Commit graph

9343 commits

Author SHA1 Message Date
Nami
20494c4c42 Move PreThinkFrame hook back a bit, now runs before PlayerThink 2019-12-30 19:11:49 -08:00
Nami
4456ff50ab Revert changes to searchBlockmap because on reflection, the benefits didn't outweigh breaking every current usage of it
Readd ThinkFrame in its original position
PostThinkFrame now runs at the end of P_Ticker, only MapEnd runs after it
2019-12-30 19:04:27 -08:00
James R
7d6d8b3b6e Fix command not running if it was split by COM_BufAddText
(Looks at d57083264e93f1020c2730e072c7a7b5417e08b3...)
2019-12-30 18:47:21 -08:00
James R
46c0d62a06 Fix unclosed quotes leaving the escape character in 2019-12-30 18:44:13 -08:00
Jaime Passos
2bdd411736 Merge remote-tracking branch 'origin/master' into software-clownery 2019-12-30 23:21:42 -03:00
James R
2e8f83b79c Use gametypecount in G_GetGametypeByName 2019-12-30 17:57:38 -08:00
James R
81bdd2d473 Merge remote-tracking branch 'origin/next' into local-lua-commands 2019-12-30 15:08:34 -08:00
Zachary McAlpin
850299fb32 Merge branch 'next' into playerthink-hook 2019-12-30 16:35:50 -06:00
fickleheart
5f50f7e8ae Fix spying on simple mode players having dumb camera angles 2019-12-30 15:44:52 -06:00
Jaime Passos
585db9fe2d Merge remote-tracking branch 'origin/next' into respawndelaygametyperule 2019-12-30 18:39:31 -03:00
fickleheart
4a2492e8e1 Fix camera reset button 2019-12-30 15:34:43 -06:00
James R
67ca512120 Merge remote-tracking branch 'origin/master' into next 2019-12-30 13:16:53 -08:00
fickleheart
758bb8f3ae Update playstyle menu handling to use analog/directionchar combo 2019-12-30 15:15:37 -06:00
fickleheart
e0d09a457e Convert simple movement to directionchar+analog
Analog + no directionchar is old analog (now known as
CS_LMAOGALOG because lmao if you still use it).
2019-12-30 15:05:24 -06:00
James R
0408572380 Merge branch 'modid' into 'next'
Put a mod name in SERVERINFO

See merge request STJr/SRB2!577
2019-12-30 15:41:08 -05:00
James R
14fb5dccc8 Merge branch 'renderswitch' into 'master'
Renderer switching

See merge request STJr/SRB2!550
2019-12-30 15:36:17 -05:00
James R
4a4fd1051b Revert revert revert
This reverts commit 41a8bed879.
This reverts commit e37e9b0f99.
2019-12-30 12:31:53 -08:00
MascaraSnake
1654119ae9 -Set defaults for vertex and mapthing fields in textmap
-Fix P_InitializeSector being called too early (band-aid fix for now, will reorganize this properly later)
2019-12-30 21:23:00 +01:00
fickleheart
61a8f715ac Convert analog/directionchar cvars into 2-long arrays 2019-12-30 14:01:14 -06:00
fickleheart
0f62ada954 Disable lock-on in Ringslinger 2019-12-30 12:13:41 -06:00
fickleheart
f8599ffcb9 Save separate camera settings for standard/simple modes 2019-12-30 12:10:38 -06:00
fickleheart
774412bbfd Somehow miss committing the ACTUAL stickyhold part 2019-12-30 11:36:59 -06:00
fickleheart
aadc91e4e8 Change defaults to match my personal settings 2019-12-30 11:36:40 -06:00
fickleheart
b4924fdfed Fix camera reset snap in simple controls 2019-12-30 11:22:54 -06:00
fickleheart
0577c151ce Fix tailsbot flying weird with P1=standard P2=simple controls 2019-12-30 11:07:29 -06:00
fickleheart
205b1cc4cd Fix compilation errors 2019-12-30 11:01:56 -06:00
fickleheart
be9384ddd9 Merge branch 'master' into newcontrols
# Conflicts:
#	src/d_netcmd.c
#	src/g_game.c
#	src/g_game.h
#	src/m_menu.c
2019-12-30 10:47:09 -06:00
MascaraSnake
dff1e92ba8 Add support for flat offset and rotation fields in UDMF 2019-12-30 17:28:10 +01:00
MascaraSnake
b22460bd32 Some minor refactoring of textmap loading code 2019-12-30 16:28:22 +01:00
Jaime Passos
12068930b2 Merge remote-tracking branch 'origin/next' into respawndelaygametyperule 2019-12-30 12:09:45 -03:00
Jaime Passos
8d1ad4dc2e Fix alignment in R_ThickStepping 2019-12-30 12:02:09 -03:00
Jaime Passos
2c247d8210 Merge remote-tracking branch 'origin/master' into software-clownery 2019-12-30 11:49:12 -03:00
Nev3r
e0b4921855 Merge branch 'textmap-parser' of https://git.magicalgirl.moe/STJr/SRB2/ into textmap-parser 2019-12-30 14:48:10 +01:00
Nev3r
839718499d Make P_LoadMapData() a return a boolean as well as P_LoadMapFromFile(); if they fail to load, they return false, and thus P_SetupLevel() will also return false.
TextmapCount() also now returns false if brackets are left open inside a textmap.
2019-12-30 14:47:48 +01:00
Nev3r
73698c70aa Replace INT16_MAX with LUMPERROR in lump check. 2019-12-30 14:45:39 +01:00
Nev3r
0edb23eaf7 Add a disclaimer when loading textmaps/UDMF. 2019-12-30 14:42:41 +01:00
MascaraSnake
8756b81fa0 Refactor TextmapParse 2019-12-30 14:33:41 +01:00
Nev3r
dd56500ed0 Tweak TextmapCount()'s bracket detection to account for multiple levels, if that ever happens. 2019-12-30 13:46:37 +01:00
MascaraSnake
9c07bde69c Refactor TextmapCount 2019-12-30 13:27:05 +01:00
Monster Iestyn
014d2f6358 Fix P_SetTarget crash by setting th->target to NULL first 2019-12-30 11:49:01 +00:00
Nev3r
6fe6cfad1a Move TextmapFixFlatOffsets() above P_LoadTextmap() so that it can compile. 2019-12-30 12:33:24 +01:00
Nev3r
fadebabc78 Refactor TextmapFixFlatOffsets(). 2019-12-30 12:31:55 +01:00
Nev3r
ac81463031 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 2019-12-30 12:23:31 +01:00
Nev3r
71d13d1a67 Adapt P_MakeMapMD5() for textmaps. 2019-12-30 12:07:54 +01:00
Nev3r
dd66aa9a14 Fixed missing M_GetToken(NULL); 2019-12-30 12:07:02 +01:00
lachwright
69663fe872 Add unused sounds and remove unused sound slots 2019-12-30 19:00:45 +08:00
Nev3r
6e8a023fdd Add basic textmap support; currently crashes when trying to free the virtres, at vres_free(). 2019-12-30 11:33:22 +01:00
James R
529ccf9271 Merge branch 'saloondoor-fix' into 'next'
Fix saloon doors not letting players through when marked with the Ambush flag

See merge request STJr/SRB2!600
2019-12-30 00:25:37 -05:00
James R
b13b3f197f Improve COM_AddCommand boolean deprecated warning 2019-12-29 21:09:07 -08:00
Jaime Passos
e266073014 Some cleanup in general. 2019-12-30 02:07:39 -03:00