Commit graph

15 commits

Author SHA1 Message Date
Eidolon
c193930b4e rhi: Add more sampler-related uniform names 2023-04-01 15:07:31 -05:00
Eidolon
8cc6e9a4f0 rhi: Add texture wrap modes
They cannot be changed after creation, for simplicity.
2023-03-24 16:43:41 -05:00
Eidolon
70c375f9db rhi: Remove color attachment pixel formats
Color attachment must always be an RGBA texture
2023-03-24 16:11:11 -05:00
Eidolon
c31df8a0bb rhi: Repurpose Renderbuffer for depth-stencil 2023-03-24 16:06:30 -05:00
Eidolon
28f5afac40 rhi: Remove depth textures 2023-03-24 14:23:16 -05:00
Eidolon
ba5ee56b8e Rename RHI update_buffer_contents to update_buffer
Consistency with update_texture
2023-03-23 13:30:17 -05:00
Eidolon
e088577924 Use GLM in RHI for uniforms and color parameters 2023-03-23 13:19:48 -05:00
Eidolon
31ce947659 hwr2: overhaul wipe rendering 2023-02-26 18:47:42 -06:00
Eidolon
e875c8e20d hw2: add screenshot pass 2023-02-26 18:47:42 -06:00
Eidolon
d855d96a10 hwr2: Add hardware 2D rendering 2023-02-26 18:47:42 -06:00
Eidolon
7db8b7d20c hwr2 gl3core: Fix FBO depth attachment 2023-01-14 20:30:52 -06:00
Eidolon
095aa635b0 hwr: Store T in Slab directly 2023-01-14 20:27:56 -06:00
Eidolon
ccc10eadd0 hwr2: Reformat C++ code 2023-01-14 19:59:41 -06:00
Eidolon
286c96173a hwr2 gl3core: Implement render pass FBOs 2023-01-14 19:29:19 -06:00
Eidolon
01ddbf6dcf (WIP) hardware: add render hardware interface 2023-01-14 18:40:26 -06:00