Monster Iestyn
941ab72204
Hardcode new/updated xmas scenery object type/state info
2017-04-18 18:32:52 +01:00
toasterbabe
e34e8f85e2
Including a statement about performance on the resolution menu.
2017-04-18 17:45:43 +01:00
toasterbabe
6d7355e9af
Add score on Emerald Token pickup (and make the all-emerald bonus a continue in SP) as requested.
2017-04-18 17:45:23 +01:00
Monster Iestyn
0e358b3d9f
Add new Pity shield orb state info, remove unused Pity states
2017-04-18 17:36:04 +01:00
toasterbabe
8e3a3e792e
Moved the Race HUD down a little bit, and improved the sound selection.
2017-04-18 16:42:42 +01:00
toasterbabe
39fa4fea4a
* Update some sound names.
...
* Make the continue and the flag capture use different sound numbers.
* Make the fancy new race countdown go beep.
2017-04-18 15:57:52 +01:00
toasterbabe
8aa3928458
A consistency error I should've caught earlier, considering this sound is used for DSZ3's missiles as well as GFZ3's laser.
2017-04-18 12:53:16 +01:00
toasterbabe
cf82ef1f79
As requested by Mystic in That Topic, made the end-of-act time bonus for 30 seconds halved and removed the 45 seconds bonus option.
2017-04-18 12:33:19 +01:00
toasterbabe
e93e5176c0
Consistency in firing sound naming.
2017-04-18 12:32:30 +01:00
toasterbabe
528132ad6d
Sound always happens on SoundOptions menu now. It was weird not having those.
2017-04-18 12:32:06 +01:00
toasterbabe
fbdc8d3d9e
MP pause menu text for Player setup loses the 1 if you're not in splitscreen
2017-04-17 22:41:23 +01:00
toasterbabe
c8186644e7
Improved splitscreen offsets.
2017-04-17 22:34:38 +01:00
toasterbabe
314870bdc2
Support captions for player 2 in 2-player. (You can't tell which screen the sounds are coming from without visual cues normally, so there isn't two seperate caption lists.)
2017-04-17 22:21:16 +01:00
toasterbabe
dd566b77b9
More improved sound names.
2017-04-17 19:52:44 +01:00
Monster Iestyn
93efb3084e
Merge branch 'mi-a-bit-of-cleanup' into 'master'
...
MI's unimportant code cleanup
Just removing a bunch of unused variables/function prototypes from the source code and similarly minor stuff, nothing here should change gameplay much (if at all).
See merge request !71
2017-04-17 14:43:50 -04:00
Monster Iestyn
798628eef1
Merge branch 'mi-minor-refactoring' into 'master'
...
MI minor refactoring
Just moving the locations of some consvar externs from d_netcmd.h to other header files in which I think they should REALLY belong. Ultimately this should not affect gameplay whatsoever, it's just code cleanup.
See merge request !81
2017-04-17 13:40:51 -04:00
toasterbabe
08e7a7cb4d
Clean up captions code to allow for different numbers defined at compile time.
2017-04-17 18:15:42 +01:00
toasterbabe
bec7a184f1
Bweh heh heh.
2017-04-17 17:16:21 +01:00
toasterbabe
c95fcab831
Slight table update.
2017-04-17 15:55:07 +01:00
toasterbabe
74169529fb
Correcting a ridiculous crash-causing oversight.
2017-04-17 15:53:54 +01:00
toasterbabe
ff97b3aed4
Alter offsets of HUD numbers a little bit to satisfy OCD (have discussed with Mystic, he offered a solution similar but not identical to what I am committing)
2017-04-17 15:42:01 +01:00
toasterbabe
3551509ed8
* Remaster the sound stacking methodology such that the same sound effect updates its previous position rather than heading to the bottom.
...
* Put brackets around the sound names on the reccomendation of a friend who works with disability in gaming.
* Update a bunch of sound names to better match what they actually do in SRB2.
2017-04-17 14:38:56 +01:00
toasterbabe
db282caefe
* Fix a bug with sounds overlapping.
...
* Make sounds with identical names (as opposed to just identical sfx's) stack together.
* Corrected a few names.
2017-04-17 02:03:44 +01:00
toasterbabe
3e29ee3f01
Closed captioning!
...
* Provides a helpful description for the hearing impaired, whether permanent, temporary or situational.
* Consvar "closedcaptioning", with on/off values available.
* Only works if sounds are on. This is frustrating. I will see what I can do to allow it to work with sounds off in future, but for now it's dependent in order to properly accept or decline sounds.
* Thanks to MI for making that wiki page a lot more comprehensive a few days ago.
* Weapon ring is now a seperate sfx_wepfir instead of doubling up on sfx_thok.
* Also, made V_StringWidth work with V_NOSCALESTART.
2017-04-17 01:09:47 +01:00
toasterbabe
7c07978277
Disable irrelevant/dangerous-to-tweak options on the server menu under cetain conditions.
2017-04-16 15:00:58 +01:00
toasterbabe
dff95bc30a
Further tweak to server options menu, returning resynchattempts to the menu alongside taking Master Server out of data options because that doesn't make sense at all
2017-04-16 14:20:38 +01:00
toasterbabe
24192f54d1
Revamp statistics screen to put everything on the same page. http://imgur.com/a/kZrfm
...
* Also, inverted the direction of PGUP and PGDN.
2017-04-16 00:12:37 +01:00
Monster Iestyn
a6f830ddff
Add the "MapThingSpawn" hook to Lua
2017-04-15 21:41:22 +01:00
toasterbabe
b0ebb40913
Headers for the controls menu.
2017-04-15 21:40:30 +01:00
toasterbabe
f35cac3b55
Rejigger Server menu a smidgen to encourage scrolling down, clean up, and reinstitute hidetime.
2017-04-15 20:25:53 +01:00
Monster Iestyn
7629a0710e
Make sure quakes are scaled for skyboxes
...
While I was at it I also refactored most of the skybox view scaling code so it isn't needlessly duplicated
2017-04-15 20:21:54 +01:00
toasterbabe
68f5460387
* Added little arrows to the statistics pages.
...
* Made it possible to switch statistics pages using left and right arrows. Their previous functionality has been given to Page Up and Page Down.
* Swap over header style to the new version for everything.
* Move Master Server into Data Options, since it needs to be exposed somewhere.
2017-04-15 16:41:27 +01:00
toasterbabe
2a40804ea2
Offset tweak so "General" on the netgame settings menu doesn't go only SLIGHTLY off the screen and stop appearing when you scroll down.
2017-04-15 15:42:25 +01:00
toasterbabe
fd5c72d4c0
* Revamp sounds menu to show you the current status of the different kinds of sounds and musics, and basically behave like a cvar without being a cvar.
...
* Show resolution on main Video page.
* Optimise by using V_RightAlignedString instead of V_DrawString with V_StringWidth.
* Revamp sliders. (Requires a new patch.dta I'll upload in a little bit in order to be perfect, but does pretty well w/o replacement graphics too.)
2017-04-15 15:36:19 +01:00
toasterbabe
47bcc2747c
* Fixed highlighting text on scrollable menus.
...
* Revamped base video menu and moved all the relevant stuff from the Game Options Menu onto it. Still mulling on where to put the Master Server reference.
2017-04-15 14:05:51 +01:00
toasterbabe
e2b063b2a8
Scrolling menu option now available!
...
* Revamped Netgame Options Menu to scroll and also be less suck.
* Renamed a few other options here and there.
2017-04-15 13:36:40 +01:00
toasterbabe
cafb54cc37
* Tweak pre-key control menu. Not exactly as desired, but exposes flipcam and is functional enough for now.
...
* Change names of axes.
* Seriously defuck joystick selection for the default number of joysticks available.
* Renames a few other options.
2017-04-15 01:08:26 +01:00
toasterbabe
df8078d9a5
Move Game Status up so it shows up on first opening the menu, considering it has an effect in singleplayer but talk doesn't.
2017-04-15 00:18:56 +01:00
toasterbabe
37bd729fe8
Scrolling, monolithic control configuration page. Relies on sphere's patch.dta update for arrow symbols.
2017-04-15 00:15:09 +01:00
toasterbabe
30b10b05d3
Change analog mouse to apply turning buttons, because aa.
2017-04-14 21:01:45 +01:00
toasterbabe
85b71aa685
End to old match scoring toggle.
2017-04-14 20:51:25 +01:00
toasterbabe
174921c1e1
End to sudden death.
2017-04-14 20:46:48 +01:00
toasterbabe
95d89078f5
Removal of cv_allcaps for console stuff.
2017-04-14 20:43:30 +01:00
toasterbabe
99a04cca9c
First part of revamp: Removing Camera Rotate L/R keys, and giving the two situations where they had any unique functionality (Analog mode and NiGHTS objectplace) suitable replacements.
2017-04-14 20:29:08 +01:00
Monster Iestyn
181c8bd742
These convar externs aren't moving files, I'm just shifting them up to live with their relatives
2017-04-14 19:56:51 +01:00
Monster Iestyn
0921244ba4
Move analog consvars to g_game.h
2017-04-14 19:00:46 +01:00
Monster Iestyn
488c4071ba
Moved screenshot/movie consvar externs to m_misc.h
2017-04-14 18:14:15 +01:00
Monster Iestyn
46c3c42eba
cv_controlperkey probably belongs in g_input.h too
2017-04-14 18:02:35 +01:00
Monster Iestyn
887e7e0b7d
Moved most of d_netcmd.h's 2P mouse consvar externs to the files with their 1P counterparts
2017-04-14 17:45:27 +01:00
Monster Iestyn
3696463aa8
Just to make toaster happy I'll do this :V
2017-04-14 17:16:09 +01:00