toaster
ace4c46d5f
Fix up them there ghosts!
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* Stop orphaning their memory. They ARE PU_LEVEL, so they'll disappear eventually, but, like... it's not good memory management practice to just *orphan* them when you're literally never going to do anything with them ever again. Y'know?
* Make ghosts spawn properly on slopes.
2018-08-25 17:11:49 +01:00
toaster
6bd034e3dc
Continuing my recent streak of making random lighting/colormap-related fixes to long-standing bugs:
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* Fix that thing where ALL transparent FOF planes were continuously fullbright unless encased in a fog which disables sprite fullbrightness, which was long-hated by many people in the community!
* For backwards compatibility, setting flag 1 in that fog field (which is probably the most common "in-the-wild" usage of this feature) will continue to make objects un-fullbright.
* For situations where you desperately want the behaviour to be enabled, you can apply fog flag 2.
* Change the fadestart and fadeend range in which colormaps are generated.
* The problem HERE was that the darkest light level reached by generated colormaps was actually slightly brighter than the darkest level reached by normal colormaps.
* The typo I fixed does have SOME basis in fact - standard colormap lumps are 34 (33 in 0-indexing) long rather than 32 (31), but whoever wrote this didn't realise that the code for generating them didn't do it DooM style, just bright-to-dark with no extras on the end...
2018-08-25 16:46:45 +01:00
mazmazz
cc6c9d878d
Lua add S_MusicName
2018-08-25 08:08:30 -04:00
mazmazz
a7def0ac3d
Add S_MusicName back as a convenience function
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* Move MUSICRATE to doomdef.h
2018-08-25 08:08:25 -04:00
mazmazz
7155f42c6c
Add MUSICRATE to dehacked
2018-08-25 08:08:04 -04:00
mazmazz
0493fc6879
#ifdef MUSICRATE 1000 for adjustable music timings
2018-08-25 08:07:34 -04:00
wolfy852
8134098558
Expose NEWTICRATE and NEWTICRATERATIO to Lua
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This should keep 70FPS-compatible scripts from throwing nil value errors.
2018-08-25 03:40:43 -05:00
mazmazz
db410cb236
Update functions for other targets
2018-08-24 18:20:53 -04:00
mazmazz
512a5f0e1b
I_SongPlaying detect GME properly
2018-08-24 18:03:50 -04:00
mazmazz
c05be4e0b5
Stub I_UnloadSong because we already unload in I_StopMusic
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* Stop-gap for now. Ideally the logic would be in the respective places.
# Conflicts:
# src/sdl/mixer_sound.c
2018-08-24 18:02:46 -04:00
mazmazz
07cfc1a29a
Volume fixes
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# Conflicts:
# src/sdl/mixer_sound.c
2018-08-24 18:01:57 -04:00
mazmazz
350dbf639c
I_SongPlaying detect GME properly
2018-08-24 18:00:39 -04:00
mazmazz
95c41dd822
Detect GME more simply
2018-08-24 17:58:56 -04:00
mazmazz
5e48d50178
Stub I_UnloadSong because we already unload in I_StopMusic
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* Stop-gap for now. Ideally the logic would be in the respective places.
2018-08-24 17:56:22 -04:00
mazmazz
8493d0bfcc
Volume fixes
2018-08-24 17:56:14 -04:00
mazmazz
2961d32e4a
A word
2018-08-24 13:41:26 -04:00
mazmazz
76ab06cdb2
Merge branch 'music-cleanup' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into music-cleanup
2018-08-24 13:36:07 -04:00
mazmazz
4962a2b9aa
GME fix: play song in I_PlaySong, not I_LoadSong
2018-08-24 13:35:41 -04:00
mazmazz
e1a8319013
Lua S_MusicInfo fix and FMOD GME fix: play song in I_PlaySong, not I_LoadSong
2018-08-24 13:12:14 -04:00
mazmazz
052f9f8a7c
Checkpoint: Revised fading routines for new load/play pattern
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* Perform fade-out/fade-in using callbacks
* Move queued music from interface to s_sound
2018-08-24 13:11:38 -04:00
mazmazz
5188dcfd87
Lua method reordering for Musicplus
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* Change to S_MusicName to S_MusicInfo for API
2018-08-23 21:23:55 -04:00
mazmazz
1f5e62197e
Merge branch 'music-cleanup' into musicplus-core
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Pending rewrite of fade music changing
# Conflicts:
# src/android/i_sound.c
# src/djgppdos/i_sound.c
# src/i_sound.h
# src/s_sound.c
# src/s_sound.h
# src/sdl/mixer_sound.c
# src/sdl/sdl_sound.c
# src/win32/win_snd.c
2018-08-23 21:07:39 -04:00
mazmazz
5972ff3e90
Refactor I_MusicType MusicPlaying and MusicPaused other targets
2018-08-23 20:23:16 -04:00
mazmazz
8533e08ded
Refactor I_MusicType MusicPlaying and MusicPaused -> I_SongType ...
2018-08-23 20:14:46 -04:00
Monster Iestyn
c22102b465
Rewrite seenames HUD code even more; use text color flags rather than the special text color chars
2018-08-23 23:00:15 +01:00
mazmazz
2b9cadd477
Refactoring and reordering other targets
2018-08-23 17:54:40 -04:00
Monster Iestyn
f97ea7db39
Add INFLIVES as a constant that Lua/SOC can use
2018-08-23 22:18:52 +01:00
Monster Iestyn
62caadbf19
Make switch case for cv_seenames.value in ST_Drawer
2018-08-23 22:09:48 +01:00
mazmazz
13dfbb0fdb
Minor refactoring and reordering
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* I_GetMusicType() -> I_MusicType()
* Wrap MIDI volume hack in #ifdef _WIN32
2018-08-23 17:05:37 -04:00
Monster Iestyn
e37a6c767c
Add quick macro for drawing the 1st person timer icons with timer string, add comments to ST_drawPowerupHUD
2018-08-23 22:00:37 +01:00
mazmazz
c8b1f07e9b
Play the opposite type music (Digital/MIDI) when toggling between them in menu
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* S_MusicInfo method to retrieve name, flags, and looping
2018-08-23 16:46:40 -04:00
Monster Iestyn
bf5d0385d8
ST_drawNiGHTSHUD tweaks: Split NiGHTS link drawing into its own function, remove "minlink" hack and just do things properly
2018-08-23 21:13:45 +01:00
Monster Iestyn
2a307f4524
Make switch case for stplyr->textvar in ST_drawNightsRecords
2018-08-23 20:27:40 +01:00
Monster Iestyn
dc6b52a449
Add INFLIVES macro, to make it easier to find infinite lives-related code
2018-08-23 20:09:39 +01:00
mazmazz
5bd77e605a
Toggle Digi/MIDI music in menu accurately; add S_MusicType
2018-08-23 13:09:20 -04:00
mazmazz
971b5c6727
nodigimusic nomusic nosound refactor other targets
2018-08-23 12:43:38 -04:00
mazmazz
675bb16521
nodigimusic nomusic nosound -> digital_disabled midi_disabled sound_disabled
2018-08-23 12:42:57 -04:00
mazmazz
8830943906
I_MusicPlaying, I_MusicPaused other targets
2018-08-23 12:31:01 -04:00
mazmazz
ff26baa6a1
Refactoring, music statues
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* S_Init -> S_InitSfxChannels because it did mostly SFX anyway
* S_MusicPlaying, S_MusicPaused, S_MusicName, S_MusicExists new status methods
* I_MusicPlaying, I_MusicPaused
2018-08-23 12:30:47 -04:00
mazmazz
d79f38871e
Consolidate I_SetDigMusicVolume and I_SetMIDIMusicVolume other targets
2018-08-23 11:54:58 -04:00
mazmazz
a672d38bba
Consolidate I_SetDigMusicVolume and I_SetMIDIMusicVolume into one method
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* In s_sound, they are merged to one method as well, but there are still two separate digvolume and seqvolume variables
* Simplified Dig/MidiMusicDisabled in s_sound
* Method reordering
2018-08-23 11:54:36 -04:00
mazmazz
70d3315ac4
Added I_GetMusicType and removed midimode variable: other targets
2018-08-23 10:19:04 -04:00
mazmazz
f2c4396299
Added I_GetMusicType and removed midimode variable
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* Revised S_PlayMusic arguments
* Now music plays again!
2018-08-23 10:18:38 -04:00
mazmazz
a7df3be449
Loose ends other targets
2018-08-23 09:37:02 -04:00
mazmazz
ad7bfb49fa
Loose ends from previous work
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* Pause/ResumeSong remove handle argument
* LoadSong declare char *data argument
* Variable weirdness
2018-08-23 09:36:51 -04:00
mazmazz
b4b4285666
Revert "Nix'd midimusicvolume other targets"
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This reverts commit 31fd0f0cf5 .
# Conflicts:
# src/android/i_sound.c
# src/dummy/i_sound.c
# src/win32/win_snd.c
2018-08-23 09:09:12 -04:00
mazmazz
8be165db5b
Playback routines other targets
2018-08-23 09:06:31 -04:00
mazmazz
69bee086bf
Revert "Nix'd midimusicvolume", don't know what I want to do with this yet
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This reverts commit 5a2663704e .
# Conflicts:
# src/i_sound.h
# src/s_sound.c
# src/s_sound.h
# src/sdl/mixer_sound.c
2018-08-23 09:06:13 -04:00
mazmazz
e8815df145
Playback routines: Load, Play, Pause, Stop, Unload
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* Re-purpose I_LoadSong for digital music loading
* I_StartDigSong logic split between I_LoadSong and I_PlaySong
* Pause, Stop, and Unload routines are combined from Digi and MIDI
* music_lumpnum, music_data, music_handle from s_sound.c are gone
2018-08-23 09:02:14 -04:00
mazmazz
d159d8cad7
Revert "CHANGED MIND: Nix'd S_MIDIMusic, I_PlaySong, and I_RegisterSong"
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This reverts commit 3b94dd8d34 .
2018-08-23 07:50:02 -04:00