Commit graph

9 commits

Author SHA1 Message Date
James R
6c0b042eed Refactor cvar definitions completely, move everything to cvars.cpp
- No need to call CV_RegisterVar
- Cvar definitions live in only one file, easier to locate
- Organized into sections -- netvars, cheats, etc.
- Use builder pattern to initialize cvars
- Still need to extern if you want to read the cvar value
2023-08-25 17:22:40 -07:00
James R
d1ec068e84 movie_size: default 8 mb -> 25 mb
Discord limit was raised.
2023-05-14 00:09:38 -07:00
Eidolon
98ce714614 hwr2: integrate avrecorder with RHI and legacy GL 2023-02-27 19:49:45 -06:00
James R
02fe7ec744 media: fix undefined behavior with options initialization order
Cvar vector was not guaranteed to initialize before
options for each encoder, potentially leading to no
encoder cvars being registered.
2023-02-24 19:21:01 -08:00
James R
304e57cbf0 Add user feedback for AVRecorder
- real time monitoring of duration and esimated file size
- estimated frame rate of final video (encoder speed)
- print brief details of audio and video tracks upon
  starting recording
- print exact file size and duration once recording is
  finished
2023-02-24 19:21:01 -08:00
James R
840c11577e Implement Software mode paletted screen conversion for AVRecorder
This is only necessary since HWR2's framebuffer is window
size (monitor resolution in fullscreen mode).

Once the framebuffer is changed to be native game
resolution, this commit should be reverted and a new
interface should be implemented to directly copy the
framebuffer's pixels into video frames.
2023-02-24 19:21:01 -08:00
James R
fa0071e785 sdl/new_sound.cpp: record audio with AVRecorder 2023-02-24 19:21:01 -08:00
James R
c65f4ff893 Add AVRecorder movie mode 2023-02-24 19:21:01 -08:00
James R
79b1a8fd63 Add C game interface to construct and destroy global AVRecorder instance 2023-02-24 19:21:00 -08:00