Commit graph

251 commits

Author SHA1 Message Date
TehRealSalt
495ee25f18 Chaotix sound effects, new music names 2018-02-10 16:01:09 -05:00
TehRealSalt
c5920b431f Lots of misc stuff
- Bomb overlay is invisible during comeback timer, and flickers back in
when it's almost up
- Show comeback timer on HUD
- Feather is stronger & has more gravity
- Option to use SMK star alarm instead of overlapping music
- Using P_MobjDamage normally on players now defaults to normal spinout
instead of shell's instant stop
- Some general gametype case fixes (most notably, being able to spin
people out in Race using a mushroom)
2017-11-10 21:10:01 -05:00
TehRealSalt
7fcca8f2d1 Added feather 2017-11-07 00:57:42 -05:00
Sryder13
51af54d0ff Voices for when you hit someone else
Not totally sure on them, but it's worth a try, would make it more obvious when you hit someone with a trap item in battle anyway
2017-11-04 20:42:01 +00:00
Sryder13
be376de48f Merge branch 'master' into ric-flair 2017-10-26 15:02:24 +01:00
Sryder13
f7b637663c Setup intro finally 2017-10-25 20:30:02 +01:00
Sryder13
28297d9f58 Add separate boost sound for start boost
Allows us to set it to be singular, stopping really loud start boosts with many players
2017-10-25 02:47:24 +01:00
Sryder13
f833222fe6 Shell hit sound can travel further 2017-10-24 22:21:46 +01:00
Sryder13
436f7cb7c6 Tossed and shell hitting player sound
Made clash audiable from a bit further away
2017-10-24 20:59:09 +01:00
Sryder13
fced36e601 Change sound priorities to hopefully prioritise the more important sounds more
Change singularity on a lot of the sounds so that more than one of them can be played at once
2017-10-24 18:01:43 +01:00
Sryder13
5d49a23429 Add item clash sound 2017-10-24 17:46:44 +01:00
toasterbabe
eea5c9d56a Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into unca_scrooge
# Conflicts:
#	src/dehacked.c
#	src/info.h
#	src/p_enemy.c
2017-10-21 12:48:41 +01:00
TehRealSalt
5fe2f4928f Merge remote-tracking branch 'refs/remotes/srb2public/next' into zarrotsu
# Conflicts:
#	src/doomdef.h
#	src/sdl/i_main.c
#	src/sdl/i_video.c
#	src/y_inter.c
2017-10-17 15:53:34 -04:00
Alam Ed Arias
f1a347e55f Merge branch 'public_next' into master 2017-09-28 11:01:20 -04:00
Alam Ed Arias
55f377ba3d Build: kill GCC 7's format-overflow warnings 2017-09-28 09:13:46 -04:00
toasterbabe
826fad4c78 More caption change. 2017-07-14 23:32:27 +01:00
toasterbabe
b568816217 * Modified A_RandomState. If var2 is supplied, it picks between var1, var2 and nextstate - otherwise, it picks between var1 and nextstate.
* Changed a caption.
2017-07-11 12:55:24 +01:00
toasterbabe
b91dc51d6f * Lua P_MobjFromMobj.
* Make A_Repeat only set extravalue2 if it has a var1.
* Improve sound caption.
* Make activesound state-controllable.
2017-07-09 14:54:11 +01:00
toasterbabe
1f2743ce64 Clean up the event and caption when a life is transferred. 2017-07-08 19:42:01 +01:00
toasterbabe
88546abb08 Fix a few things noted during a test netgame with Salt and FuriousFox.
* Hide the individual lives on the tab menu whenever they're irrelevant.
* Make co-op spectators appear on the tab menu.
* Hide one frame of spectatorhood stuff in splitscreen.
* Fix joining netgames whilst in a special stage not giving the startinglives.
* Make monitors that don't appear to do anything play the failure sound.
* Only make players flash if they're REspawning, rather than spawning into a fresh level - unless it's a NiGHTS level, in which case never.
2017-07-07 13:35:48 +01:00
toasterbabe
59397d7cb3 More sound naming consistency! (Sorry.) 2017-05-01 13:48:20 +01:00
toasterbabe
82cbb3d282 Some final name updates for now. 2017-04-29 18:24:37 +01:00
toasterbabe
73f1550242 There are now captions for specific types of music! (Currently signified with an M, but I'll change that in a bit...) A whole lotta things needed to be modified for this, though.
* Serious refactor of - and internal exposure of - what has become S_StartCaption().
* Renaming of a few existing captions.
* The prevention of access to - or writing over - sfx_None's stuff in SOC or Lua.
* The new Lua wrapper function S_StartMusicCaption(string, tics, optional player), which essentially allows custom music captions to be created. (This is best used for stuff like final lap music in SRB2 Kart or bonus time in a thokker-like game, not a comprehensive Now Playing expy. That'd be a different kettle of fish.)

Also, updated all the lock-on stuff to use P_IsLocalPlayer instead of rolling my own.
2017-04-29 16:27:52 +01:00
toasterbabe
bdaa0aea9b More coherent sound selection to prevent confusion of token and score boxes. 2017-04-28 22:55:54 +01:00
toasterbabe
aed8b0b9fd #moreclues (except instead of clues they're sound name fixes) 2017-04-23 00:49:57 +01:00
toasterbabe
f8c09d7475 More better sound names. (I'll push something good at some point, I promise!) 2017-04-21 23:41:31 +01:00
toasterbabe
39fa4fea4a * Update some sound names.
* Make the continue and the flag capture use different sound numbers.
* Make the fancy new race countdown go beep.
2017-04-18 15:57:52 +01:00
toasterbabe
8aa3928458 A consistency error I should've caught earlier, considering this sound is used for DSZ3's missiles as well as GFZ3's laser. 2017-04-18 12:53:16 +01:00
toasterbabe
e93e5176c0 Consistency in firing sound naming. 2017-04-18 12:32:30 +01:00
toasterbabe
dd566b77b9 More improved sound names. 2017-04-17 19:52:44 +01:00
toasterbabe
c95fcab831 Slight table update. 2017-04-17 15:55:07 +01:00
toasterbabe
3551509ed8 * Remaster the sound stacking methodology such that the same sound effect updates its previous position rather than heading to the bottom.
* Put brackets around the sound names on the reccomendation of a friend who works with disability in gaming.
* Update a bunch of sound names to better match what they actually do in SRB2.
2017-04-17 14:38:56 +01:00
toasterbabe
db282caefe * Fix a bug with sounds overlapping.
* Make sounds with identical names (as opposed to just identical sfx's) stack together.
* Corrected a few names.
2017-04-17 02:03:44 +01:00
toasterbabe
3e29ee3f01 Closed captioning!
* Provides a helpful description for the hearing impaired, whether permanent, temporary or situational.
* Consvar "closedcaptioning", with on/off values available.
* Only works if sounds are on. This is frustrating. I will see what I can do to allow it to work with sounds off in future, but for now it's dependent in order to properly accept or decline sounds.
* Thanks to MI for making that wiki page a lot more comprehensive a few days ago.

* Weapon ring is now a seperate sfx_wepfir instead of doubling up on sfx_thok.

* Also, made V_StringWidth work with V_NOSCALESTART.
2017-04-17 01:09:47 +01:00
toasterbabe
fa29f7deca A bunch of stuff again.
* Lock on targets bob now, and are used for CA_HOMINGTHOK and SH_ATTRACT as well.
* Flag stuff is now animated like it was designed to be but which was kinda messed up.
* Cork sounds.
* P_SpawnLockOn(player_t player, mobj_t lockon, statenum_t state) for Lua.
* Added homing/firing CA2_GUNSLINGER stuff at egg guard shields.
* Fixed homing stuff wrt egg guard shields and sea egg balloons.
* Fixed attract orb goin' gold when doing a CA_HOMINGTHOK homing ability.
* Fixed positioning of player during homing attack.
* Cleaned up lockon spawn code.
2017-03-23 19:11:22 +00:00
Sean Ryder
be3acfff0b Fix warnings
Possibly fix some whitespace problems
2017-03-04 22:13:19 +00:00
ZTsukei
592c4482a9 Thwomps now squish the player - might need to reduce player height to 1 or something temporarily
Mushrooms rewritten to not use Instathrust, instead they jack up your accel to 10x. Feels nicer.
Floor mushroom panels no longer activate while above them
Mushrooms force player to accelerate (and cannot brake)
K_PlayTauntSound works now. (YES YES YES HUP HUP YES HUP HERE WE GO)
Star and Mega sfx might stop correctly now in netgames (need to test)
Item box radius and height increased from 32 to 36.
2017-03-02 17:59:38 -05:00
Sryder
35b789d330 Fix random duplicate code from merge in hw_main.c and r_segs.c
Whitespace cleanup
2017-02-18 00:25:16 +00:00
toasterbabe
2ba3afaeda Implemented unique attract shield sound (patch.dta). 2016-12-26 13:02:26 +00:00
ZTsukei
66c6b6885f Updates done a while ago... Not 100% sure what they were. :x 2016-11-20 23:23:10 -05:00
toasterbabe
e107fe498b Adding new sounds for SRB2 shields. 2016-10-17 18:01:43 +01:00
ZTsukei
3a3180ce05 Redid control names, some item code, start of drift shenanigans 2016-08-20 22:15:11 -04:00
Alam Ed Arias
0c8fcb5e4d Merge branch 'master' into repeat-monitors 2016-07-11 15:29:06 -04:00
ZTsukei
e4a970f894 Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
Inuyasha
f07585191b copyright dates/statements updated and such
(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Inuyasha
8c17dac589 The concept of "music slots" doesn't exist anymore.
Use whatever names you want for your music. So long as you prefix the lumps with O_ or D_, it doesn't matter anymore.
DISCLAIMER: Linedef type 413 (change music) and Lua scripting is not tested.

(cherry picked from commit 025ca413a2)

# Conflicts:
#	src/p_user.c
2016-02-09 02:48:33 -08:00
Inuyasha
265a607b58 rewrite of monitors to accomodate repeat use monitors.
It's a lot nicer in general, honestly. I think a couple bugs with custom monitors respawning got fixed in the process.
Note that a monitorgfx.wad is needed if you want to see things besides <!>s for monitors, due to graphic changes.
2015-12-31 08:38:23 -08:00
Alam Ed Arias
404b5f666c SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
Alam Ed Arias
2fed5d1270 SRB2 2.1.3 release 2014-03-18 13:56:54 -04:00
Alam Ed Arias
a03da73115 SRB2 2.1.2 release 2014-03-17 08:13:16 -04:00