Commit graph

2114 commits

Author SHA1 Message Date
James R
05dd7d7871 Merge remote-tracking branch 'origin/master' into HEAD 2022-10-01 14:45:39 -07:00
James R
f6b4b9213b Merge branch 'rework-savecheckpoint-command' into 'master'
savecheckpoint cheat online

See merge request KartKrew/Kart!718
2022-09-30 22:52:05 +00:00
James R
ee2302d6ee Merge branch 'noclip-online' into 'master'
Cheat/Debug Commands ...ONLINE

See merge request KartKrew/Kart!717
2022-09-30 22:51:42 +00:00
James R
f3668fbd7c Merge branch 'top-final' 2022-09-29 10:52:45 -07:00
James R
13a17fa0f8 Disable checkpoint saved by savecheckpoint when disabling cheats
What a mouthful.
2022-09-29 07:44:52 -07:00
James R
57a3c4109c Reset player cheat effects when disabling cheats cvar 2022-09-29 05:54:58 -07:00
James R
048e7e807c Remove macro to disable noclip camera 2022-09-29 01:37:51 -07:00
James R
56a5432f41 Adjust most player physics for Garden Top
- Auto accel
- 800% acceleration
- 110% top speed
- Infinite tether like Lightning Shield

- Resists going upward on slopes
- Less friction

- Can always turn your sprite
- Turning speed does not get weaker at high speeds
- Turning speed is normal underwater
- Keeps moving in momentum direction, regardless of how
you turn
- Releasing a drift redirects all your momentum in that
direction

- Floats over bananas, damage sectors and offroad
- No stair janking while floating

- Hold drift for extra gravity. Not only does this fast
fall (this stacks with true fast falling), it builds
momentum down slopes too!

- Parries Big Players (Grow), Invincibility, Flame Shield
and, of course, other Tops -- all except if you're
grinding
- Wipes out anyone you touch
- Infinite weight like Bubble Shield

- Does not water skip
- Does not water run while holding drift
2022-09-28 02:01:37 -07:00
James R
5063a4acf1 The Garden Top
This is all the visual effects and item logic of the Top
minus (almost all [1]) physics adjustments when a player is
riding one.

While on a Top:

- Otherwordly humming while floating

- Cannot drift [1]. Instead, holding drift begins grinding
the Top into the ground -- sparks fly out
- Sprite tilts left and right as you turn
- No wheel screech when turning too far
- Speed lines while holding drift
- Tripwire Boost effect scales to cover you AND the Top

- One hit and you lose it

- Throwing forward, getting hit or just losing it because
you were in first place for too long: the Top flies out
from under you and begins snaking like crazy
- Throwing backward also makes the Top fly out from under
you but it also thrusts you forward. The Top dies
instantly so it's not dangerous ;-)

- If you're in first for too long, it begins vibrating
- If you tumble, it dances across your entire screen

A loose top will tumble anyone it hits.
2022-09-28 02:01:37 -07:00
Sally Coolatta
de506b8ff1 Merge branch 'master' into water-skip-conditions 2022-09-27 19:21:20 -04:00
Sally Coolatta
afc2a0dcdc Properly spawn effects for the other objects 2022-09-27 13:09:30 -04:00
toaster
d8bb2fe8fe Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into setangle
# Conflicts:
#	src/k_kart.c
#	src/p_enemy.c
#	src/p_mobj.c
2022-09-26 16:25:06 +01:00
Sally Coolatta
4165fae63f Merge branch 'master' into cheats-streamline 2022-09-25 17:29:38 -04:00
VelocitOni
1d2e1420f6 Merge branch 'master' into cheats-streamline 2022-09-25 14:27:17 -04:00
Sally Coolatta
139d6f4a49 Merge branch 'master' into rng-states-2 2022-09-25 14:04:19 -04:00
toaster
6ab24e6055 Add extra categories and apply based on non-blocking review
- PR_RANDOMANIM // FF_ANIMATE|FF_RANDOMANIM
- PR_BUBBLE // Decorative air bubbles
- PR_RULESCRAMBLE // Netgame rule scrambing events
- PR_ITEM_DEBRIS // Item debris
- PR_ITEM_BUBBLE // Item bubbles
- PR_ITEM_BOOST // Boost
- PR_SMOLDERING // Smoldering particles
- PR_SPARKLE // Endsign and/or Emerald
- PR_MOVINGTARGET // Randomised moving targets
2022-09-24 22:01:00 +01:00
toaster
5c36e72115 Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into rng-states-2
# Conflicts:
#	src/p_enemy.c
2022-09-24 20:29:53 +01:00
toaster
871de857ae Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into setangle
# Conflicts:
#	src/p_enemy.c
#	src/p_mobj.c
2022-09-24 20:23:35 +01:00
toaster
fe49543456 Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into big-large-map-markers 2022-09-24 19:53:36 +01:00
Sally Coolatta
a60d48202f Merge branch 'master' into cheats-streamline 2022-09-24 14:32:15 -04:00
AJ Martinez
e10d6124d6 Merge remote-tracking branch 'origin/master' into new-spb 2022-09-23 22:20:24 -07:00
Sally Coolatta
117d791424 Merge branch 'master' into cheats-streamline 2022-09-23 14:38:54 -04:00
Sally Coolatta
d582cf0a3f Merge branch 'master' into rng-states-2 2022-09-23 11:23:49 -04:00
Sally Coolatta
f89d8d15c2 Properly separate SPB & Shrink cooldowns
Also refactors some of the result -> type & amount code
2022-09-23 03:35:18 -04:00
toaster
48e9138dda Refactoring ahoy
* Instead of doing constant G_MapNumbers when finding the relationship between maps and cups...
    * Add a cache of level IDs to cups, to go with the strings.
    * Add a cache of the cup pointer to maps, so we don't have to search through all cups to find our map. (done in P_InitMapData)
    * Pre-emptive work: G_IsSpecialStage and P_GetNextEmerald now reference cup data instead of a hardcoded ID set.
* Remove a bunch of old stuff from mapheaderinfo_t/associated, and reorder what stays
    * Countdowntimer? 💥
    * Startrings? 💥
    * sstimer/ssspheres? 💥
    * forcecharacter? 💥 (distinct from forceskin)
    * interscreen? 💥
    * sstage_start/end and smpstage_start/end? 💥💥💥💥
    * You've been blocked
* G_MapNumber now returns a special NEXTMAP_INVALID if not found, for more consistent reference.
* Incorporate a good chunk of the `edit-headers` branch. Can't clear maps individually because of the new restrictions on sequential mapheaders, but we can add a "disable in vote screen, not even for map hell/archive" flag to a map at some future juncture for equivalent functionality...
2022-09-22 17:14:41 +01:00
James R
bcdf41ec64 Remove PF_ATTACKDOWN/PF_ACCELDOWN/PF_BRAKEDOWN, use oldcmd.buttons 2022-09-22 08:49:44 -07:00
James R
c792818887 Rename PF_LOOKDOWN to PF_GAINAX 2022-09-22 07:19:56 -07:00
toaster
abb567ab81 Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into big-large-map-markers 2022-09-21 23:06:24 +01:00
Sally Coolatta
3f66a8e72f Fix fast fall preventing stumble 2022-09-21 01:38:21 -04:00
Sally Coolatta
acf2484def Merge branch 'master' into tumble-slope-fuck 2022-09-20 07:34:44 -04:00
Sally Coolatta
a60d4a13a1 RNG classes, take 2
Redone version of my old branch
2022-09-19 00:04:57 -04:00
toaster
7d990c4f15 Rework nextmap to be automatic
- Refactor significantly (now has its own func, `G_GetNextMap`)
    - If gametype uses cups, iterate through cups to find the current level, then grab the next valid level
    - If not, get the next valid mapheader for your gametype
    - SOC `nextmap`/`marathonnext` is not just deprecated but REMOVED
    - Hide the NEXTMAP_ constants again, but leave support dummied out for if we have them publically accessible again
- Also get rid of a bunch of OTHER mapheader stuff we're never gonna use
    - NiGHTS Grades? NOPE
    - Vanilla titlecard patches? NOPE
    - Boss music fadeout/replacement? NOPE
    - Select Heading? NOPE
    - You've been blocked.
- Don't show maps without lumps on the level select list
- this is me being petty, but making it NOTIMEATTACK in SOC instead of TIMEATTACK so we can reconsider the maps with/without them.
2022-09-18 20:00:28 +01:00
James R
3d2d8bce16 Merge branch 'spritestuff-ports' into 'master'
Spritestuff ports

See merge request KartKrew/Kart!669
2022-09-17 07:10:44 +00:00
Sally Coolatta
04323fc39e Adjust Grow/Shrink camera with scale again 2022-09-15 03:19:57 -04:00
Sal
94d7c497b0 Merge branch 'hooklib-port' into 'master'
Hooklib refactor ported and (mostly) squashed

See merge request KartKrew/Kart!662
2022-09-11 06:30:07 +00:00
toaster
975ed1f136 Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into new-menus
# Conflicts:
#	src/d_main.c
2022-09-07 21:39:34 +01:00
toaster
d62147e8b5 Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into setangle
# Conflicts:
#	src/k_kart.c
2022-09-07 14:23:56 +01:00
toaster
4d52ca53e7 Make P_SpawnGhostMobj ghosts properly copy spritestuff2 variables
- spritexscale
- spriteyscale
- spritexoffset
- spriteyoffset
- renderflags
2022-09-07 13:24:31 +01:00
James R
37c3a55dda Fix conflicts 522467a88 2022-09-05 11:56:30 -07:00
Sally Coolatta
38dc572699 Reset fast falling in P_ResetPlayer
Resets it for springs
2022-09-05 10:58:50 -04:00
Sally Coolatta
bc538a066f Fast falling
E-Brake in the air for x4 gravity, at the cost of a tiny bounce on landing.
2022-09-04 21:21:25 -04:00
toaster
1abfb2745a Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into new-menus 2022-09-03 22:26:28 +01:00
Sally Coolatta
d5a4954dd3 Profiles handle power level properly now
Overwriting the global power level all the time and not updating any code to use the profile was extremely yikes. This also allows for splitscreen players with power levels.
2022-08-30 03:51:35 -04:00
SteelT
ebcb76645b Adjust default camera dist and height
cam_dist is now 190
cam_height is now 75
2022-08-29 20:16:46 -04:00
Sally Coolatta
107622968e Merge branch 'master' into new-menus 2022-08-27 22:36:58 -04:00
toaster
3a4b485c5d Remove P_InitAngle and its kin, considered on a case-by-case basis for also setting old_angle as well. 2022-08-25 11:35:09 +01:00
Sally Coolatta
ddfa9e9d88 Fix NO CONTEST Pwr.Lv when more than 1 lap behind 2022-08-15 19:47:01 -04:00
Sally Coolatta
81582e8cac Some fixes
- No longer counts position laps
- Intermission TRULY fixed?!
- Attempted code refactor & simplification for forfeiting
2022-08-14 19:30:43 -04:00
Sally Coolatta
ebb34ff9d4 Lap based power level 2022-08-14 06:00:37 -04:00
Sally Coolatta
36b8ab1eac Streamline cheats
"cheats" is a proper cvar now. Enabling it allows for cheats to be used any time, even in multiplayer, and disables gamedata saving. Turning it off undoes as many cheat commands as reasonably possible. Based a little bit off of some vanilla work I also did.

Many cheat commands are still SP-only, but can reasonably be allowed in netgames now if a net command is created for them.
2022-06-08 12:46:56 -04:00