Eidolon
be021baa02
Add extern "C" in C++ to all headers
2022-12-30 19:26:16 -06:00
James R
8d39f0e60f
Add springStrength and springStarColor to TERRAIN
2022-12-18 21:09:29 -08:00
James R
051b4f8935
Always use typedef name instead of struct name
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mobj_t instead of struct mobj_s
2022-11-27 17:21:40 -08:00
James R
b5310a1f68
Add typedef.h
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All typedefs for structs that were present in other header
files have been moved to here. (Except node_t because the
renderer and netcode both define node_t LOL.)
2022-11-27 17:21:40 -08:00
Sally Coolatta
8953cf54bb
Speed Pads are now a TERRAIN effect
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- Use `SpeedPad` to set the strength. Intended to be scaled like Trick Panels, so 1 for yellow, 2 for red, so on. Can use floating point.
- Use `SpeedPadAngle` to rotate the thrust direction. This is in the same system as map angles, so east is 0, north is 90, west is 180, and south is 270. Also accepts floating point.
- Speed Pad angle accounts for the flat alignment itself, as well.
- Like Sneaker and Trick Panels, the sector / line special are now deprecated.
2022-10-11 02:26:54 -04:00
Sally Coolatta
7559169144
Fix Trick Panel TERRAIN not working
2022-10-11 01:31:06 -04:00
Sally Coolatta
21dd68d392
Reimplement Invert Encore
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Also add removal warnings for sector Sneaker Panels, Trick Panels, and fast-approaching deprecation warnings for sector Offroad.
2022-10-10 06:08:25 -04:00
Sally Coolatta
0b98417d07
Terrain overlays
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Customizable state to display when standing / moving on terrain. Intended to pair with floor clipping.
2022-09-15 07:26:08 -04:00
Sally Coolatta
dea86d611e
Add floor clipping for TERRAIN
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Port of code from Heretic/Hexen, lets you make a texture look "deep" by offsetting the sprites and cutting them off. Doesn't impact hitboxes.
2022-09-14 01:16:19 -04:00
Sally Coolatta
c145d12db3
Use hashes for terrain loading
2022-09-06 19:39:27 +01:00
Sally Coolatta
c6f69e8f59
Add required speed percent
2022-01-02 21:42:20 -05:00
Sally Coolatta
da459a9c73
Add terrain splashes
2021-12-19 00:57:45 -05:00
Sally Coolatta
8667aeb620
Add footstep particles
2021-12-18 21:23:41 -05:00
Sally Coolatta
edef941a08
Add scale & color parameters to terrain particles
2021-12-18 18:30:19 -05:00
Sally Coolatta
b3d3135c58
Instead of embedding specific textures to be tripwire in hardcode ... make it a TERRAIN flag!
2021-12-09 15:54:22 -05:00
Sally Coolatta
35a72e56dc
Implement splash & footstep blocks, commentate more of the code
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They do nothing atm, but they can be set properly now :)
2021-12-09 14:45:59 -05:00
Sally Coolatta
b1ffaa99f8
Sync mobj->terrain
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This should be enough I think to sync terrain up. The data structures can't change after the files have been loaded, so it should be good. Needs proper online testing though
2021-12-09 13:20:35 -05:00
Sally Coolatta
e212f947ad
Implement the sector special-like effects
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Offroad, sneaker panels, trick panels, and damaging floors can now be set via terrain.
2021-12-09 03:20:45 -05:00
Sally Coolatta
f7834054a5
You can now link terrain to textures
2021-12-09 01:55:29 -05:00
Sally Coolatta
53d777788a
Friction value is used, implemented DefaultTerrain
2021-12-09 01:21:34 -05:00
Sally Coolatta
150faf9de6
Add terrain pointer to mobj_t
2021-12-09 00:56:05 -05:00
Sally Coolatta
a8615cac5b
TERRAIN lump reading
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Does not impact gameplay but hey pretty cool
2021-12-08 19:16:12 -05:00
Sally Coolatta
7c0088b752
TERRAIN lump mockup
2021-12-07 17:23:42 -05:00