Sal
a0c1c68f5c
Merge branch 'paper-signs' into 'master'
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3D level end signposts
See merge request KartKrew/Kart!199
2020-03-06 00:08:35 -05:00
James R
11930b41bf
Use tic_t
2020-03-03 20:11:03 -08:00
Sally Cochenour
d459407866
Forgotten player check here
2020-03-03 17:22:13 -05:00
Sally Cochenour
ff190b7a88
Fix unsigned/signed comparison
2020-03-03 17:05:04 -05:00
Sally Cochenour
18637b9eb2
2.2 shadow port
2020-03-01 22:12:50 -05:00
Sally Cochenour
834225c597
One more... I swear it's the last...
2020-03-01 17:50:58 -05:00
Sally Cochenour
7a3733d75c
More remenants
2020-03-01 17:37:10 -05:00
Sally Cochenour
30d391b6b2
FINISH removing the shadows...
2020-03-01 17:35:49 -05:00
Sally Cochenour
c17f4dcf15
Remove our shadows
2020-03-01 17:07:52 -05:00
Sally Cochenour
0c1d0d8f5c
Don't need abs here
2020-03-01 14:56:16 -05:00
Sally Cochenour
885d6fea1f
Merge branch 'master' into special-sector-tweak
2020-03-01 14:50:45 -05:00
Sally Cochenour
76e75d9756
Fix offroad collision
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Adds an option to P_MobjTouchingSectorSpecial to only use non-FOF sectors' special if you're touching their floor/ceiling.
2020-03-01 14:36:13 -05:00
Sally Cochenour
6956e1d24e
Store random states in mobjinfo instead of precipprops
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My reasoning is that it wouldn't make much sense to have a weather type that has snow, but doesn't randomize the sprite it uses, so we don't need to copy-paste the same "randomstates" for each weather type.
2020-03-01 13:13:59 -05:00
Sally Cochenour
a63157b937
Flip facing direction
2020-02-25 00:04:39 -05:00
James R
4f73e26661
Show server's ping on scores if not LAGLESS
2020-02-23 23:07:57 -08:00
James R
a511d9358a
Terrible code to show the ping counter for honest servers
2020-02-23 23:07:57 -08:00
James R
352d576979
Don't turn off lagless at map start; draw LAGLESS in intermission
2020-02-23 23:07:57 -08:00
James R
6484a5cd93
Show LAGLESS on the scores if the host is being dishonest
2020-02-23 23:07:57 -08:00
James R
56f6b058d0
Make host lag optional with "lagless", lag by default (lagless off)
2020-02-23 23:07:57 -08:00
James R
5f26312a0a
Drop frames as the host according to the lowest ping among clients
2020-02-23 23:07:57 -08:00
James
94a00bb497
Option to hide/show viewpoint text
2019-11-16 16:28:48 -05:00
James
100a67f8f0
Prevent LF2_EXISTSHACK from ever getting removed
2019-11-16 16:14:54 -05:00
TehRealSalt
80bb59031c
Blizzard weather option + much more sane workflow for adding new precipitation options
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"precipprops" lets you create a new precipitation type by picking a mobj type to use, how many random states it has, and flags for effects such as thunder/lightning. Seesound on the mobj type sets an ambient sound (like rain drops) and mass sets the sound's frequency in tics. This could open up the possibility for SOC/Lua Weather options later.
2019-11-14 04:26:41 -05:00
TehRealSalt
bba8861d2f
Set angle for ties
2019-11-08 23:33:59 -05:00
TehRealSalt
88cb623c2a
3D signpost
2019-11-08 23:25:46 -05:00
Sal
2c67c97c58
Merge branch 'fuck-globals' into 'master'
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I_Error if the memory size overflows
See merge request KartKrew/Kart!193
2019-10-28 20:17:26 -04:00
Sal
4960a925cf
Merge branch 'faster-waterskip' into 'master'
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Faster waterskipping
See merge request KartKrew/Kart!191
2019-10-28 20:17:16 -04:00
Sal
897014d94e
Merge branch 'gamedata-param' into 'master'
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Custom gamedata parameter
See merge request KartKrew/Kart!186
2019-10-28 15:56:59 -04:00
James R
b948f74b4f
Add overflow checks so we I_Error instead of death crash into oblivion
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You'd love to know how we even reached (size_t)-1.
2019-10-28 00:04:30 -07:00
James R
7c0ca5bf7c
Move gamedata param to cover -resetdata
2019-10-27 10:35:31 -07:00
TehRealSalt
d52e7a652e
Faster waterskipping
2019-10-27 09:03:35 -04:00
TehRealSalt
522959e762
Disable charging drift sparks in bounce pad state
2019-10-26 23:11:19 -04:00
TehRealSalt
addb0d0a66
Fix time limit
2019-10-25 23:35:31 -04:00
Sal
671602f5aa
Merge branch 'vr-auto-fix' into 'master'
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Try fixing Auto causing desyncs
See merge request KartKrew/Kart!187
2019-10-22 16:44:03 -04:00
James
f9ea683312
P_PlayerTouchingSectorSpecial turned into P_MobjTouchingSectorSpecial
2019-10-22 08:45:38 -04:00
James
83c4017993
Another round of small color tweaks
2019-10-21 08:35:17 -04:00
James
fc862c999d
Bad parathesis
2019-10-19 01:48:56 -04:00
TehRealSalt
9777489bb8
debug prints
2019-10-18 19:09:10 -04:00
TehRealSalt
c963a49542
Try fixing Auto causing desyncs
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- Move K_SetPowerLevelScrambles to G_DoCompleted
- Fix wrong gamespeed being displayed in strings
- Add defines for kartspeed values
- Disable Easy scrambles again
- Corrupt gamedata if pwrlv is in invalid range (gets corrected in-game, and doesn't really matter to anyone who knows what you're doing, but it'll stop at least the most basic script kiddie)
Replay menu will still display wrong speed name, but it's fine in the replay itself.
2019-10-17 23:43:06 -04:00
Sal
9d1dce0ab8
Merge branch 'fix-ring-drain' into 'master'
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Fix Ring Drain sectors
See merge request KartKrew/Kart!184
2019-10-07 00:56:38 -04:00
Sal
8ac88fb79c
Merge branch 'really-upside-down-rings' into 'master'
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Use K_MatchGenericExtraFlags for reverse gravity rings
See merge request KartKrew/Kart!183
2019-10-05 22:18:47 -04:00
wolfy852
027dec6702
Fix Ring Drain sectors for v2 rings
2019-10-05 19:07:26 -05:00
James R
fa09c0420f
Custom gamedata parameter
2019-10-05 13:15:36 -07:00
James R
675c896417
Nevermind the FixedMul
2019-10-05 12:46:24 -07:00
James R
f1e5f64e66
Use K_MatchGenericExtraFlags for reverse gravity rings
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Also corrected a mistaken usage of scale.
2019-10-05 12:38:44 -07:00
Sal
fec68fd91c
Merge branch 'versus-record' into 'master'
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Power Levels
See merge request KartKrew/Kart!152
2019-10-03 12:04:43 -04:00
TehRealSalt
03ec42da6d
Back to 1000
2019-10-03 11:46:00 -04:00
TehRealSalt
706c6be627
Wrong var name
2019-10-03 11:37:58 -04:00
TehRealSalt
bcd142c2a0
Start at 5000, rebalance scrambles
2019-10-03 11:36:35 -04:00
TehRealSalt
d10e4aebac
Fix a few messups due to the merged cvars
2019-10-03 11:22:58 -04:00