Commit graph

208 commits

Author SHA1 Message Date
toaster
ccc1144a27 Merge branch 'luabanks' into 'master'
Lua save-banks!

See merge request STJr/SRB2Internal!295
2019-09-16 07:56:49 -04:00
toaster
09f7dc1350 * Store gravflip (resolves #206) and destscale in starposts. (Using the same field, taking advantage of the fact that object scale will always be positive!)
* Update the function signature of P_MixUp to accomodate both it and drawangle instead of doing it outside of the function.
* If the player is spawning from the start of the stage and it's from the ceiling, be in fall frames as requested (resolves #191).
2019-09-07 22:12:47 +01:00
James R
d51b516446 Show a negative number to indicate ammo penalty 2019-08-26 16:07:17 -07:00
toaster
8b045a8f15 Lua save-banks!
* Array of 8 INT32's natively embedded into savedata (net and SP)!
* Initialised to zero whenever a new save (or equivalent) is started, otherwise untouched by the base game.
* Requires reservation to avoid clobber-conflicts.
    * Access via `reserveLuabanks()` - returns a read-write userdata.
    * Assign userdata to local variable or global rawset to use later.

Mostly for future SUGOIlikes, but I'm sure someone could figure out an unrelated usage eventually.
2019-08-24 18:25:27 +01:00
Alam Ed Arias
88445e72c4 fix PARANOIA builds 2019-08-07 12:39:04 -04:00
Steel Titanium
7dfe696819 Last min changes 2019-08-04 11:34:55 -04:00
Steel Titanium
37c50467f3 Ring sparkle mirroring 2019-08-03 18:28:53 -04:00
toaster
43ce434ebf * Added boss enable linedef (type 449).
- Frontside x offset = boss ID (determined via parameter for all bosses)
	- Noclimb flag = disable mode
	- Bosses don't do a fuckin' THING - no state updates, no player searches, no sounds, no lua, no nothin' - and it's all totally netsynced.
	- The only thing they WILL do is flash infinitely if you hurt them, but this is designed for stuff where you're not meant to be in the same room as the boss til it's activated.
	- All bosses of all IDs are automatically enabled on mapload, then if an enable mode version of this linedef is present in the map for a specific boss id, that boss id is automatically disabled.
* Add multi-boss support via parameter for:
	- All bosses' MT_BOSSFLYPOINT search
	- Boss 5's waypoint search
	- Oldbrak's waypoint search (this one's for you, jood)
2019-07-31 23:17:17 +01:00
Alam Ed Arias
5286938853 Fix building with MSVC 2019-07-29 19:02:45 -04:00
Jonas Sauer
b7c783223a Fixed the thinkerlist issues by removing THINK_LIMBO. Delay-removed thinkers now stay in their list.
Also includes toaster's assorted fixes and improvements from target_painted_on_your_ass.
2019-07-13 01:42:03 +02:00
toaster
e5cdfe998b Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into toast_cleanup
# Conflicts:
#	src/p_mobj.c
2019-07-08 13:53:31 +01:00
toaster
b745b4fe1b With permission from Kart Krew (Sal and Sryder specifically - they don't know WHY vanilla's using it):
* Port across the additional colour translation maps, including mobj-level support for "colorized" objects.
* Make Fangboss and both Metal Sonic objects greyscale if, on spawn, there is a player in the game who is not a spectator whose skin is that character.
* Allow bosses with MF_GRENADEBOUNCE to opt out of the MF2_FRET colour-flashing tomfoolery, and give this flag to Fang.
2019-06-18 17:55:57 +01:00
Nev3r
09ff071656 Fixed more mobj thinker iterator oversights and removed all mobj thinker function checks
Mobjs got their own thinker list after all, and disappearing thinkers are automatically purged from their lists and sent to the limbo list.
So it's safe to assume all thinkers inside the mobj list must be mobjs.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 16:39:57 +02:00
Nev3r
679f8bd0fd Merge branch 'slopethinkers' into thinkerlists
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 11:47:34 +02:00
Nev3r
5a4eded7af Added a mobj-only list entry for mobj thinkers
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 23:29:20 +02:00
Nev3r
baeda5060c Basic multiple thinker list implementation
Set up a main thinker list and a polyobject mover list to test things up. Works so far, networking as well.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 22:39:22 +02:00
Nev3r
a5e83d3f0c Add a slope thinker queue.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 13:06:06 +02:00
Nev3r
bb083f20b4 Dynamic slopes now use thinkers.
* Moved dynamic slope-related data into its own thinker.
* Vertex slopes no longer use the mapthings directly.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-19 14:14:43 +02:00
Nev3r
bb374a7b36 Implement displacement-based polyobject rotation.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-05 11:50:59 +02:00
mazmazz
81352aece1 WIP 20190101 merge
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
MonsterIestyn
d158d7e011 Merge branch 'next' into PK3-BackportNext 2018-11-26 18:56:51 +00:00
Monster Iestyn
d824e05a6f Merge branch 'master' into next 2018-11-25 20:39:17 +00:00
mazmazz
c91b2b4456 Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
Nev3r
34c472dfb7 Merge branch 'PK3-Backport' into 'PK3-BackportNext'
Pk3 backport

See merge request Nev3r/SRB2!1
2018-11-24 06:02:19 -05:00
Nev3r
623c7097f1 Backported PK3 support to 2.1
Hopefully I'm not missing anything.

Signed-off-by: Nev3r <apophycens@gmail.com>
2018-11-23 16:58:16 +01:00
Digiku
aed64a7c73 Merge branch 'nights-dronebox' into 'master'
NiGHTS: Drone hitbox improvements and player position correction on Nightserize

See merge request STJr/SRB2Internal!158
2018-11-21 20:19:39 -05:00
Marco Z
633c28b28a VC build fixes 2018-11-20 21:54:20 -05:00
Monster Iestyn
89d7c55878 Merge branch 'public_next'
# Conflicts:
#	src/Makefile
#	src/lua_script.c
#	src/p_user.c
#	src/sdl/i_system.c
#	src/v_video.c
#	src/w_wad.c
2018-10-10 14:51:34 +01:00
Monster Iestyn
afd62ec071 Merge branch 'master' into next 2018-10-09 22:55:55 +01:00
toaster
2ad2cbcc0a Weather is already run client-side. What if we ran it render-side, for major performance gains? This commit will answer all your questions - and more! 2018-10-07 15:00:58 +01:00
mazmazz
7dfe25d1b5 Merge branch 'master' into le-fadefof 2018-09-18 17:11:33 -04:00
Digiku
ba0b15a715 Merge branch 'fof-fixes-movingplatexists' into 'master'
Moving platform fix: Player snaps to floor when setting ~FF_EXISTS

See merge request STJr/SRB2Internal!188
2018-09-18 11:29:11 -04:00
Digiku
be6bae4ccb Merge branch 'colormap-overhaul-fade' into 'master'
Linedef Exec 455 Fade Colormap, 456 Stop Fading Colormap

See merge request STJr/SRB2Internal!191
2018-09-18 11:06:09 -04:00
mazmazz
65aeea28bc Merge branch 'colormap-overhaul-fade' into le-fadefof 2018-09-18 11:05:30 -04:00
mazmazz
83cfc7d0e4 Merge remote-tracking branch 'origin/master' into le-fadefof 2018-09-18 10:52:03 -04:00
Digiku
31ea145fb2 Merge branch 'polyobj-fade' into 'master'
Linedef Exec 492: Fade PolyObject

See merge request STJr/SRB2Internal!192
2018-09-18 10:48:46 -04:00
Monster Iestyn
c088d55547 Merge branch 'public_next' 2018-09-17 21:50:19 +01:00
mazmazz
f307c6d1b6 Line exec trigger netsync: Save var2s in addition to vars 2018-09-17 14:13:31 -04:00
Digiku
a35a4e052c Merge branch 'colormap-overhaul' into 'master'
Colormap code overhaul

See merge request STJr/SRB2Internal!189
2018-09-17 11:24:14 -04:00
mazmazz
f57e7c7fc5 Merge branch 'colormap-overhaul-change-ldef' into colormap-overhaul-fade 2018-09-17 10:57:02 -04:00
mazmazz
e57bd5206c Colormap netsync: Count ffloors for colormap loading upper limit 2018-09-17 10:38:17 -04:00
mazmazz
5f176f5525 Colormap netsync: Handle unaccounted dummy colormaps properly 2018-09-17 10:30:21 -04:00
mazmazz
30b57e22cd Merge branch 'colormap-overhaul' into colormap-overhaul-fade 2018-09-17 08:06:17 -04:00
mazmazz
02ed2d247e Colormap netsync: String format numsectors to UINT32 (thanks buildbot) 2018-09-17 08:05:51 -04:00
mazmazz
70a672229c 453: Use new colormap netsync for fade FOF thinker 2018-09-17 00:34:03 -04:00
mazmazz
02c33bcac8 Merge branch 'colormap-overhaul-change-ldef' into colormap-overhaul-fade 2018-09-17 00:28:16 -04:00
mazmazz
0cba69e75a Colormap netsync: Mixed D+C fixes 2018-09-17 00:26:58 -04:00
mazmazz
e5d533edc2 New colormap netsync fixes 2018-09-16 22:42:36 -04:00
mazmazz
3bfdcad4cc New colormap netsync fixes 2018-09-16 22:41:08 -04:00
mazmazz
82ebf0c64a 455: Fade colormap netsync use new colormap saving 2018-09-16 20:27:24 -04:00