Lach
26fb6cc0a5
Remove GAMEQUIT screen
2024-03-22 19:56:31 +11:00
AJ Martinez
e7b71661db
Lower volume of non fully charged wavedash drain
2024-03-21 18:22:54 -07:00
AJ Martinez
4a2e5d368a
Fully charged wavedash conveyance
2024-03-21 18:19:11 -07:00
Eidolon
e65b6c8390
Musictest regardless of backend
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No reason not to validate these in all cases
2024-03-21 19:48:02 -05:00
Eidolon
21a407e478
Update RR mainwads loading
2024-03-21 19:29:49 -05:00
toaster
fa26a50b92
Improved Goner titlescreen
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Still minimalist, but much stronger.
2024-03-21 22:18:17 +00:00
toaster
aeaad8026c
F_VersionDrawer: Fade in on titlescreen
2024-03-21 22:17:20 +00:00
toaster
8d5ababc27
Skipstats teleport: Change sound behaviour
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- Replace with a random teleport sound from Sonic 2, because shipping with a thok between every tutorial would have made us look like clowns.
- Don't play for Versus contexts.
2024-03-21 22:16:48 +00:00
toaster
0182d2cb43
Don't draw invalid Grade in Match Race Tab Rankings
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Here because it was extremely overt in Tutorial Challenge
2024-03-21 22:13:56 +00:00
toaster
fd2167e29c
Profile Edit: Make the tooltip for "Character" dependent on whether you've gotten any Spray Cans.
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I imagine people might have been confused by not being able to select their desired skincolour
2024-03-21 22:13:07 +00:00
toaster
72472d6ae1
If the first Spray Can you pick up is in a tutorial context and your profile's skincolor is Default, set it to the Spray Can's colour!
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Makes Eggman's "what's your favourite colour" line even stronger.
2024-03-21 22:11:24 +00:00
toaster
e7bdc073ed
Fix x coords of character select explosions in Profile version of the menu ( resolves #1182 )
2024-03-21 22:10:54 +00:00
toaster
e82a626d45
G_LoadDemoInfo: Fix for compilation-halting buffer overrun
2024-03-21 22:07:15 +00:00
toaster
6a08198477
Merge branch 'fix-interp-sped-up-tics' into 'master'
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Fix titlemap camera bug
Closes #799
See merge request KartKrew/Kart!2129
2024-03-21 21:55:02 +00:00
toaster
42bb64f813
Merge branch 'prisons-kickstartaccel' into 'master'
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Fix y coord of Kickstart Accel "silver dorito" in battleprisons
See merge request KartKrew/Kart!2143
2024-03-21 21:54:29 +00:00
toaster
0a09f4dd05
Improvements to Kart Krew Dev splash
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- Drop down the team's name under the logo, with mildly pleasing Chaotix sound
- Add fading in/out 11 years anniversary message
- For first boot, only use Eggman's voice clip
2024-03-21 21:53:08 +00:00
toaster
ac140f1dce
Merge branch 'intro-fix' into 'master'
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Intro skip fix
Closes #1184
See merge request KartKrew/Kart!2141
2024-03-21 21:52:58 +00:00
Gunla
4500558f7e
Merge branch 'demo-name-buffers' into 'master'
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Support longer player names, follower ids and colors in replays
Closes #1168
See merge request KartKrew/Kart!2139
2024-03-21 02:50:21 +00:00
Gunla
3eba568fc1
Merge branch 'connection-quality-visual' into 'master'
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drawPing: Colored border packet loss indicator
See merge request KartKrew/Kart!2133
2024-03-21 02:49:52 +00:00
Gunla
e81a148db1
Merge branch 'fix-useless-whip-charge' into 'master'
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Hide useless instawhip charge between picking up and confirming item boxes
See merge request KartKrew/Kart!2138
2024-03-21 02:48:25 +00:00
toaster
786eebfadc
Fix y coord of Kickstart Accel "silver dorito" in battleprisons
2024-03-21 01:17:40 +00:00
toaster
706781bf31
Formulate the bailout for UC_UNLOCKPERCENT to perfectly prevent any M_CheckNetUnlockID cases from being relevant
2024-03-21 00:02:12 +00:00
toaster
10681e7d6f
Fix x offset of Kart Krew Dev logo ( resolves #1184 )
2024-03-20 12:11:41 +00:00
toaster
1c971660a9
Rework intro skipping
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- Pressing/holding any input will now skip only ONE screen of the Intro, like a REAL VIDEOGAME
- Allow you to skip before the end of INTROSCENE_DISCLAIMER, but only once the text has been solid for half a second
- Fix regression re exiting title demos after using -skipintro command line parameter
- intro_scenenum was stuck at 0, so the game was softlocked!
2024-03-19 22:03:09 +00:00
toaster
15344f56cd
Intro disclaimer: Use the same datatype for dc_lasttime as intro_curtime so the final fadeout isn't uncapped
2024-03-19 22:00:08 +00:00
toaster
53b51d972e
Challenge preview graphics for Addons, Sound Test and Egg TV
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First two use the relevant pause menu icons
Egg TV uses the animated error test card
2024-03-19 20:15:11 +00:00
toaster
076a2e012e
Adjust more condition strings for consistency referring to "the game"
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- Reduces reliance on "Dr. Robotnik's Ring Racers" per Tyron feedback
- More descriptiveness for some overly short hints
2024-03-19 19:30:17 +00:00
toaster
ae3e151e65
Add UCRP_SURVIVE
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Extremely simple condition - finish the level without NO CONTEST. Good for two specific Challenges that were trying to make do with "finish in good standing" as a substitute
2024-03-19 19:30:17 +00:00
toaster
03adb1c093
Don't print the "map has no Spray Cans" error in modeattacking
2024-03-19 19:30:17 +00:00
toaster
9601290dd7
Emblem system collectibles: Spawn sparkles if pick-up-able, to match Prison Egg CDs
2024-03-19 19:30:17 +00:00
toaster
76735183c6
m_cond.c: more consistent capitalisation in descriptions
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- Cup -> CUP (prior art: ZONE)
- medals -> Medals
2024-03-19 19:30:16 +00:00
toaster
aad62ed62d
M_EndModeAttackRun: Switch Secret Exit warning message to say "Attack modes" (instead of "Record modes") per request
2024-03-19 19:30:16 +00:00
toaster
74c6e1a0fd
Spray Cans: Don't spawn in Attack modes
2024-03-19 19:30:16 +00:00
toaster
56e8964427
Challenges Menu: Keep your last focus when returning to it without a new Tile being unlocked
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- Going back to it on the menus picks up where you left off
- Going back to it after earning ONLY a Chao Key(s)
Possibly useful for full-game 9-hour speedruns, where unlock tile identification/breakage could genuinely be a part of routing.
2024-03-19 19:30:16 +00:00
toaster
9fd44f21da
Less hostile, sheen-like highlight if a lot of the Challenge Grid is still pending
2024-03-19 19:30:16 +00:00
toaster
90ac08fb0a
Don't force newline for OR in Challenge descriptions
2024-03-19 19:30:16 +00:00
toaster
e62c16c502
Challenges Menu: Scroll bar
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Goes hand in hand with the previous commit's highlight feature at being accessibility UI polish for the intimidating number of Challenges we have.
Finally, there's a consistent frame of reference for where you are scrolling through the board!
2024-03-19 19:30:16 +00:00
toaster
966ce7a256
Challenges Menu: Highlight overlay for newly unlocked tiles that haven't yet been focused on
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Game design solution to the problem of multiple Challenges being unlocked at once not being clear enough.
Uses the `unlockpending` array for gamedata save purposes, which I was always intending to use for this purpose but never quite got around to.
2024-03-19 19:30:16 +00:00
toaster
aad69b5209
Challenges Menu: Indicate a new Chao Key by putting the menu cursor hand directly next to it
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I don't want to pop up the tutorial menumessage every time, which was the other proposed solution
2024-03-19 19:30:16 +00:00
toaster
78266e2dad
Rename "Lost And Found" to "Lost & Found", as intended
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We have the & symbol in the Cup font now, so doing it JUST before it's too late
2024-03-19 19:30:16 +00:00
toaster
32afe48aab
M_StartControlPanel: Guarantee titlemap contexts have internal server stopped when entering menu
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Guarantees netUnlocked is correctly updated in most contexts, since that's dependent on SV_ResetServer, which isn't called if a server is running
Also guarantees titlemapinaction isn't true during regular play
2024-03-19 19:30:16 +00:00
James R
60a1ac320a
Replays: support old demo format 0x0009
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- Old staff ghosts remain compatible
2024-03-19 01:25:56 -07:00
James R
5445d59d57
Replays: larger buffers for player name, skin name, color name; bump demo version 0x0009 -> 0x000A
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- Name buffers are the same size as everywhere else
- Billiards Cactus no longer gets cut short
- Long player names no longer get cut short
- System in place to allow easily changing the buffer
sizes across all the demo code
2024-03-19 01:23:51 -07:00
AJ Martinez
628be3950f
Hide useless instawhip charge between picking up and confirming item boxes
2024-03-19 01:22:44 -07:00
James R
2cb62c8663
devmode replay: show demo format version
2024-03-19 01:12:59 -07:00
James R
92bc1c2a17
Sort staff replays
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- This lets the 1st replay on the "Replay Staff" selector
actually be the fastest one
2024-03-18 22:16:12 -07:00
AJ Martinez
4d4f6f3bdd
Merge branch 'fix-splitscreen-tally-ff-inter-music' into 'master'
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Intermission: Don't retrigger music, even if tally ffwd sets countdown
See merge request KartKrew/Kart!2136
2024-03-19 03:51:16 +00:00
AJ Martinez
33b73f5121
Merge branch 'fix-replay-input-vflip' into 'master'
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Input display: fix flipped vertical inputs when reading ticcmds
Closes #1157
See merge request KartKrew/Kart!2135
2024-03-19 03:51:08 +00:00
AJ Martinez
d7030fd912
Merge branch 'tally-ff-intermission-music' into 'master'
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Tally: Fix intermission music being played on rounds without intermissions
Closes #1178
See merge request KartKrew/Kart!2134
2024-03-19 03:50:58 +00:00
AJ Martinez
6af971cd45
Merge branch 'fix-debug-item-default-value' into 'master'
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debugitem: fix default value
See merge request KartKrew/Kart!2132
2024-03-19 03:50:52 +00:00