Commit graph

6932 commits

Author SHA1 Message Date
toaster
41727318ff Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into deathstuff 2019-09-09 15:25:48 +01:00
toaster
7eaf43810a DON'T PUSH ALONE - first dregs of continue screen 2019-09-09 15:25:36 +01:00
toaster
ec76002d9f Merge branch 'lightning_polys' into 'master'
Lightning Polys

See merge request STJr/SRB2Internal!294
2019-09-08 19:04:56 -04:00
toaster
74e6c147d7 Merge branch 'spawnobject-linedef' into 'master'
Linedef type 461 (Spawn Object)

See merge request STJr/SRB2Internal!304
2019-09-08 18:58:50 -04:00
Steel Titanium
8d2f3eb575 Move mobj_t declaration to top of the block 2019-09-08 17:14:47 -04:00
Monster Iestyn
361fbf8f6a Merge branch 'mprelated-tweaks' into 'master'
Various improvements and changes to multiplayer menu

See merge request STJr/SRB2Internal!300
2019-09-08 16:45:14 -04:00
toaster
14c44a6825 Merge branch 'nightsattackfixes' into 'master'
NiGHTS attack fixes

Closes #205

See merge request STJr/SRB2Internal!319
2019-09-08 16:42:45 -04:00
toaster
0217d693f2 Merge branch 'ending-star' into 'master'
Endings: Fireworks fallback graphics.

See merge request STJr/SRB2Internal!296
2019-09-08 16:28:52 -04:00
toaster
380f9ec07d Update SPR2_XTRA references for adjusted player.dta content. 2019-09-08 21:28:12 +01:00
toaster
1e11fe650f Merge branch 'flippost' into 'master'
Flippost

Closes #206 and #191

See merge request STJr/SRB2Internal!320
2019-09-08 16:24:58 -04:00
toaster
17a2038489 Change flipped starpostz to define the top of the player object, for cases where scale on contact with starpost is different to spawn scale. 2019-09-08 21:21:36 +01:00
toaster
f523cb107e Merge branch 'newegg' into 'master'
Newegg dot blag

See merge request STJr/SRB2Internal!305
2019-09-08 16:11:50 -04:00
toaster
8acf86cf10 Extend gameovertics again by two seconds. 2019-09-08 18:03:51 +01:00
toaster
abcf4f82ad Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into deathstuff 2019-09-08 18:00:25 +01:00
toaster
5eb6b408a1 Fade time before Game Over track.
Notably, can no longer use P_PlayJingle because of pre-fade.
2019-09-08 18:00:01 +01:00
Jaime Passos
87f0013831 Implement all the other alpha blend styles 2019-09-08 13:21:00 -03:00
mazmazz
f3d287990c Fix NiGHTS attack menu not drawing correct background 2019-09-07 22:00:38 -04:00
Jaime Passos
13f181acd0 opengl patch translucency 2019-09-07 22:43:29 -03:00
Jaime Passos
6860e4a85d if that function can't return NULL why should i do this? 2019-09-07 19:02:50 -03:00
Jaime Passos
45c629c174 probably want to Z_Free this............... 2019-09-07 18:56:08 -03:00
Jaime Passos
1095c4a4c7 fix non powers of two spans 2019-09-07 18:20:49 -03:00
toaster
09f7dc1350 * Store gravflip (resolves #206) and destscale in starposts. (Using the same field, taking advantage of the fact that object scale will always be positive!)
* Update the function signature of P_MixUp to accomodate both it and drawangle instead of doing it outside of the function.
* If the player is spawning from the start of the stage and it's from the ceiling, be in fall frames as requested (resolves #191).
2019-09-07 22:12:47 +01:00
Jaime Passos
27970e22e1 fix translucency 2019-09-07 16:54:26 -03:00
toaster
bc911c2b20 Fix detection of GRADE_ constants in SOC. 2019-09-07 20:08:05 +01:00
Monster Iestyn
86c72eb5e6 Merge branch 'musicfixes' into 'master'
Minor musicplus-related fixes

See merge request STJr/SRB2Internal!310
2019-09-07 11:45:15 -04:00
Monster Iestyn
57cacd1b58 Merge branch 'stop-bullying-tails' into 'master'
Ignore bots when looking for a player

Closes #190

See merge request STJr/SRB2Internal!301
2019-09-07 11:44:46 -04:00
Monster Iestyn
818ccf02c5 Merge branch 'fix_skipintro' into 'master'
Fix -skipintro in OpenGL

See merge request STJr/SRB2Internal!308
2019-09-07 11:44:09 -04:00
Monster Iestyn
490f41543c Merge branch 'devmode-toggletwod' into 'master'
DEVMODE: 2D toggle command

See merge request STJr/SRB2Internal!309
2019-09-07 11:43:01 -04:00
toaster
135a6636a7 Fix compilation warning for Match penalty string. (Egads, straight into master! Shock! Horror!) 2019-09-07 12:10:50 +01:00
toaster
64ceaa2051 Fix the V_DrawCroppedPatch bleeding on the current charsel screen. 2019-09-07 12:07:29 +01:00
toaster
5e4dec8dfc * Comment out the notices that the two types of music are disabled (see issue #179; not a perfect fix, but good enough for now). 2019-09-07 11:49:13 +01:00
toaster
3eb4866a2d * Fix jingle captions dying immediately (caused by an S_StopMusic call in P_PlayJingle; resolved by modifying order of operations). 2019-09-07 11:48:58 +01:00
toaster
5040f4d7f7 * Allow CA2_GUNSLINGER users to pop monitors with their ability (as long as their weapon type isn't a pre-existing weapon ring).
* Correct the position of a carried player relative to Tails.
2019-09-07 11:33:26 +01:00
Steel Titanium
16b17840d9 2D toggle command 2019-09-06 20:51:39 -04:00
Jaime Passos
25bb9d1f88 define stuff idk 2019-09-06 19:41:29 -03:00
Jaime Passos
3590a1160c Fix tilted spans. 2019-09-06 19:37:07 -03:00
Jaime Passos
6acdf893e1 test 2019-09-06 19:26:05 -03:00
Jaime Passos
b28af03b1c Merge remote-tracking branch 'jimita/flats-png' into flats-png_port 2019-09-06 19:20:45 -03:00
Jaime Passos
7bc484206f Merge remote-tracking branch 'origin/master' into fix_skipintro 2019-09-06 16:08:18 -03:00
toaster
1311542c7f Clean up an ungodly amount of shit relating to abilities.
* Put everything in P_DoJumpStuff, instead of half in that function and half spread across the player thinker.
* Have a proper if else cascade that first tries shield abilities, then super transformation, then random abilities like CA_TELEKINESIS.
* Use this new arrangement to allow CA_TWINSPIN users to use their ability on spin if their secondary ability is CA2_MELEE (resolves #195).
* Random bugfixing. Didn't keep track of what I'd caused while working on this and what was already there, but there was a lot of it.

The only two abilities which have spin-button properties outside of the else block is CA_AIRDRILL and CA_FLY/CA_SWIM (which now also prevents you from swimming down in goowater).
2019-09-06 19:01:46 +01:00
Jaime Passos
0db1d5d225 2.2 skies aren't flipped 2019-09-05 17:42:36 -03:00
Jaime Passos
16956f1c56 Make sky dome look a bit better 2019-09-04 13:59:09 -03:00
toaster
7f69b52708 [slightly off-topic commit] don't allow MP Special Stages to be selectable via the MP level platter 2019-09-04 15:52:25 +01:00
toaster
ffec691023 Bunch of fixes for dying in MP special stages.
* Don't allow the stage to be reloaded in G_DoReborn.
* If you do ANY spawn after the very beginning moment, you're forced to be a spectator.
* Have the "%d player%s remaining" Co-op exiting count visible at the same time as spectator controls.
2019-09-04 15:51:14 +01:00
toaster
b5ddea4827 Seperate "Game" and "Over" assets, per Sev's request and design.
https://cdn.discordapp.com/attachments/428262628893261828/618812279127015475/srb20069.gif
2019-09-04 15:21:00 +01:00
Jaime Passos
557e29b83c Very tiny fix 2019-09-03 23:44:04 -03:00
Monster Iestyn
0b3975dff8 Merge branch 'public_next' 2019-09-03 19:07:57 +01:00
Jaime Passos
6573e94e3a PRBoom sky dome 2019-09-03 02:12:17 -03:00
Jaime Passos
ee4bd8dbf2 Merge remote-tracking branch 'origin/master' into fix_skipintro 2019-09-02 23:36:15 -03:00
toaster
0700ad229f Lots of death stuff.
* Genesis-style love and attention to the death event.
	* Only visibly decrement lives/rings when you're respawning (or game over, see below).
	* Faster no-button-press respawn.
* Game Over specific love.
	* Animation of Level Title font coming in from the sides.
	* https://cdn.discordapp.com/attachments/428262628893261828/617692325438554132/srb20067.gif
	* Change gameovertics to 10 seconds instead of 15.
	* Make the minimum time before you can force going to the Continue screen longer.
* Accomodate death in MP special stages as a form of exit.
	* Don't have your rings or spheres reset when you die in a special stage, so that the stage isn't softlocked with the new harder limits.
* Fix a bug with CoopLives_OnChange where changing to infinite lives didn't force a game-overed player to respawn.

Also, two not-quite death things which nonetheless were relevant to change:

* Fix quitting a special stage having some of the shared spheres/rings disappear into the aether.
* Fix a warning during compilation for the Ring Penalty print.
2019-09-01 15:55:23 +01:00