Eidolon
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c193930b4e
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rhi: Add more sampler-related uniform names
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2023-04-01 15:07:31 -05:00 |
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Eidolon
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8cc6e9a4f0
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rhi: Add texture wrap modes
They cannot be changed after creation, for simplicity.
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2023-03-24 16:43:41 -05:00 |
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Eidolon
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70c375f9db
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rhi: Remove color attachment pixel formats
Color attachment must always be an RGBA texture
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2023-03-24 16:11:11 -05:00 |
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Eidolon
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c31df8a0bb
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rhi: Repurpose Renderbuffer for depth-stencil
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2023-03-24 16:06:30 -05:00 |
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Eidolon
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28f5afac40
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rhi: Remove depth textures
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2023-03-24 14:23:16 -05:00 |
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Eidolon
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ba5ee56b8e
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Rename RHI update_buffer_contents to update_buffer
Consistency with update_texture
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2023-03-23 13:30:17 -05:00 |
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Eidolon
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e088577924
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Use GLM in RHI for uniforms and color parameters
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2023-03-23 13:19:48 -05:00 |
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Eidolon
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31ce947659
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hwr2: overhaul wipe rendering
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2023-02-26 18:47:42 -06:00 |
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Eidolon
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e875c8e20d
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hw2: add screenshot pass
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2023-02-26 18:47:42 -06:00 |
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Eidolon
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d855d96a10
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hwr2: Add hardware 2D rendering
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2023-02-26 18:47:42 -06:00 |
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Eidolon
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7db8b7d20c
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hwr2 gl3core: Fix FBO depth attachment
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2023-01-14 20:30:52 -06:00 |
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Eidolon
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095aa635b0
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hwr: Store T in Slab directly
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2023-01-14 20:27:56 -06:00 |
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Eidolon
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ccc10eadd0
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hwr2: Reformat C++ code
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2023-01-14 19:59:41 -06:00 |
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Eidolon
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286c96173a
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hwr2 gl3core: Implement render pass FBOs
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2023-01-14 19:29:19 -06:00 |
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Eidolon
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01ddbf6dcf
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(WIP) hardware: add render hardware interface
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2023-01-14 18:40:26 -06:00 |
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