James R
b7c4a82a0f
Replace C90's junk with a modest macro
2020-10-06 23:04:23 -07:00
Zachary McAlpin
bff3b20c4a
Made states unmodifable in CMD building code
2020-10-06 16:54:23 -05:00
Zachary McAlpin
ae238236c8
Update comment
2020-10-06 16:43:14 -05:00
sphere
a627c0b013
Only set MV_MP in multiplayer or a netgame.
2020-10-06 19:06:06 +02:00
sphere
be761714f6
Don't count demo playback as visiting a level.
2020-10-06 16:49:53 +02:00
GoldenTails
3514ecdec8
Update help message to mention supported file extensions, and change the description to "Load add-ons"
2020-10-06 03:37:23 -05:00
Zachary McAlpin
36d7ddeb09
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into playercmd-kart-port
2020-10-06 02:07:05 -05:00
GoldenTails
f289999ce3
Add warning when files are skipped due to being previously processed.
2020-10-04 21:03:29 -05:00
GoldenTails
79861c1a98
Give the addfile command variable argument support.
2020-10-04 21:02:20 -05:00
gm3k4g
73ae63d8c4
Added splitscreen command line parameter
2020-10-05 00:12:13 +03:00
Steel Titanium
db0757aa69
Provide a default exe manifest
2020-10-03 19:53:59 -04:00
GoldenTails
da3a1b18f9
Fix some theoretical crashes when using the P_*XYMovement, P_*ZMovement, and P_RailThinker functions.
2020-10-03 13:24:47 -05:00
Louis-Antoine
9da21a1518
Let Lua scripts access userdata metatables
2020-10-03 18:40:37 +02:00
Hannu Hanhi
e234eb8f87
Add error message when the GDI Generic OpenGL renderer is encountered in Windows
2020-10-03 18:45:56 +03:00
Louis-Antoine
6f707dfbda
Let Lua scripts relink tables to their metatables when unarchiving
...
This is done through the new "registermetatable" function,
in a somewhat similar fashion to "freeslot" but for metatables:
it must be called at script load to tell SRB2 your metatable
can be automatically relinked during the unarchiving process.
2020-10-03 16:31:04 +02:00
James R
ffeb48ab4d
Merge branch 'update-228' into 'next'
...
2.2.8 prep
See merge request STJr/SRB2!1170
2020-10-03 01:45:06 -04:00
James R
b54bb3b596
Update appveyor.yml version
2020-10-02 18:05:12 -07:00
James R
bb98bea911
Merge branch 'picfmt-pngfix' into 'next'
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Fix uninitialized variable issue in patches with missing grAb chunks
See merge request STJr/SRB2!1171
2020-10-02 20:24:10 -04:00
James R
98be08db0b
Merge branch 'fartification' into 'next'
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Prevent Canarivore gas from teleporting up walls
See merge request STJr/SRB2!1154
2020-10-02 20:23:36 -04:00
James R
94415facfe
Merge branch 'windows-console-go-brrr' into 'next'
...
Fix #178
Closes #178
See merge request STJr/SRB2!1112
2020-10-02 20:23:20 -04:00
James R
8152c0c32a
Merge branch 'remove-renderer-notice' into 'next'
...
Remove "The OpenGL renderer is incomplete" notice (closes #281 )
Closes #281
See merge request STJr/SRB2!1169
2020-10-02 20:22:38 -04:00
James R
2768e4008f
Merge branch 'load-graphics-after-startuppwads' into 'next'
...
Fix graphics replacements not taking effect via -file
See merge request STJr/SRB2!1168
2020-10-02 20:22:11 -04:00
Jaime Passos
f75aa6cd18
Use leftoffset and topoffset, not loffs and toffs
2020-10-02 20:40:42 -03:00
James R
92cd4fd8ba
Update Srb2win.rc
2020-10-02 16:11:39 -07:00
James R
7b812a8e27
Update version to 2.2.8
2020-10-02 16:10:21 -07:00
James R
41a0fd52c1
Update patch.pk3
2020-10-02 16:07:15 -07:00
Jaime Passos
9ad15fd556
Fix PNG issue in OpenGL + optimize PNG sprite loading
2020-10-02 19:48:13 -03:00
James R
e42eb9aba8
Revert "Warn when going to OpenGL from the menu"
...
This reverts commit 3883d44bb5 .
And one line from 5c1b3baf18 .
2020-10-02 15:37:23 -07:00
Steel Titanium
3cd14bc863
Model fallback
2020-10-02 15:45:43 -04:00
James R
3dad7ca226
Move HU_LoadGraphics after startuppwads are loaded
...
This is needed for graphics replacements to take effect.
2020-10-02 11:54:58 -07:00
James R
e7c493904a
Merge branch 'netids-break-again-fuck-this' into 'next'
...
Fix net ids broken AGAIN (closes #310 )
Closes #310
See merge request STJr/SRB2!1166
2020-10-01 23:13:05 -04:00
James R
9adbb7dfa3
Fix off by one
2020-10-01 16:55:17 -07:00
James R
d612fb5c99
Add wads from the -file parameter after netvars are registered
...
This is so netvars registered by any lua scripts will load in the correct order.
2020-10-01 16:50:31 -07:00
sphere
d4fdf8ee16
Remove "RC3"
2020-09-30 20:25:55 +02:00
sphere
c81d5ffd7c
Merge branch 'credits-changes' into 'next'
...
Credits changes
See merge request STJr/SRB2!1161
2020-09-30 13:25:39 -04:00
lachwright
6fa06c4523
Update ICNS icon for macOS
...
Replaced some of the lower resolution variants with some smoother downscales. The 16x16 one is even Sonic's 1-up icon from the game!
2020-10-01 02:47:24 +10:00
Snu
82535af856
comment typo
2020-09-30 08:44:43 +01:00
Snu
f6e3d347ff
Make the function ACTUALLY work
2020-09-30 08:40:21 +01:00
Snu
34f8b84b1c
god damnit
2020-09-30 08:10:28 +01:00
Snu
50d1193680
Expose function to Lua
2020-09-30 07:58:41 +01:00
Snu
43b1894be3
Create P_CeilingzAtPos function
2020-09-30 07:56:57 +01:00
Snu
4480273fc6
Remove all instances of PF_CANBUSTFLOORS
2020-09-29 20:16:06 +01:00
sphere
5e876fc805
Fix Arrietty's name being misspelled.
2020-09-29 18:06:50 +02:00
sphere
e00753e427
Game design is a team effort.
2020-09-29 17:23:44 +02:00
Snu
f0b7da9d79
Replace all instances of SF_CANBREAKWALLS and PF_CANBREAKFLOORS with SF_CANBUSTWALLS and PF_CANBUSTFLOORS, respectively.
2020-09-29 13:52:35 +01:00
Snu
5f96f8af58
Fix characters without SF_CANBREAKWALLS not being able to climb bustable walls.
2020-09-29 13:47:48 +01:00
Snu
628480d1c2
Add functionality to PF_CANBREAKFLOORS
2020-09-29 12:58:36 +01:00
Snu
ae8892a020
Remove SF_BUSTABLEBUSTER, change SF_CANBREAKFLOORS to a pflags; PF_CANBREAKFLOORS
2020-09-29 11:05:04 +01:00
Snu
b06bb9c678
Change breaking walls requirement from CA_GLIDEANDCLIMB to SF_CANBREAKWALLS.
2020-09-29 10:32:45 +01:00
Snu
7ddef08b34
Add SF_CANBREAKWALLS, SF_CANBREAKFLOORS and SF_BUSTABLEBUSTER
2020-09-29 09:45:34 +01:00