Commit graph

57 commits

Author SHA1 Message Date
Sally Coolatta
c09e54d073 m_menu compiles 2020-08-14 06:28:35 -04:00
Sally Coolatta
f9ca40e673 Merge branch 'master' into the-scary-22-merge 2020-08-12 20:59:09 -04:00
Sally Coolatta
4b29dae036 Fix extra AIMINGTODY 2020-08-10 17:06:12 -04:00
Sally Coolatta
e296e1309a YAY, round 2 2020-08-09 21:02:56 -04:00
Sally Coolatta
6bf6b16ff7 Merge r_main.c/h 2020-08-08 16:58:48 -04:00
Sal
21dfe49bf8 Merge branch 'antigrav-respawn' into 'master'
Antigravity fixes, round 2

See merge request KartKrew/Kart!305
2020-07-31 21:55:38 -04:00
Latapostrophe
b62ef5a51d Kill flipcam again but nothing else associated with it. 2020-07-26 21:15:32 +02:00
Latapostrophe
90cde7379c Revert "Push flipcam down the nearest staircase"
This reverts commit 06d70c1f8e.
2020-07-26 20:27:22 +02:00
Hannu Hanhi
470d19727b Use 64-bit R_PointToAngle in OpenGL culling to fix some big room issues 2020-07-25 21:50:24 +03:00
Latapostrophe
06d70c1f8e Push flipcam down the nearest staircase 2020-07-24 16:17:07 +02:00
Sally Coolatta
ef2579f2b3 Merge branch 'master' into draw-flags 2020-07-20 13:38:48 -04:00
Sally Coolatta
63917ffccc The start of the scary 2.2 merge
All conflicts are left in-tact. We should be collaborating on solving these files one at a time.
2020-05-29 13:43:38 -04:00
Hannu Hanhi
1350b89a06 More render stats for software mode, renamed and relocated some render stats variables 2020-05-02 23:13:53 +03:00
Hannu Hanhi
1a741f8883 Move some render stats variables to better locations, add I_FinishUpdate timing 2020-05-02 23:13:32 +03:00
fickleheart
33a9e5aa83 Merge remote-tracking branch 'upstream/master' into shaders-222
# Conflicts:
#	src/hardware/r_opengl/r_opengl.c
#	src/i_video.h
#	src/r_main.c
#	src/r_main.h
#	src/screen.c
#	src/sdl/i_video.c
#	src/sdl/ogl_sdl.c
#	src/w_wad.c
2020-03-14 12:52:15 -05:00
Sally Cochenour
18637b9eb2 2.2 shadow port 2020-03-01 22:12:50 -05:00
Steel Titanium
fc042e90f0 Merge branch 'master' into next 2020-02-21 21:01:29 -05:00
James R
2274129f57 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
Jaime Passos
622bf09908 i'm not paying too much attention, am i. 2020-02-08 18:08:56 -03:00
Jaime Passos
fd60b171f6 split r_isviewpointfirstperson 2020-02-08 17:49:27 -03:00
Jaime Passos
fa5957f785 add "third person only" option to gr_shearing. 2020-02-08 17:42:26 -03:00
Jaime Passos
e56273f909 Merge remote-tracking branch 'origin/next' into sal-oglshaderport 2020-02-01 23:02:15 -03:00
fickleheart
62c75c0c81 Merge remote-tracking branch 'upstream/next' into viewroll 2020-01-26 18:01:58 -06:00
Jaime Passos
4a8340cd4a Fix view aiming / shearing 2020-01-23 19:44:46 -03:00
Louis-Antoine
f07b432df4 Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil
The old name made it really easy to accidentally read
R_IsPointInSubsector as R_PointInSubsector, and anyway it
didn't even make sense...
2020-01-22 16:58:57 +01:00
fickleheart
54a844a59e Fix lighting discrepancies between different FOVs 2020-01-18 00:16:18 -06:00
fickleheart
a5976b09ec Fix sky texture scaling wrong with fov changes 2020-01-17 22:03:16 -06:00
Sally Cochenour
3b18f17f16 Merge branch 'gl-dropshadows' into oglshaderport 2020-01-17 22:29:31 -05:00
Sally Cochenour
60795e5a2f Merge branch 'next' into gl-dropshadows 2020-01-17 22:19:51 -05:00
fickleheart
186ef1852b Merge remote-tracking branch 'upstream/next' into viewroll 2020-01-17 18:27:15 -06:00
fickleheart
bc7a271901 Let nerds turn off shadows 2020-01-17 00:20:10 -06:00
Sally Cochenour
d2cff9ec11 ??
did not commit??
2020-01-16 14:56:11 -05:00
Sally Cochenour
6ddb5437a4 OpenGL shadows 2020-01-16 12:37:32 -05:00
fickleheart
6a80bf2629 wip viewroll stuff 2020-01-14 23:29:56 -06:00
James R
4652e87948 Merge branch 'software-fov' into 'master'
Software FOV

See merge request STJr/SRB2!662
2020-01-10 00:33:24 -05:00
fickleheart
1419ec72d5 Software FOV ported from kart
also fixes high software FOVs having buggy walls
2019-12-31 11:22:05 -06:00
Jaime Passos
6976b9bf01 Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-10 23:01:10 -03:00
Steel Titanium
a5cdb0a4b3 Update copyright date on source files 2019-12-06 13:49:42 -05:00
toaster
5afa5f12ee Disable the GL sprite shadows behind a #define.
Reasoning:
* They're horribly broken (they completely ignore slopes).
* A similar final demo GL-only feature (coronas) has been completely disabled.
* Nobody's going to bugfix them before release because not even the devteam's resident GL users use them.
* They look ugly.
2019-11-17 22:18:46 +00:00
Jaime Passos
398b320aec initial stuff 2019-09-08 18:27:35 -03:00
TehRealSalt
a6ef3c12b0 Seperate MF2_DONTDRAW and MF2_SHADOW into it's own varied set of flags -- drawflags.
- Split MF2_DONTDRAW into MFD_DONTDRAWP[1-4], also replaces MFE_DRAWONLYFORP[1-4].
- Split MF2_SHADOW into MFD_FULLBRIGHT and MFD_TRANS80. I also added an entire spectrum of options for transparency & brightness overrides, since I've found myself wishing for stuff like that before.
- Tethering was updated for it's client-sided drawing to apply to splitscreens too.
- Removed cv_transparency.

The transparency overrides don't seem to work yet (obvious on things using MFD_SHADOW), just running out of time to look into it so I'm pushing what I have.
2019-07-17 23:55:39 -04:00
toaster
e27a43f976 Improve rain/weather.
* Like Kart, remove cv_precipdensity.
* Like Kart, replace "Infinite" draw distance value with "None".
* Better thinker with more return optimisation.
* Better placement of thinking in rendering, to avoid ceiling-mounted sprite glitches.
2019-06-22 16:50:30 +01:00
Nev3r
ae1e3630f8 Add visplane portal creation functionality and use it to replace the skybox rendering.
The skybox rendering process has been replaced with portals instead. Those are generated after the first BSP tree pass by looking for existing sky visplanes at the time, and their windows are used to define new portals.
The skybox portals are still incomplete and cause visual glitches when masked elements are involved.
2019-06-02 00:07:55 +02:00
fickleheart
b085355bdd Move fov cvar out of OGL-specific code 2019-02-23 10:18:20 -06:00
SeventhSentinel
1d58c6b8c2 merge srb2 next 2019-01-05 15:59:23 -05:00
MPC
dd78224528 Large room fix 2018-12-09 19:34:17 -03:00
TehRealSalt
4507ee18fd Merge remote-tracking branch 'srb2public/next' into merge-next 2018-11-29 08:49:50 -05:00
mazmazz
c91b2b4456 Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
toaster
6469956d6a Final weather stuff.
* Multiplied rain speed by 3, per Oni's request.
* Disable weather density - force to 1 if weather draw distance, otherwise zero
* Move the ceilingpic check into a more convenient part of the weather spawning loop.
* `drawdist_precip_cons_t` - replaces "Infinite" with "None".
* Disable the lowest normal draw distance (256), given... both kart and srb2 are basically unplayable like that.
* Disable cv_drawdist_nights entirely.
2018-10-14 22:32:34 +01:00
Wolfy
fb976ab26c more quad stuff 2017-12-11 00:12:38 -06:00