MascaraSnake
cb4fbaa596
Separate P_SpawnHoopsAndRings into different functions:
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-Hoops are spawned in P_SpawnHoop
-Item patterns are spawned in P_SpawnItemPattern
-Ring-like items are spawned normally via P_SpawnMapThing
-Bonus time items are spawned via P_SpawnBonusTimeItem, which is a wrapper for P_SpawnMapThing
2019-12-24 10:50:49 +01:00
Nev3r
23d7b726d4
Treat strings inside ""s as a single token.
2019-12-24 10:27:23 +01:00
Nev3r
463f2619ec
Ignore '=' and ';' when tokenizing, for textmap reading's sake.
2019-12-24 10:25:38 +01:00
James R
7db16e230b
Merge branch 'fixsignalhandler' into 'master'
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Handle signals correctly on linux
See merge request STJr/SRB2!530
2019-12-24 02:54:44 -05:00
MascaraSnake
21e23c4307
Merge branch 'spawnmapthing-refactor' into 'next'
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Hack P_SpawnMapThing into tiny little pieces
See merge request STJr/SRB2!564
2019-12-24 01:59:36 -05:00
Jaime Passos
d146594895
Fix Lua HUD library crashes.
2019-12-24 00:14:25 -03:00
Jaime Passos
b1add48063
Add IDENTIFIER to gametype DeHackEd.
2019-12-23 23:19:48 -03:00
Jaime Passos
8405dc4c07
Merge remote-tracking branch 'origin/next' into gametype-clownery
2019-12-23 23:08:16 -03:00
Jaime Passos
c832d26ee9
ViewpointSwitch improvements.
2019-12-23 20:22:57 -03:00
MascaraSnake
7dc370d786
Replaced functions for spawning premade rows of rings with a function for spawning a generic row of rings (groundwork for UDMF)
2019-12-24 00:10:29 +01:00
Jaime Passos
73bb0567cc
Turn GTR_CHASECAM into GTR_FIRSTPERSON.
2019-12-23 19:24:06 -03:00
Jaime Passos
ba5516b99f
Add gametyperules to LUA_CheckGlobals.
2019-12-23 19:16:10 -03:00
Jaime Passos
62f2fcc57e
Add sstimer to LUA_PushGlobals.
2019-12-23 19:08:57 -03:00
Jaime Passos
60cf1e1837
Bail out earlier.
2019-12-23 19:00:46 -03:00
MascaraSnake
1809cb8e82
Turn size and number of items for item circle into function parameters (in preparation for UDMF)
2019-12-23 22:58:58 +01:00
Jaime Passos
aa0081f70b
Bail out if there are no more free gametype slots.
2019-12-23 18:58:33 -03:00
Jaime Passos
1edc72a3b8
Custom gametype constant support for Lua.
2019-12-23 18:54:25 -03:00
Jaime Passos
4ebbe4e518
Move ALL the Lua global variable stuff into lua_script.c.
2019-12-23 18:49:23 -03:00
Jaime Passos
6a5d68a979
Add pointlimit and timelimit to Lua.
2019-12-23 18:37:38 -03:00
Jaime Passos
15a403c39b
Turn noglobals into setglobals, move the extra global variable handling to gamestateglobals.
2019-12-23 18:33:39 -03:00
Jaime Passos
100144d4db
Merge remote-tracking branch 'origin/master' into gametype-clownery
2019-12-23 18:21:13 -03:00
MascaraSnake
c52edb6eff
Turned nightsreplace into a macro so we have don't have to keep dragging it along as a function parameter
2019-12-23 21:35:03 +01:00
MascaraSnake
d822fad788
Made a mapthing-independent version of P_GetMobjSpawnHeight so P_SpawnHoopsAndRings subfunctions can use it instead of duplicating code.
2019-12-23 21:17:12 +01:00
MascaraSnake
4d5cb2ddf8
Set mthing->mobj before the flags handling code, since at this point the setup can't fail anymore
2019-12-23 20:12:45 +01:00
MascaraSnake
3db7d6ad94
Merge branch 'netarchive_compare_changes' into 'next'
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Netarchive compare changes
See merge request STJr/SRB2!563
2019-12-23 13:57:49 -05:00
MascaraSnake
9dc1d87ad9
Merge branch 'hoops_and_rings_refactor' into 'next'
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Refactor P_SpawnHoopsAndRings
See merge request STJr/SRB2!562
2019-12-23 13:57:01 -05:00
MascaraSnake
901cc827ff
P_SpawnMapThing(): Separate handling of MTF_AMBUSH and MTF_OBJECTSPECIAL in its own functions
2019-12-23 19:08:40 +01:00
MascaraSnake
2cac61dd28
P_SpawnMapThing(): Separated the giant post-Lua hook switch-case statement into its own function, and separated some of the larger cases into their own function as well
2019-12-23 18:59:11 +01:00
MascaraSnake
06bbfb11d8
P_MapThingSpawn(): Move early returning/substitution code into their own functions
2019-12-23 17:28:21 +01:00
MascaraSnake
d3ac0a305a
Move P_GetMobjtype above first use
2019-12-23 16:54:26 +01:00
MascaraSnake
a99a307ed4
Separate handling of non-mobj mapthings in P_SpawnMapThing into its own function
2019-12-23 16:53:45 +01:00
Nev3r
b1344fd8f0
Don't reload mapthings in P_LoadThingsOnly() as they should no longer be modified past the mapload procedure.
2019-12-23 16:37:44 +01:00
Nev3r
f80c660cdc
P_PrepareRawThings() is now where it was supposed to be at; moved save and flat & texture caching related functions to the end of P_LoadMapData().
2019-12-23 16:36:26 +01:00
Jaime Passos
81c9577995
Satisfy rollangle table with a 3deg angle
2019-12-23 12:19:05 -03:00
MascaraSnake
0fa8936966
Add P_GetMobjtype for finding the mobjtype for a given mapthingnum
2019-12-23 14:45:43 +01:00
Nev3r
63e078286b
Make lines and sides use the mapload copies in P_NetArchiveWorld() too; do no longer use vres stuff there.
2019-12-23 12:47:40 +01:00
Nev3r
befe33e239
Remove redundant netarchive-related sector vars as they're not used anymore.
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Replace lump-based difference checks for sectors in P_NetArchiveWorld(), now it uses the mapload-created copy instead.
2019-12-23 12:42:38 +01:00
MascaraSnake
26d80c2b12
Split up P_SpawnHoopsAndRings() into subfunctions
2019-12-23 12:42:09 +01:00
Nev3r
7be95c1999
Store a copy of sectors, lines and sides in memory so that P_NetArchiveWorld() can soon use them instead of relying on re-opening the original lumps.
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Fix print type issue.
2019-12-23 12:30:32 +01:00
MascaraSnake
783b2fbb3c
Move spawning of ring-like items into its own function, use P_GetMobjSpawnHeight()
2019-12-23 12:07:03 +01:00
James R
9fd3088956
Whoops I forgot player 2
2019-12-22 21:29:41 -08:00
Steel Titanium
75cbfe9e54
Spawn Amy's shields for other players
2019-12-23 00:28:06 -05:00
James R
2b2d4c139f
Merge remote-tracking branch 'origin/master' into turnmultiplier
2019-12-22 21:26:36 -08:00
James R
51bcdc2a4b
Merge branch 'hoop_refactor' into 'next'
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Make both NiGHTS hoop types use the same spawning code.
See merge request STJr/SRB2!560
2019-12-23 00:16:46 -05:00
Steel Titanium
63a1eb6b2a
Merge branch 'next' into char-damage-fix
2019-12-22 23:56:16 -05:00
James R
92a4ec84f5
Merge remote-tracking branch 'origin/master' into next
2019-12-22 20:47:15 -08:00
MascaraSnake
387578832d
Merge branch 'flats-in-walls' into 'master'
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Flats in walls
See merge request STJr/SRB2!548
2019-12-22 17:44:50 -05:00
MascaraSnake
40033d69c8
Merge branch 'supermusic-state-fix' into 'next'
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Fix super theme ending early if invincibility expired
See merge request STJr/SRB2!559
2019-12-22 17:37:32 -05:00
MascaraSnake
1847c5e34f
Merge branch 'dustdevilfix' into 'next'
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Fix pflags not being properly reset when entering dust devil from top
See merge request STJr/SRB2!556
2019-12-22 17:35:51 -05:00
MascaraSnake
8e787a6d27
Merge branch 'virtres' into 'next'
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(UDMF prereq.) Map data lump interface
See merge request STJr/SRB2!535
2019-12-22 17:22:49 -05:00