanup the ARM builds 2018-12-22 19:50:32 -05:00
Alam Arias
5765b3e034 Added ARM/ARM64 to whole vc10 sln
Added ARM/ARM64 to zlib, libpng
Added ARM/ARM64 to srb2dd/srb2sdl
2018-12-21 16:47:10 -05:00
mazmazz
c4939212dc Adjust vid.width floating point comparson for CHAT 2018-12-21 11:37:22 -05:00
Digiku
7920dbe4a8 Merge branch 'float_equal' into 'master'
Clear Float equal warnings

See merge request STJr/SRB2!383
2018-12-20 16:58:37 -05:00
Digiku
91bed58e6a Merge branch 'ogl-zfighting-fix' into 'master'
OpenGL z-fighting fix [by Azeonus]

Closes #43

See merge request STJr/SRB2!395
2018-12-19 13:05:04 -05:00