- Look backward button works
- Increased default cam_speed, from 0.3 to 0.45. This is the highest
value that I think doesn't look overly stiff.
- Removed bobbing in first person
I was trying to do the camera angle thing that we've been talking about
for a while, but I can't get it to work well.
- MAXSTEPMOVE is affected by mobjscale
- Minimum bump speeds (both wall & object) are affected by mobjscale
- Minimum speed required for drifting is affected by player scale
- Speedometer speeds are proportional to mobjscale
- Camera no longer scales with player scale, to make the fact that
you're either Lightning'd or Mega'd more obvious :V
- Sevvvvvv go work on Dimension Heist
There's a small fix for V_DrawFixedPatch that makes it account for scale when blacking out the rest of the screen, for when scale is 50% or 25%, but can theoretically work with any scale
Doesn't really belong in this branch, but it's also an experimental
change that needs a decent-sized netgame to test to make sure it doesn't
hurt anything. Done because Gold 'shroom is a lot harder to use as a
catch-up item now that it reduces timer whenever you use it
- Minimum wall bounce speed decreased from 25*FRACUNIT to 15*FRACUNIT
- Solid objects now bump players instead of stop them
- Bounce pad strength scales with object scale
- Fixed Boo stealing being inconsistent and sometimes not stealing
anything
Kart doesn't really need this if we're taking the MK8 Yoshi/Shy Guy
approach to just letting you pick whatever colors. It's just plain
annoying to set your color in the menu, then go into splitscreen and see
that none of it actually carried over :V
- MT_FALLINGROCK bumps you instead of spinning you out! RIP annoying af apples
- Made some Battle-related messages only happen in netgames
- Messed with the timing on the intro