mazmazz
c4244802e2
gclist adjustments
2018-11-11 08:52:21 -05:00
mazmazz
7bd7c001d5
New gclists and const modifier; added tutorialmode declarations to this branch
2018-11-11 08:44:08 -05:00
mazmazz
880a1d4681
G_CopyControls and G_GetControlScheme adjustment (take input list of gc's to check)
2018-11-11 08:21:11 -05:00
mazmazz
762944d0a7
Made gamecontrol tables more portable
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* G_DefineDefaultControls
* G_GetControlScheme
* G_CopyControls
* G_SaveKeySetting
* gamecontrolschemes_e
2018-11-10 17:26:30 -05:00
mazmazz
67bff00e9b
Branch G_Controldefault into FPS and PLATFORM
2018-11-10 13:28:10 -05:00
Monster Iestyn
89eafc59e7
....ow this slipup hurt me badly
2018-11-10 16:00:33 +00:00
Monster Iestyn
778a2b1dc7
Whoops, mucked up this part of the conflict resolving
2018-11-10 15:55:09 +00:00
Monster Iestyn
027ad8aca9
adding lua_maplib.c comments for new slope-related userdata types
2018-11-10 15:47:04 +00:00
Monster Iestyn
7989e9a482
Merge branch 'public_next'
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# Conflicts:
# src/d_netcmd.c
# src/d_netcmd.h
# src/dehacked.c
# src/g_game.h
# src/hardware/hw_draw.c
# src/hardware/hw_main.c
# src/lua_baselib.c
# src/lua_hook.h
# src/lua_hooklib.c
# src/lua_hudlib.c
# src/lua_libs.h
# src/lua_maplib.c
# src/lua_script.c
# src/m_misc.h
# src/p_mobj.c
# src/s_sound.c
# src/sdl12/mixer_sound.c
# src/w_wad.c
2018-11-10 15:41:57 +00:00
Monster Iestyn
c44b742112
Merge branch 'master' into next
2018-11-10 14:27:27 +00:00
Monster Iestyn
24bc2a04fa
Merge branch 'opengl-improvements-backport' into 'master'
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Opengl improvements backport
See merge request STJr/SRB2!304
2018-11-10 09:25:18 -05:00
Monster Iestyn
3a926cff5a
Merge branch 'copyright-info-update' into 'master'
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Update copyright info
See merge request STJr/SRB2!309
2018-11-10 08:33:09 -05:00
Monster Iestyn
5532882303
Merge branch 'master' into next
2018-11-09 23:18:14 +00:00
Alam Arias
cdf6ef7cc5
Merge pull request #320 from monster-psychic-cat/remote_view_fixes
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Minor remote viewpoint bugfixes.
2018-11-09 16:09:20 -05:00
Monster Iestyn
ebb27b1c3c
Merge branch 'public-op-nightsbumper-fix' into 'next'
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Objectplace: Fix NiGHTS bumper angle being reset when WRITETHINGS
See merge request STJr/SRB2!299
2018-11-09 12:11:11 -05:00
Monster Iestyn
32a2c6dc3c
Merge branch 'master' into next
2018-11-09 16:09:49 +00:00
Monster Iestyn
74f221d73f
Merge branch 'music-clean' into 'master'
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Some code cleanup.
See merge request STJr/SRB2!298
2018-11-09 10:58:57 -05:00
Monster Iestyn
7d31440ca6
WHY DID I FORGET THIS
2018-11-08 21:22:45 +00:00
Monster Iestyn
8440664c2f
Remove hasslope, per colette's warning about it potentially causing desyncs
2018-11-08 21:13:58 +00:00
Monster Iestyn
1200793a94
Merge branch 'Playerquit_hook' into 'next'
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"PlayerQuit" Lua Hook
See merge request STJr/SRB2!127
2018-11-08 15:53:35 -05:00
Monster Iestyn
5f7c333625
Merge branch 'lua-slopes' into 'next'
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Lua support for slopes
See merge request STJr/SRB2!307
2018-11-08 15:52:44 -05:00
Monster Iestyn
68305c3b18
Merge branch 'master' into next
2018-11-08 20:50:58 +00:00
Monster Iestyn
8c2a163f5d
Merge branch 'winsock-error-handling-fixes' into 'master'
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Winsock error handling fixes
See merge request STJr/SRB2!303
2018-11-08 15:49:35 -05:00
GoldenTails
71f97a4a92
Add Lua Ultimate Mode global variable so people can use it.
2018-11-06 18:09:45 -06:00
MPC
eef8119123
Minor remote viewpoint bugfixes.
2018-11-05 20:40:51 -02:00
Monster Iestyn
fcee38d647
Merge branch 'master' into next
2018-11-03 12:29:04 +00:00
Monster Iestyn
3e4ab68264
Merge branch 'soc-sanitising-the-sequel' into 'next'
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SOC sanitising the sequel!
See merge request STJr/SRB2!308
2018-11-03 08:18:16 -04:00
Monster Iestyn
a67dd8821f
Make sure handles of files opened by W_LoadWadFile are closed if we abort loading the files for whatever reason.
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ESPECIALLY if the file is already loaded in SRB2, that's just silly.
2018-11-02 20:48:12 +00:00
Monster Iestyn
f2623aaa90
Merge branch 'lua-hudlib-addition' into 'next'
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Lua: hud.enabled and v.getLocalTransFlag()
See merge request STJr/SRB2!306
2018-11-02 14:29:02 -04:00
Monster Iestyn
b4ef5c4060
Merge branch 'master' into next
2018-11-02 11:02:35 +00:00
Monster Iestyn
529f38d1e9
Merge branch 'patch-offsets-fix' into 'master'
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Patch offsets fix
See merge request STJr/SRB2!305
2018-11-02 07:00:37 -04:00
Steel Titanium
d7a0a3c94b
Update copyright info on some files
2018-11-01 14:47:19 -04:00
Monster Iestyn
aa35e4206a
Merge branch 'master' into next
2018-10-31 23:10:57 +00:00
Monster Iestyn
c941971a0a
Merge branch 'mi-minor-refactoring-backport' into 'master'
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MI minor refactoring
See merge request STJr/SRB2!294
2018-10-31 16:49:30 -04:00
Monster Iestyn
22734fa585
Merge branch 'multipatchtex-translucent-cyanpixel-fix-backport' into 'master'
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Multi-patch texture support for transparency AND translucency
See merge request STJr/SRB2!293
2018-10-31 16:48:38 -04:00
Monster Iestyn
7cef400f0e
Fix the game crashing if you put params with no "=" for some reason in some of the SOC blocks, just stop going through the lines if that happens
2018-10-31 19:26:29 +00:00
Latapostrophe
24580087d0
got rid of the settop as well
2018-10-30 22:51:05 +01:00
Latapostrophe
5ef97a6ec8
remove gL check
2018-10-30 22:29:28 +01:00
Latapostrophe
6ca6c094db
Small hud library additions
2018-10-30 19:40:59 +01:00
Monster Iestyn
18871da721
now that V_FLIP's effects are always supported in V_DrawFixedPatch, there's no need for the "flip" variable anymore
2018-10-30 14:22:21 +00:00
Monster Iestyn
a56074b238
Fix an error I made in HWR_DrawFixedPatch
2018-10-30 13:44:01 +00:00
Monster Iestyn
ffe3b57f29
add missing SHORTs in HWR_DrawPatch and HWR_DrawCroppedPatch as well
2018-10-29 13:34:54 +00:00
Monster Iestyn
80573f266f
HWR_DrawFixedPatch: Add V_OFFSET support for V_FLIP in hardware code as well, also add missing SHORTs for gpatch fields
2018-10-29 13:29:16 +00:00
Monster Iestyn
2b16b8241f
Make V_OFFSET no thing without V_NOSCALESTART, to remove any potential glitches with using it on its own
2018-10-29 12:36:09 +00:00
Monster Iestyn
81fb42a2b4
V_DrawFixedPatch: Tinker with the left/top offsets code so that V_OFFSET can support V_FLIP
2018-10-29 12:06:22 +00:00
Monster Iestyn
eebdbc21f2
Removed all remaining traces of VID_X11 code in hw_drv.h and hw_data.h, the macro is no longer used by Linux etc versions of SRB2.
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Unlike the rest of the commits in this branch (as of writing), I didn't make this commit between 1 and 2 years ago, I made it right now ;)
2018-10-27 19:58:51 +01:00
Monster Iestyn
ee590fb9ae
Remove pointless drawtextured variable and redundant fake planes checks (R_FakeFlat would already have made gr_frontsector/backsector something else if they were)
2018-10-27 19:32:55 +01:00
Monster Iestyn
e32d4ead6a
Added missing checks in HWR_AddLine from the software version, move v** vars to the top since R_PointToAngle calls use the same values anyway
2018-10-27 19:31:24 +01:00
Monster Iestyn
a6bd2dddaf
Hack to make sure even (extra)subsectors without planepolys have segs adjusted
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this fixes a crash in (old) GFZ2 at the ramp as a result of creating pv1/pv2. This probably means before pv1/pv2 there could have been some silly typecasting from vertex_t to polyvertex_t to get fixed vertex coords and such...
2018-10-27 19:29:45 +01:00
Monster Iestyn
ef2b789bfe
Make new pv1/pv2 seg pointers, so AdjustSeg doesn't modify the v1/v2 pointers directly anymore
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Yes I know they're void * in r_defs.h's seg_t definition, it's quicker than trying to figure out if including hardware/hw_glob.h is a good idea or not
2018-10-27 19:29:31 +01:00