Commit graph

13 commits

Author SHA1 Message Date
Sally Coolatta
0dc567973c Overtime: Chaos Emeralds get deleted by the barrier, and respawn in the middle 2020-11-16 01:29:09 -05:00
Sally Coolatta
7bff7931ed Sort wanted players by bumpers & emeralds first 2020-11-02 01:09:14 -05:00
Sally Coolatta
961ff69241 You can drop Chaos Emeralds 2020-11-02 00:41:41 -05:00
Sally Coolatta
91ed67bece Start on Chaos Emeralds
Functional! However, you don't drop them yet.
2020-11-01 23:44:54 -05:00
Sally Coolatta
62139f144a Paper item spawners
Code is a little horrendous in a few places but I will hopefully fix later :V
2020-10-26 22:20:02 -04:00
Sally Coolatta
7430df5f4f Fix time limit, make overtime kill you instantly and close in faster, remove minimum radius
Radius SHOULD be doubled to 8192 to be reasonable... but something gets severely messed up, makes me MAD
2020-10-22 05:36:36 -04:00
Sally Coolatta
728d4a9435 Fixes to Battle Mode capsules 2020-09-27 04:51:08 -04:00
Sally Cochenour
7f07fa9b2d Move item box counter stuff into k_battle 2020-03-22 16:23:56 -04:00
Sally Cochenour
601ab839f0 Set bumpers to 1 in Break the Capsules 2020-03-22 14:55:47 -04:00
Sally Cochenour
65e9aeec62 This was in the wrong place 2020-03-01 16:03:31 -05:00
Sally Cochenour
48ff9ddf85 Move overtime stuff to k_battle.c 2020-03-01 15:58:00 -05:00
TehRealSalt
9cb834b004 Capsule counter, map change when spawning capsules mid-game 2019-09-24 11:24:01 -04:00
TehRealSalt
1ef09699d1 Functional gameplay
- Capsules get spawned in the proper scenarios
- Level ends when all capsules are busted
- Time gets used on the leaderboard instead of score

Also split a handful of Battle code into k_battle.c. Lots of other code could probably get moved here later
2019-09-15 20:19:48 -04:00