Was a cute idea, but removing it since it's not something you can 100% guarantee every time, which was the same reasoning for getting rid of times getting damaged / dealing damage from the requirements.
1st is a large bonus, 2nd is a medium bonus, 3rd place is no bonus, and everything below is a penalty. This will help make Loser Valley grades never be above a C at most.
Old values were taken from Snap, which has a small number of very straight-forward and relatively easy to 100% requirements, so it has very high standards. RR has lots of requirements, they're slightly more nuanced, and it's extremely improbable to have them all 100% in one run even if you're good.
- Toned A rank down very slightly. (90% -> 85%)
- Rest of the ranks are more evenly distributed. (D: 45% -> 35%, C: 60% -> 50%, B: 75% -> 70%)
- Move ranking to its own file.
- gpRank (the variable) -> g_gpRank
- gpRank (the struct) -> gpRank_t
- Functions that worked on the global directly now take a pointer to a struct
- Fixed total ring increment
- Fixed final lap's lapPoints being discarded
- Capsules are now added when exiting with the rest of the stuff