mazmazz
610d43cc84
Merge remote-tracking branch 'public-gl/next' into 2122-version
2018-12-25 00:19:42 -05:00
mazmazz
3e712b57c5
Support Look Up/Down keys for NiGHTS movement
2018-12-24 23:48:03 -05:00
Latapostrophe
47a329807a
Merge branch 'next' into SRB2-CHAT
2018-12-23 22:53:24 +01:00
Latapostrophe
09dbb6d631
Fixed various issues: added some free()s, lua_optboolean, other things, and also made sure chat can't send empty messages.
2018-12-22 12:34:17 +01:00
Digiku
b6ff4b8930
Merge branch 'camera-backport' into 'next'
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Suggestion: 2.2 camera changes backport
See merge request STJr/SRB2!393
2018-12-20 16:57:23 -05:00
toaster
28a87242f8
lj dm'd me so here's a second, more sensible crack at it
2018-12-18 19:40:38 +00:00
toaster
d5bddafd0f
Move some sidemove/forwardmove checks to playsim code rather than have them happen in ticcmd generation.
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pGetPlayerControlDirection has to die since it was the only other usage of sidemove, and wasn't even relevant anymore anyways.
2018-12-18 18:05:11 +00:00
TehRealSalt
4ad9801b21
Revert default changes
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Digiku said they'd handle the new button defaults so \m/
2018-12-18 12:55:05 -05:00
Latapostrophe
4c88271cfb
2.1.21 and all of the kart additions. Woo.
2018-12-17 20:43:59 +01:00
TehRealSalt
fad18c421e
2.2 camera changes backport
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- Very slightly less claustrophobic camera defaults
- Changed camera settings are saved
- Camera distance increases relatively with splitscreen & analog mode.
These changes are kind of debatable because them not saving was an intentional decision initially, and the camera being farther out could potentially clip more geometry where it previously didn't... still, thought I'd open this for consideration
2018-12-16 18:18:59 -05:00
TehRealSalt
edd3259cf4
2.2 backport of jump/spin axes
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Needs the config default-changing shenanigans done still, not sure how to tackle that yet. Now the game is TOTALLY playable from a fresh install if you just plug in a controller.
2018-12-16 17:45:49 -05:00
Latapostrophe
34f13e9f20
merge conflict
2018-12-16 16:48:15 +01:00
wolfy852
ac62575896
Print GameController info when detected, use proper 360 controller defaults for triggers
2018-12-14 11:50:53 -06:00
SeventhSentinel
d9a3b37e30
Add a mapobjectscale global
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Should be no different than it was before, now it's just less tedious to type :V
2018-12-12 21:55:59 -05:00
Digiku
31b88c5195
Merge branch 'execversion' into '21-version'
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Block previous versions' config defaults with EXECVERSION consvar
See merge request STJr/SRB2!371
2018-12-06 12:41:20 -05:00
mazmazz
fd6f5a9fbd
Add alwaysfreelook2 and mousemove2 to config versioning
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* Change alwaysfreelook2 to be consistent with alwaysfreelook (the only one that wasn't the same)
2018-12-06 11:59:34 -05:00
mazmazz
d488dd0763
Move joyaxis_fire default to right trigger
2018-12-06 05:55:56 -05:00
mazmazz
0e0ccf2ae6
Change 2p controller defaults
2018-12-06 05:26:28 -05:00
TehRealSalt
7f335e9c46
Actually, best of both:
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Let Grow/Shrink revert itself when it changes to 0, as well as add a function for removing either. Means we don't have to modify every single > 0/< 0 check, and is overall cleaner.
2018-12-05 23:28:44 -05:00
TehRealSalt
d7ee931a16
Cut this down slightly
2018-12-05 20:54:58 -05:00
TehRealSalt
91448ddd95
Merge remote-tracking branch 'srb2public/next' into merge-next
2018-12-05 20:46:48 -05:00
Digiku
d6dd0c8fef
Merge branch 'joystick-juggling-two' into 'next'
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Joystick additions for menu, axis defaults, and vertical look toggle
See merge request STJr/SRB2!359
2018-12-03 22:59:19 -05:00
mazmazz
22232847e2
Hardcode Screenshot, GIF, and Viewpoint to their F keys
2018-12-03 13:21:16 -05:00
mazmazz
3bdb738888
thisjoyaiming fix for chasefreelook
2018-12-03 13:13:01 -05:00
mazmazz
098f02fc95
Reset vertical look when toggling joyaiming
2018-12-03 13:10:24 -05:00
mazmazz
faeb2ff430
Add joyaiming qualifier for joystick look up/down
2018-12-03 13:10:19 -05:00
mazmazz
ad9f7853f4
Change PC axis defaults to 360-friendly values
2018-12-03 13:10:15 -05:00
mazmazz
8aa4575bc1
Add gc_viewpoint from Kart
2018-12-03 11:50:57 -05:00
TehRealSalt
1f125100d5
Just do MapChange hook on G_InitNew
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Everything that's supposed to call it also calls this...
2018-12-03 00:33:35 -05:00
TehRealSalt
a1bdfb1272
Merge remote-tracking branch 'srb2public/next' into merge-next
2018-12-03 00:31:23 -05:00
wolfy852
4c14e26f94
AXISBRAKE, take out GameController stuff for now
2018-12-02 19:33:09 -06:00
wolfy852
10523216e0
Merge remote-tracking branch 'remotes/origin/master' into unfuck-gamepads
2018-12-02 02:01:51 -06:00
wolfy852
969164cfd1
Potentially fix spectators floating when inputting right on the analog stick.
2018-12-02 02:01:06 -06:00
Jimita
a32fb94e09
Merge branch 'next' into lua_mapchange
2018-11-30 15:10:59 -02:00
MPC
e745cb60fc
Change MapChange so Lua returns the map number you change
2018-11-30 14:01:40 -03:00
TehRealSalt
4507ee18fd
Merge remote-tracking branch 'srb2public/next' into merge-next
2018-11-29 08:49:50 -05:00
TehRealSalt
c42089a025
Merge branch 'possibly-better-turn'
2018-11-29 07:13:24 -05:00
toaster
2cf5350c0f
LF_SECTIONRACE now has a secondary function!
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* Sets the player respawn coords on the finish line, so dying in the short interval between crossing an intermediate finish line and hitting a checkpoint doesn't send you all the way back to the beginning.
2018-11-28 16:33:52 +00:00
TehRealSalt
2196fa1cc2
Multiply turn values by realtics
2018-11-28 03:10:36 -05:00
TehRealSalt
668efe9105
Require 3/5ths of checkpoints instead of 1/2
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This broke MKSC in a minor way if you skip a specific item set and then take the big cut... I'll let it go anyway since its an improvement everywhere else.
2018-11-27 14:28:11 -05:00
Sal
5cad8e272f
Merge branch '102-gameplay' into 'master'
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v1.0.2 gameplay
See merge request KartKrew/Kart!107
2018-11-27 12:25:37 -05:00
Sal
9e4d826f1a
Merge branch 'better-buffering' into 'master'
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Better vote level buffering
See merge request KartKrew/Kart!109
2018-11-27 12:25:02 -05:00
Monster Iestyn
a6a4b74692
Merge branch '21-controls' into 'next'
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Default control changes for 2.1.21
See merge request STJr/SRB2!343
2018-11-27 11:50:42 -05:00
TehRealSalt
303bcbcdc6
Flush map buffer early, again
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Now it's directly in G_AddMapToBuffer
2018-11-26 06:09:26 -05:00
TehRealSalt
5afc783c78
Calculate buffer size manually
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(Yes, I checked; this always outputs "3" for its current usage.)
2018-11-26 05:09:56 -05:00
TehRealSalt
8aab227709
Accidental removal
2018-11-26 04:42:14 -05:00
TehRealSalt
4f0c74e1dc
Remove previous commit's votebuffer, allow an external optional buffer to be passed into G_RandMap
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I meant to fix the previous method, but I didn't even understand how it knew it was in a vote or not... so I just did it my own way :V
(Shouldn't FLUSHMAPBUFFEREARLY be on now...?)
2018-11-26 04:27:31 -05:00
Monster Iestyn
d824e05a6f
Merge branch 'master' into next
2018-11-25 20:39:17 +00:00
mazmazz
c91b2b4456
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
TehRealSalt
d3fb778a52
Keep track of the place SPB is following
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This makes it so that if the SPB'd person is passed, then the person who's getting SPB'd won't get the increased item odds for the weird feedback loop.
2018-11-24 20:41:17 -05:00