Sally Coolatta
0dc567973c
Overtime: Chaos Emeralds get deleted by the barrier, and respawn in the middle
2020-11-16 01:29:09 -05:00
Sally Coolatta
7bff7931ed
Sort wanted players by bumpers & emeralds first
2020-11-02 01:09:14 -05:00
Sally Coolatta
961ff69241
You can drop Chaos Emeralds
2020-11-02 00:41:41 -05:00
Sally Coolatta
91ed67bece
Start on Chaos Emeralds
...
Functional! However, you don't drop them yet.
2020-11-01 23:44:54 -05:00
Sally Coolatta
62139f144a
Paper item spawners
...
Code is a little horrendous in a few places but I will hopefully fix later :V
2020-10-26 22:20:02 -04:00
Sally Coolatta
7430df5f4f
Fix time limit, make overtime kill you instantly and close in faster, remove minimum radius
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Radius SHOULD be doubled to 8192 to be reasonable... but something gets severely messed up, makes me MAD
2020-10-22 05:36:36 -04:00
Sally Coolatta
728d4a9435
Fixes to Battle Mode capsules
2020-09-27 04:51:08 -04:00
Sally Cochenour
7f07fa9b2d
Move item box counter stuff into k_battle
2020-03-22 16:23:56 -04:00
Sally Cochenour
601ab839f0
Set bumpers to 1 in Break the Capsules
2020-03-22 14:55:47 -04:00
Sally Cochenour
65e9aeec62
This was in the wrong place
2020-03-01 16:03:31 -05:00
Sally Cochenour
48ff9ddf85
Move overtime stuff to k_battle.c
2020-03-01 15:58:00 -05:00
TehRealSalt
9cb834b004
Capsule counter, map change when spawning capsules mid-game
2019-09-24 11:24:01 -04:00
TehRealSalt
1ef09699d1
Functional gameplay
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- Capsules get spawned in the proper scenarios
- Level ends when all capsules are busted
- Time gets used on the leaderboard instead of score
Also split a handful of Battle code into k_battle.c. Lots of other code could probably get moved here later
2019-09-15 20:19:48 -04:00