Monster Iestyn
2e12cf411d
Backport the Blockmap library I made two years ago
2018-11-30 17:11:11 +00:00
Sryder
0847d7e29d
Fix 2 of the Unsuffixed Float Constant warnings
...
The other one is related to M_PI for me, which I'm still not sure about where it's getting it from
2018-11-29 22:12:14 +00:00
TehRealSalt
4507ee18fd
Merge remote-tracking branch 'srb2public/next' into merge-next
2018-11-29 08:49:50 -05:00
Monster Iestyn
0897adcf98
Merge branch 'cmake-use-internal-libs' into 'master'
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CMake: Use internal libs.
See merge request STJr/SRB2!325
2018-11-25 09:33:50 -05:00
mazmazz
c91b2b4456
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
Monster Iestyn
0bff44e22b
Add myargmalloc boolean to detect whether we allocated myargv ourselves or not, so we don't free myargv if we didn't
2018-11-23 19:12:48 +00:00
mazmazz
8c845510a4
Update version to 2.1.21
2018-11-23 06:58:45 -05:00
Steel Titanium
0c30cd0fa1
Merge branch 'master' into responsefile-fix
2018-11-22 23:02:20 -05:00
Steel Titanium
6d946c1c84
Fix the not found errors on DLLs
2018-11-22 22:44:47 -05:00
Steel Titanium
e6fa257b42
Merge branch 'master' into cmake-use-internal-libs
2018-11-21 20:05:08 -05:00
Monster Iestyn
eb4eef6104
Merge branch 'public_next'
...
# Conflicts:
# src/Makefile.cfg
# src/d_clisrv.c
# src/p_setup.c
# src/r_segs.c
# src/r_things.c
2018-11-20 14:33:10 +00:00
mazmazz
89a3c889dd
stray #if to #ifdef
2018-11-19 20:52:01 -05:00
toaster
5fe9cbba3d
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_again
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# Conflicts:
# src/d_clisrv.c
# src/m_misc.c
2018-11-18 18:26:50 +00:00
Sryder
67f0b120c7
Squash various warnings
...
Shadowed declarations
Unsuffixed float constants
There's an unsuffixed float constant I can't fix because the define is outside of SRB2. We could have our own copy of Pi if we really wanted.
2018-11-14 21:53:57 +00:00
Alam Ed Arias
3bd88acf25
Merge branch 'vc-xpm-fix' into 'master'
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Remove unnecessary SDLCALL from IMG_xpm.c declarations
See merge request STJr/SRB2!327
2018-11-14 11:00:20 -05:00
Alam Ed Arias
45c8920bb1
Clean up warnings
2018-11-14 10:52:16 -05:00
Marco Z
999a03aada
Comment context for declaration changes; remove extern terms
2018-11-14 08:15:38 -05:00
Marco Z
f5fe8c46fa
Remove unnecessary SDLCALL from xpm declarations
2018-11-14 08:06:07 -05:00
Monster Iestyn
3350096b2f
Fix VC project files to include hw_clip.c/h
2018-11-14 12:11:57 +00:00
Steel Titanium
6eec21f49d
Merge branch 'master' into cmake-use-internal-libs
2018-11-13 19:46:43 -05:00
mazmazz
366aeadac4
Fix x64 build issue
2018-11-13 17:12:18 -05:00
mazmazz
4b63f20e9d
Merge branch 'musicplus-core' into musicplus-sdlmixerx
2018-11-13 14:34:40 -05:00
mazmazz
df7d23f00d
Merge branch 'master' into musicplus-core
2018-11-13 13:46:30 -05:00
Sryder
9350721d12
Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into nextmerge
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# Conflicts:
# src/d_main.c
# src/d_main.h
# src/d_netcmd.c
# src/doomtype.h
# src/hardware/hw_md2.h
# src/p_user.c
# src/r_splats.h
# src/s_sound.c
# src/s_sound.h
# src/screen.c
# src/sdl/i_system.c
2018-11-10 21:14:53 +00:00
Monster Iestyn
4c3bfe81bd
Merge branch 'public_next'
...
# Conflicts:
# src/Makefile
# src/doomtype.h
# src/hardware/hw_clip.c
# src/hardware/hw_main.c
# src/sdl12/sdl_sound.c
2018-11-10 19:18:34 +00:00
Monster Iestyn
51ee510b85
Merge branch 'gcc-compiling-cleanup' into 'master'
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Compiling cleanup and fixes
See merge request STJr/SRB2!311
2018-11-10 13:56:17 -05:00
Monster Iestyn
7989e9a482
Merge branch 'public_next'
...
# Conflicts:
# src/d_netcmd.c
# src/d_netcmd.h
# src/dehacked.c
# src/g_game.h
# src/hardware/hw_draw.c
# src/hardware/hw_main.c
# src/lua_baselib.c
# src/lua_hook.h
# src/lua_hooklib.c
# src/lua_hudlib.c
# src/lua_libs.h
# src/lua_maplib.c
# src/lua_script.c
# src/m_misc.h
# src/p_mobj.c
# src/s_sound.c
# src/sdl12/mixer_sound.c
# src/w_wad.c
2018-11-10 15:41:57 +00:00
Monster Iestyn
b34e8c5390
Remove FUNCMATH from functions with a void return value or args, or examine variables other than their args (which could be modified)
2018-11-08 16:26:55 +00:00
TehRealSalt
c7b0df8172
Merge remote-tracking branch 'srb2public/next'
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(Huge change: NO_MIDI is now a define, simply because that makes it easier for me to resolve merge conflicts if I can see the original code and the new code. Also means that people who REALLY miss MIDI can compile & fix it themselves :P)
2018-11-07 16:15:14 -05:00
Steel Titanium
d7a0a3c94b
Update copyright info on some files
2018-11-01 14:47:19 -04:00
Steel Titanium
9847e6d181
Merge remote-tracking branch 'upstream/master' into cmake-use-internal-libs
2018-10-30 21:06:06 -04:00
TehRealSalt
d1981b0a65
Half-done Discord Rich Presence support
...
It's soooo close to being awesome, but so far away. Making game invitations as the host meant that it would redirect to "connect self" for other people, because we can't get the IP address from the host.
If anyone has a solution, you've got my gratitude; this was going so smoothly until it hit that brick wall.
2018-10-22 00:34:45 -04:00
Monster Iestyn
a0c822fec8
Merge branch 'public_next'
...
# Conflicts:
# src/d_main.c
# src/m_menu.c
# src/s_sound.c
# src/sdl/sdl_sound.c
2018-10-20 15:31:48 +01:00
mazmazz
bf93dace76
Merge remote-tracking branch 'public-gitlab/master' into public-music-cleanup
2018-10-19 22:04:26 -04:00
Monster Iestyn
0b70c725c8
Merge branch 'public_next'
...
# Conflicts:
# src/nds/i_sound.c
# src/r_data.c
# src/sdl12/mixer_sound.c
# src/sdl12/sdl_sound.c
# src/win32ce/win_snd.c
2018-10-19 22:46:19 +01:00
toaster
1142fddc71
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_plus_rain
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# Conflicts:
# src/d_netcmd.c
# src/d_netcmd.h
# src/g_game.c
# src/p_floor.c
# src/p_user.c
# src/r_data.c
# src/r_data.h
# src/v_video.c
2018-10-14 21:52:05 +01:00
Sryder
4132b39b9a
Add an int to I_PlaySound to tell an interface which channel number SRB2 is using.
...
I've voided this out on other sound interfaces than SDL Mixer ones because I'm both not sure whether they need it, and not sure how to make them work with it if they do.
2018-10-13 23:01:11 +01:00
Monster Iestyn
89d7c55878
Merge branch 'public_next'
...
# Conflicts:
# src/Makefile
# src/lua_script.c
# src/p_user.c
# src/sdl/i_system.c
# src/v_video.c
# src/w_wad.c
2018-10-10 14:51:34 +01:00
Sryder
a7ba0b958a
Tiny fix so that joystick2 being closed can let the JoystickSubSystem close before game close.
...
No memory leak here, just a very tiny thing I noticed.
2018-10-09 19:43:18 +01:00
Monster Iestyn
12752e0a43
Merge branch 'zlib-split' into 'master'
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Makefile: Split zlib and libpng
See merge request STJr/SRB2!285
2018-10-08 07:20:27 -04:00
Steel Titanium
4d883e740d
Change order of the ifdef
2018-10-07 14:52:25 -04:00
Steel Titanium
fa1377d540
Move the ifdef
2018-10-07 14:45:03 -04:00
Sryder
d9d98ec1a9
Fix the crashing bug hopefully
...
A value of 1 in freesrc for Mix_LoadWAV_RW and Mix_LoadMus_RW calls SDL_RWclose on the RWops anyway.
For Mix_LoadWAV_RW the RWops is freed right after the data is loaded (because it makes a copy of the data in memory)
For Mix_LoadMUS_RW the RWops is freed when Mix_FreeMusic is called (because the data is not a copy)
So setting 1 on freesrc doesn't actually free the RWops immediately on Mix_LoadMus_RW *unless* it failed to load any music.
2018-10-07 10:37:45 +01:00
Sryder
00c36a9d9e
Fix compiler warnings.
2018-10-07 09:26:18 +01:00
Sryder
d7f373a42d
I think that should be NULL, not 0 actually.
2018-10-07 00:22:23 +01:00
Sryder
224b228089
Mix_QuickLoad_RAW sets a flag in the Mix_Chunk so that Mix_FreeChunk doesn't actually Free the sound.
...
Checks for the flag when freeing, and if it's 0, we free the data manually after Mix_FreeChunk.
I went back to Z_Malloc and Z_Free for this because they still work after this.
2018-10-07 00:15:42 +01:00
Sryder
052df3265e
Call SDL_RWclose after an SDL_RWFromMem call to close the RWops.
2018-10-07 00:15:11 +01:00
Steel Titanium
1656b77bc0
Restore deleted endif
2018-10-04 22:38:59 -04:00
Steel Titanium
2eb9bebcd9
Split zlib and libpng
2018-10-04 19:47:19 -04:00
Sryder
eeb6003595
Disable VSync by default. I wouldn't be surprised if there are issues that arise from it, and I'm fairly sure its always been slightly spotty.
2018-10-04 21:08:47 +01:00