Latapostrophe
a35cea9243
chaos conflict
2019-06-11 17:02:47 +02:00
Jaime Passos
fd5fb73671
gl4
2019-03-17 22:27:50 -03:00
TehRealSalt
806dba97ae
So much
...
- Renamed fucking everything
- Threw out all of the item code because it looks at me funny
2018-02-05 18:55:52 -05:00
TehRealSalt
1f958091df
OpenGL rendering
2017-12-17 16:33:21 -05:00
ZTsukei
3a3180ce05
Redid control names, some item code, start of drift shenanigans
2016-08-20 22:15:11 -04:00
ZTsukei
e4a970f894
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
Inuyasha
ac03ce39c8
*_Random is now *_RandomByte.
...
P_RandomChance is now a macro for something that should happen a
certain percentage of time.
P_SignedRandom was moved to a macro. Nobody cared.
# Conflicts:
# src/p_inter.c
2016-03-29 16:27:55 -07:00
Alam Ed Arias
73b3287b19
SRB2 2.1.14 release
2015-01-01 14:50:31 -05:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00